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sony owns the patents on the netcode; Nintendo can't pay to use them because it would highlight the fact that they're an implicit market monopoly owned by Sony.
same reason toyota can't pay for an aircon that isn't broken.
Nintendo's aggressive licensing is the primary reason anime games never really took off, and their attempts to create an anime for them to license themselves is the reason nobody else can do that either.
The entire anime game genre is essentially held together by duct-tape and the dreams of people like the Toho dev. So, indie ♥♥♥♥-tier league as usual.
And of course all of Japan benefits from the burakumin's ♥♥♥♥-scooping, except the burakumin.
WIthout Microsoft's support of independent developers the genre would still remain a niche and VNs wouldn't be mainstream. Nor would any games based on the genre.
Sony('s slave Nintendo) makes Microsoft look like a good guy. Wow!
they're growing the pot for them to sue out of later.
there's no money in fans making games they liked, so they just shut them down.
but a big release like palworld? they can wait. it's a raid. they're scum. they can do whatever they want.
they settled the suit out of court iirc.
commentators at the time were suggesting that nintendo wasn't quite satisfied, but were confident that the age of continuous development would cause palworld to eventually breach copyright and allow them to absorb the codebase for use in a pokemon game.
as has happened with several other games such as Umihara Kawase, which Nintendo practically ripped out of the devs hands after going door to door on all of their holdings because their game had pixels in it.
so the idea that Nintendo serves the interests of Japan is ludicrous. they serve themselves, just like the other feudal corporate lords. but they're valuable to Japan, so the government acts like they're anything but a corporate leech.
Yet Nintendo® is the best.
And well, I do not compete on Smash... So on that regard I do not care