Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
You could try looking at music as just entertainment. You don't always have to search for a deeper meaning to enjoy something - kind of like with video games as well.
street fighter 2 is a great advancement when i compare with miss pac man
nah you feel the difference between rdr vs rdr 2
civ 6 look enjoyable
personally i chose pac man vs pong
Many 2010 games are much more independent from the internet than most 2020 games which is a good reason to buy a 2010 game instead of a 2020 one.
Most 1990 games (16 bit era) were much more polished than many 2000 games (early 3D era) which is a very good reason to buy a 1990 game instead of a 2000 game.
so were 4 and 5..
being so nerfed in number of cities and no multippe unots on 1 square is just no fun.
I liked ownimg 1000+ cities without penalties for "to many cities" and doomstacls.
anno 1800 is worse than 1602 and 1701 were.
starcraft 2 was meh.. it was not bad.. but it certaibly was not great.. give me warcraft III or II or even the original starcraft over ot any day.
civ is about doomstacls and hundreds of cities..
cig sibce 4 means being force yto leave most the world a wilnesness andmanage these anoying 1 unit per tile mechabics..
all of that just is plain bad..
so no not enjoyable.
and even if it were : like pibapple pizza it aint bad but but nobody eats it if you also have peperoni..
next installments should be bettet than earlier ones... if they are not.. they have no reason to be played.
if I look boardfames (rule for strategy it must be doable as avery elaborate boardgame to be correect as a pc game)
I have seen good innovative new games there..
you need to visit niche shops to find them which have bevome rare..
but when you do you see innovation lile that brought axis and allies and catan is still there..
it just is no longer in pc games.
"Better" is subjective in that regards. Some people prefer the older ones, some prefer the newer ones. For me Civ 4 is best, followed by 2. That doesn't mean there is no reason to play 5 or 6 for me.
“Okay, here is your objective for this mission. Now you have a fair bit of freedom and control over how you complete the task. If you fall behind in a chase sequence, we’ll let you catch up as long as the target doesn’t get like half a mile away. And if you get out of your in the middle of a race, we won’t immediately fail you, but we will give you a countdown timer to get back into the car before you’re considered to be “forfeiting the race”. What you do in that allotted time is up to you; if you shoot at the other drivers and blow up their cars so they can’t win the race, that’s your choice and we won’t tell you no.”
“The only trade-off you have to be aware of is that if at any point in the mission you do fail to accomplish your task, then you will fail the entire mission. No retries, no checkpoints, none of that. The mission is considered to be one, self-contained challenge, which means that you must complete the entire thing in order to beat it. After all, you can’t get a boss to their second phase, die half-way through, then expect to start the fight at the beginning of the second phase when you respawn, right?”
GTA games in the 2010s:
“Left your car for 1 second during a race? YOU FAILED!
Enemy’s van got >10 ft away from you? YOU FAILED!
Shot one bullet during “stealth mode” time? YOU FAILED! YOU ARE A FAILURE! HOW DARE YOU NOT DO THE EXACT THING WE TELL YOU TO DO! VIDEO GAMES ARE NOT ABOUT FUN, YOU’RE HERE TO FOLLOW INSTRUCTIONS!
Oh, I’m sorry, I’m sorry! Don’t worry, we’ll be forgiving! We’ll give you checkpoints every single second of the mission if you lose. We’ll respawn you immediately right before the point you failed the objective. We’re generous, we’re forgiving, everybody is a winner. Please don’t stop playing our game!”
I’ve recently been watching a speedrun of GTA 5 by Joshimuz, who is normally an SA runner that knows almost nothing about speedrunning 5, and it is shocking just how different the design philosophy of these two games are. You might think I’m being hyperbolic, but this is literally what happens in the videos.
People say that older games were “more punishing” than newer ones, but honestly I’m beginning to think it may be the other way ‘round, in some cases.