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=CrimsoN= Feb 24, 2016 @ 9:18am
FPS/RTS Hybrids
So why isn't this genre very popular?...well..It was popular back when I was growing up with games such as Battlezone and Urban Assault...it was basically what crafting games are today in the video game industry. Every dev was trying to create some version of it. So what made them fall out of popularity because they were tons of fun and appealed to a wide audience since it combined elements of 2 of the most popular video game genres in existence (First Person Shooters and Real Time Strategy).

Does anyone in the video game industry know why it has fallen out of popularity? or does anyone have theories as to why?

Also, does anyone know some good modern day FPS/RTS hybrid games. I recently got Angels Fall First and it does have quite a few elements of FPS/RTS elements along with Iron Grip Warlord, but I'm looking for something more similiar to Battlezone. As in "build a base from the ground up", claim resources, build units, along with having the ability to both command those units or take control of a vehicle and fight the enemy from an FPS perspective.

Edit: Dungeon Keeper was another that I used to love with whole defend an evil lair and use spells and stuff to defeat heros and also use a spell to take direct control of evil minions. That game was incredibly addictive <3
Last edited by =CrimsoN=; Feb 24, 2016 @ 9:20am
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Showing 1-15 of 19 comments
Cat with the Gat Feb 24, 2016 @ 9:42am 
Give it some time.. The genre will come back soon enough, Like space sims or city builders... They died for a while.. and years later they're starting to come back. (ex. Elite: Dangerous, City Skylines, Star Citizen, etc)
=CrimsoN= Feb 24, 2016 @ 9:44am 
Originally posted by N30letsplays™ 22nd SAS:
Give it some time.. The genre will come back soon enough, Like space sims or city builders... They died for a while.. and years later they're starting to come back. (ex. Elite: Dangerous, City Skylines, Star Citizen, etc)

You know Ive been holding out for a while too under that same idea that it will come back (kind of like how crafting games were popular for a bit in the past too, but then died and came back with Minecraft as a vanguard)...i just dont understand why the FPS/RTS genre died in the first place. Whats not to love?! I dont know a single FPS/RTS game that got bad reviews.
Johari Feb 24, 2016 @ 9:46am 
Originally posted by N30letsplays™ 22nd SAS:
Give it some time.. The genre will come back soon enough, Like space sims or city builders... They died for a while.. and years later they're starting to come back. (ex. Elite: Dangerous, City Skylines, Star Citizen, etc)
Those genres weren't dead. Tons of people played SC4, tropico, X, freelancer, etc, and those communities were very active.

RTSFPS is dead because nobody plays it, nobody's producing titles for this genre, and it gets almost no attention from anywhere in the gaming community.
Last edited by Johari; Feb 24, 2016 @ 9:47am
Utage Feb 24, 2016 @ 12:20pm 
RTS as a genre is pretty much dead, and as a consequence there's no FPS hybrids of them.
One the few with a decent playerbase is Wargame though, so we have that still.

The genre's been a bit on a steady decline for a while, and I think the massive failure Command and Conquer 4 was dealt a huge blow to the market too.

As for recommendations, this is the only one I can think of.
http://store.steampowered.com/app/331500/

Fairly decent for an indie game. I like it.
=CrimsoN= Feb 24, 2016 @ 1:06pm 
Cool!! Looks awesome and totally what I was thinking of for FPS/RTS hybrids!! The classic, build up a base, build some units, take control of on unit thingy.

One thing I forgot to note in my OP, that it seems like the genre shifted a bit into the tower defense area. A lot of tower defense games seem like they are mixing both FPS and RTS elements, but they aren't really the same as something like Battlezone. There isnt really much base construction or resource management in the tower defense area, but there are quite a few games where you defend a base, build units and can take command of those units.
=CrimsoN= Feb 24, 2016 @ 1:14pm 
I also just found this: http://store.steampowered.com/app/392580/

Looks pretty cool, but FPS+RTS+RPG and its in early access and being developed by only 1 person...thats a lot more one person, but there are certainly updates. Something else to keep an eye on for anyone else who loves the genre.

