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2:Depends on game Engine
3:Depends on Game Option
4:Depends on you PC/Laptop Specs
So, it doesn't matter if I have a pc that can easily handle the game at maxed out settings at those
resolutions ?
None of those resolutions are standard like 720p or 1080p . So, are the frames accurate like the
standards ? Or those are just downscaled or upscaled versions of the standards ?
Is it a good idea to buy a monitor for gaming with one of those resolutions if that is the case ?
A higher resolution means a bigger workload, thus lower framerates. Depending on the power of the GPU, you may still reach 60 fps.
Newer, more demanding games, or inefficient engines (looking at you, every Bethesda engine ever), mean a bigger workload. But again, throw enough GPU power at it and you can still get to 60 fps.
720p: 1280x720 is 0.9 megapixels for the GPU to deliver
1080p: 1920x1080 is 2.1 megapixels for the GPU to deliver
1280x1024 is 1.2 megapixels for the GPU to deliver
1366x768 is 1.0 megapixels for the GPU to deliver
So in terms of performance, you can expect your alternate resolutions to be close to 720p, but a couple of fps lower.
Think about Dark siders II - DE . It supports 60 fps at 720p but it is capped at 30 fps at 1080p (That's what I remember at the moment) . So, even if you have a pc that can handle it at 1080p on maxed out settings , it doesn't matter . It will still give you 30 fps . So, for games like that how much fps (30 / 60) will I get on a resolution between 720p and 1080p ? Does it depend on the game ?
Or you have low spec PC and using V-SYNC.
V-SYNC will cap FPS (frames per second) down to a limit which is less than your graphics card can output. Therefore achieving a smooth flow, without drops in frames.
V-SYNC caps at 120, 60, and 30 FPS.
If your graphics card output was 60-89FPS, for example, it will V-SYNC to 60 FPS.
If your graphics card outputs 59 FPS or lower, it will V-SYNC to 30 FPS.
This is to ensure a smooth continuous flow of FPS to the monitor. The monitor refresh rate is normal 60Hz, therefore can match up at the same rate (or just hold each frame for a split second longer 30 FPS x 2 = 60Hz).
So it will entirely depend on what your graphics card FPS is. Else try disabling V-SYNC under the game to uncap it. Note: V-SYNC helps prevents screen tearing / ripping. If you notice a lot of frame drops in hardcore action, two or more frames displaying on the monitor at the same time (looking like a rip between them), you might wish to re-enable it.
I have gtx 970 , i5-4460 , 8gb ddr 3 ram , 1280x1024 monitor. I usually play on 1280x720 res for extra view. Never noticed any fps drop. So, I am thinking of getting a monitor with higher res.
But I can't decide. A friend of mine told me to get anything lower than 1080p. