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Повідомити про проблему з перекладом
Its not really classbased right?
There was this game I used to play as a kid, called Sherwood RPG. It was like a free WoW clone, but it was actually really good. I poured hours into that game.
♥♥♥♥♥♥♥♥♥ it's still around after 9 years: http://www.sherwooddungeon.com/home.html
It's in the same series as Skyrim, but it actually has classes, and the graphics are brighter and more colorful, instead of being dull and gray.
It doesnt really have classes, but it is open world, has quest and level up like things, etc.
Now that I found out about Secrets of Grindea I found that classes may not be that important. And maybe I am getting open-world wrong? What I mean by that is that you don't do stages like mario for example, but have a world with zones, towns and dungeons. I also like the sort of medieval style. So some example games:
-CubeWorld
-Trove
-Secrets of Grindea
-Diablo
-Skyrim
-Borderlands (not medieval
-Wynncraft (Minecraft mmorpg server)
-Realm of the mad god
-Tales pf maj'eyal (dont like the turnbased gameplay and its too complicated, but in the right direction)
I would also like to thank you for all the suggestions you gave so far!
A good open world example might be the original NES Zelda. For the most part you could tackle the dungeons in any order barring Level 9 which required the assembled triforce to even get past the 2nd room.