Seems like its the developers magnum opus and not some inevitable failing kickstarter.
Last edited by =CrimsoN=; Feb 24, 2016 @ 1:16pm
Johari Feb 24, 2016 @ 1:21pm 
This one slipped my mind. It technically fits RTSFPS.
http://store.steampowered.com/app/268650/

There is also the empires mod, but it's dead outside of the weekend and not really an RTS since everything's player-controlled (but you do produce vehicles, structures, research, etc).
http://store.steampowered.com/app/17740/
Last edited by Johari; Feb 24, 2016 @ 1:21pm
tmwfte Feb 24, 2016 @ 1:30pm 
I like the FPS/TPS and tower defence hybrids. I know it's a different thing, as you rightly point out OP, but they're still fun. Particularly the Orcs Must Die and Sanctum series.

For FPS/RTS hybrids, I so wanted to get into Nuclear Dawn, but just never could. Warshift does look good, though, I'll have to keep an eye on it.
=CrimsoN= Feb 24, 2016 @ 1:52pm 
Originally posted by tmwfte:
I like the FPS/TPS and tower defence hybrids. I know it's a different thing, as you rightly point out OP, but they're still fun. Particularly the Orcs Must Die and Sanctum series.

For FPS/RTS hybrids, I so wanted to get into Nuclear Dawn, but just never could. Warshift does look good, though, I'll have to keep an eye on it.

Same here. I have both Nuclear Dawn and Natural Selection 2, which are supposed to be FPS/RTS hybrids, but they dont really feel much like it...unless I mean people consider the ability to build a turret elements of RTS. I admittedly didnt play them for long, but thats all I got from it.
Gilmore Feb 24, 2016 @ 8:59pm 
Nuclear Dawn
=CrimsoN= Feb 25, 2016 @ 8:03am 
Originally posted by Gilmore:
Nuclear Dawn

Yep. I have Nuclear Dawn, but its not really the same as the type of FPS/RTS that is Battlezone.
Tux Feb 25, 2016 @ 8:06am 
HA! side note:

'..what crafting games are today in the video game industry..' which is why I often ask why isnt there a crafting AAA game...like one..and no Minecraft doesnt count simply because an indie game got purchased and didnt change much of the game at all
=CrimsoN= Feb 25, 2016 @ 8:37am 
Originally posted by Tux:
HA! side note:

'..what crafting games are today in the video game industry..' which is why I often ask why isnt there a crafting AAA game...like one..and no Minecraft doesnt count simply because an indie game got purchased and didnt change much of the game at all

I'm not really sure what you mean by that? There aren't any (as far as I know) crafting (specifically voxel based) AAA crafting games. That's true, and the idea of Minecraft already existed in the past, but the appearance of Minecraft and the popularity it garnered started a surge in voxel based crafting games in the Indie industry. I'm willing to say that 75% of Early Access titles are all voxel crafting or survival clones (DayZ and RUST and responsible for creating all the crafting survival clones that have flooded the indie genre).

My original statement was mostly in reference to how crafting games are really popular today (at least on PC), and the RTS/FPS Hybrid genre was kind of like that in the late 90s to early 20s. Kind of wondering why it fell out of popularity :/
Tux Feb 25, 2016 @ 8:43am 
Originally posted by ♥Nibbles♥:
Originally posted by Tux:
HA! side note:

'..what crafting games are today in the video game industry..' which is why I often ask why isnt there a crafting AAA game...like one..and no Minecraft doesnt count simply because an indie game got purchased and didnt change much of the game at all

I'm not really sure what you mean by that? There aren't any (as far as I know) crafting (specifically voxel based) AAA crafting games. That's true, and the idea of Minecraft already existed in the past, but the appearance of Minecraft and the popularity it garnered started a surge in voxel based crafting games in the Indie industry. I'm willing to say that 75% of Early Access titles are all voxel crafting or survival clones (DayZ and RUST and responsible for creating all the crafting survival clones that have flooded the indie genre).

My original statement was mostly in reference to how crafting games are really popular today (at least on PC), and the RTS/FPS Hybrid genre was kind of like that in the late 90s to early 20s. Kind of wondering why it fell out of popularity :/

yes I agree I am just saying given how popular they are (which I agree) one would think AAA market would have created one by now but they are slowler than snail snot when it comes to trends
QwackinBall Jun 30, 2018 @ 1:30pm 
A bit of a shameless plug. But there's a new one coming to Beta next month.

http://store.steampowered.com/app/505740/Eximius_Seize_the_Frontline/
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Feb 24, 2016 @ 9:18am
Posts: 19