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most genres stem from the issue of games not being fun, and having to appeal to niche interests in order to create their draw.
Probably also RPGs, as they should be about choices, and consequences, and story - not to distribute some skill points and add some character editor, to then label them RPG. While those who do real RPGs are not very good at balancing them it seems...
Has the shell of a rpg to check the box.
Underneath is fire emblem.
They were making the game and at the end of the production line they just realize they were not making a rpg.
The director decide how the game is made and my conspiracy theory is that they are making games bad on purpose.
If the Lost eidolons was better it would had competed with fire emblem and that is not allowed.
Many games end up in develop hell as the big corporations are fighting over to be the owner of the IP that the amount of cash given to the production end up less than what they are spending on obtaining the IP.
One example is Microsoft where they cancel games after they been produced to not compete with the games released.
Assets sold and repackaged into new game by companies who self don't know how to make games is an example how many videogame companies do not know how to make games and how to construct games out of assets.
For this reason we have cycles where they sit and wait and hope that someonr makes a new game. And why there are so many series of games. They have no game to sell than the game they already sold so they are keep on selling the same game over again because of incompetence.
They win by being incompetent because it cost nothing to do nothing.
Who many games can youreally say is a rpg and not just cover ups to check the box.
RPG easily. It's so difficult to create a functional world that's worth exploring and feels lived in.
Most "stealth games" are stealth=optional, a real stealth game should require stealth to be mandatory.
Racing:
Racing games need something other than pure racing to make them interesting, Mario Kart does this well, I'm also looking forward to Speed Freeks.
MMORPG:
Stop trying to make them less grindy, stop trying to add new core concepts like town building or survival, at least for me, I want a world with well-established lore where the players are more side characters than main characters, and where I can sink thousands of hours into.
Ah, the random mission(s) where the "stealth game" suddenly forces you massacre a bunch of guys using a machine gun. Classic.
But I'd say the worst stealth trope remains the lame vent-crawling mechanic. Deus Ex drove that stale-ass cliche into the ground. Stealth games in general are lazily cobbled together. I still can't believe it took the HItman games like 17 years to prevent players from using disguises covered in blood and shot up with bullet holes.
Namely because there's always going to be some aspect of a professional approach that is nuanced to that approach which has flaws to it.
Super Smash Bros. Melee being a great example of this.
A casual player is not going to care about FPS for animations and the back room mechanics of the game.
But someone who is absolutely Hellbent on "being The Best" even though the game is 20+ years old is going to.
Speed Runners trying to set World Records of retro games, modern professional First Person Shooter pros, all of the like.
The genre is less of a problem I think, than the actual approach.
Now I do not deny or downplay that some of this stuff is indeed impressive, I personally just don't understand the point in deporting ones life into it.
But to each their own, I suppose. I did the same thing with live music for a while in my 20s until I realized that the money isn't worth the effort.
roguelikes in terms of marketability, like seriously it gets stale on how overproduced the genre is
Many business people at the helm suppose that people "need" a predefined culture to goad us into racing but they are DEAD wrong in this aspect:
We don't need COPS to enjoy racing, we don't need loose women nor nitro to like racing, we don't need rap music to go racing, we don't need to exist in trash talking fully-tattooed up-pity gangs to go racing...
There is a reason why i have played Sierra's Viper Racing for more than a decade.
Are there modern GOOD racing games though? Yes, there are.
FREEDOM is key. The focal point must be the CARS, not people around it nor the story. Check NFS Porsche Unleashed from year 2000 to comprehend what i mean.
I don't need a culture shoved down my throat if i want to play a racing/driving game. First Need For Speed games had it and rose in popularity worldwide, rapidly. Synetic's World Racing also had it because of the freedom aspect. That's why Forza Horizon franchise continued from where World Racing franchise left.
IMO, not liking stealth-focused games, most stealth-focused games should stay far away from "realism." It's just not a genre that would be suitable for realistic play. It can't be, since "game" has to happen.
So... a good Stealth game should have a ton of things involved in Stealth, with many different variables the player has to interact with and manipulate in order to achieve their stealthy goal. That absolutely does not mean "do the same thing in a different place and then sneak up behind the same enemy and cut their throat" gameplay. It's.. effin' dumb.
IMO, again, being a player that just doesn't see the point, Stealth Game fans want that constant "being on the edge" gameplay that a "stealth" game offers them. They want that big pay-off backstab after a few minutes of anxious stealthy work... After which they re-enter stealth mode and hunt for the next bit of pulse-pounding suspense and drama.
OK, fine. If that is what is desired, then provide that. I don't get it, but I'm not saying others can't have their thing.
But, here's the kicker...
In order to keep people from screaming bloody murder after five minutes of slient crawling around results in them being discovered, because the stealth title is "realistic," the developers have to force "unrealism" so that player can get their stabby-release.
Scenario - Player has to stealthily stealth their way into backstabbing all the enemies on an Oil Rig in the North Sea due to plot.
"Remain silent, playerA. Do your duty, quietly. Be sneaky and quiet, don't let yourself be caught."
"WHAT?"
"Shhh... Quiet!I said, remain silen-"
"WHAT? I CAN'T HEAR YOU OVER THE SOUND OF THE VERY ANGRY NORTH SEA OCEAN! REPEAT!"
So, my suggestion - I would think the best experience in "Stealth Games" would be those that don't try to be "realistic." I would think a great deal more freedom could be given to developers who purposefully stay away from "realism" in order to amp up the dramatic elements stealth fans want. But, if a stealth fan wants realism... they are going to be constantly disappointed, IMO.
The former because there's few games that do stealth well and it isn't a glorifed "optional stealth section with a machine gun & grenades
Basically a Free2Play Open World MMORPG Survival Horror in space with time traveling ninjas driving fast race cars in a soccer field whilst solving a puzzle in a digital universe owned by Hello Kitty..... and it's also a dating simulator.