모든 토론 > Steam 포럼 > Off Topic > 제목 정보
Dark Magician 2024년 2월 10일 오전 11시 44분
Is creating a game very difficult?
Recently this question came to me

Programming is not my area, but I remember having messed around with some things involving the artistic side of some games. I don't work with that but it seems interesting

I even thought about creating this topic and perhaps bringing together a team to do something from scratch, but I would like to know more about the subject :espresso:

Edition 1: Don't take into account huge games like The Witcher 3 and derivatives, but something basic like a 2D multiplayer platform
Dark Magician 님이 마지막으로 수정; 2024년 2월 10일 오후 12시 02분
< >
전체 댓글 45개 중 16~30개 표시 중
LeviathanWon 2024년 2월 10일 오후 12시 37분 
Yes.
livinggg 2024년 2월 10일 오후 12시 53분 
is unity a good tool to add audio to a game?
Eskimofo 2024년 2월 10일 오후 1시 48분 
I took C++ in high school. Took me all year to make a ♥♥♥♥♥♥♥ rectangle. Is this how games are made?
livinggg 2024년 2월 10일 오후 1시 55분 
Eskimofo님이 먼저 게시:
I took C++ in high school. Took me all year to make a ♥♥♥♥♥♥♥ rectangle. Is this how games are made?

c++ for 3d modelling? what could go wrong
[Switch] It's-A Me, 00! 2024년 2월 10일 오후 1시 56분 
Eskimofo님이 먼저 게시:
I took C++ in high school. Took me all year to make a ♥♥♥♥♥♥♥ rectangle. Is this how games are made?
Aren't games made of cheese using some Python framework nowadays?
Scurrybt 2024년 2월 10일 오후 2시 03분 
Depends on the genre and the type of story.
Morkonan 2024년 2월 10일 오후 2시 48분 
Chromatic Soul님이 먼저 게시:
Is creating a game very difficult?

No, making a computer game is not inherently difficult.

Sorry to devs/coders out there, but it's just not the impossible mountain being climbed by intrepid heroes that the heroes want to make it out to be.

It is, however, difficult to make a very good game.

"Doing the thing" is something that's dependent on the game's intended gameplay and its design.


There are certainly technical challenges that must be overcome in order to satisfy the designer's wishes. But, that's because that's what the designer chose to do, not because fifty-eleven programmers have decided to put out a fire by hauling water from a nearby river using spoons.

A friend of mine who is at the executive level of certain sorts of IT told me something years ago that has stuck with me ever since - "The industry doesn't need excellent technical people with advanced skills. It needs idea people. I can get programmers just about anywhere." (Paraphrased)

I do realize it does take a lot of work to take an idea from inception to realization, but that doesn't mean the process is, by definition, "hard."
🍋 Lemonfed 🍋 2024년 2월 10일 오후 6시 45분 
It's depend , you can technically create a game without knowing how to code using engines like RPG maker or game maker.

the larger and more complex a game is , the harder it's gonna be.
Hulkachan 2024년 2월 10일 오후 6시 59분 
I created a neat game called "Jump sunny" but I gave up it after a while. It's similar to "jerries gane" but instead of popping balloons you have to keep the sun's from falling.
ImSoCool599 2024년 2월 10일 오후 7시 11분 
Use Roblox Studios unironically
A&A 2024년 2월 10일 오후 7시 16분 
For a 2D game, if you have a clear design of what the game should look like, the visual and audio assets are probably the easiest things to create. You still need someone who can do the game mechanics and implement the multiplayer feature.
Meove 2024년 2월 10일 오후 8시 02분 
creating a simple game is easy. you can watch any tutorial on internet. Also, Unity have free kit for beginner to start they first game

but, to create the original.... its really hard. even you try copy and paste from any existent game, its still take time to figure out how to not make it too similar. Learning programming is important too, since if you are asset team and want elaborate your asset to programmer team, you need a prototype. yeah, you can just talk what you want to programmer team but they might have no clear vision
Candyy 2024년 2월 10일 오후 10시 03분 
Well, look at Roberto Topala... Makes a project for class and boom... Geometry Dash...

However, has its dificulties... 7 year wait for update becuase the guy listens too much feedback and wants to work alone :steambored:
Rexali_ 2024년 2월 10일 오후 11시 53분 
Creating a video game or any kind of software is similar to constructing a building. It means you need numorus workers in different specialties, like when you want to create a building, you need labor, you need a house painter, you need an architect, you need a cartographer, you need an electrician, etc.

Creating video games requires programmers, network engineers to build network infrastructure for online sessions, graphic designers, animators, story writers, actors, and a director. Programmers are the ones who develop game engines. A game engine is a piece of media software, just like Adobe Photoshop, 3ds Max, AutoCAD, etc. The people who design 3D models and objects work with this software, and they are animators. The director and story writer would plan the mission designs, stories, dialogues, etc on paper, but game designers would implant them technically.

Alternatively, you can start practicing with creating game Mods and workshop maps, or start with smaller softwares like GameMaker if you want to become a game designer and you think you have talent for it, unlike me, who was never good at painting and designing things.

But just like in movies, there are many technical workers on the scene, like a sound mixer, stage designer, lighting technician, cameraman, editor, etc. Only directors and actors who become famous, gain popularity, and appear in the foreground of products and other specialties will be hidden in the background of the project.

Google, Windows, and so many big products weren't made in one night or by the hands of a few people. They are like a Skyscraper building now and have been under development for over 30 years. They get updated every day and become bigger and bigger by the time, with thousands of specialists and ideas in history that made Google search engines in 2024 or Windows 11. That's why I don't like when one person becomes bold in some companies, like Bill Gates, Steve Jobs,etc. Steve Jobs was never an engineer at all, and he always wanted to be an animator dreamer, but they are more like a presenter and do the advertising in front of people and are never a big part of their products.

But people like Kojima, Sam Lake, David Cage, Shinji Mikami, etc. are totally respectful and honest people, and it's the nature of art businesses that makes directors and actors famous.
Rexali_ 님이 마지막으로 수정; 2024년 2월 11일 오후 7시 37분
Fumo Bnnuy n Frends 2024년 2월 10일 오후 11시 59분 
depends

there already exist a ton of asset flips and open source engines or codes.


my take is not too much once you get the hang of it

but for an ambitious game with 3D models like UE3 or 4 then maybe MAYBE yes b/c most of the nicks haven't been worked out yet.
< >
전체 댓글 45개 중 16~30개 표시 중
페이지당 표시 개수: 1530 50

모든 토론 > Steam 포럼 > Off Topic > 제목 정보
게시된 날짜: 2024년 2월 10일 오전 11시 44분
게시글: 45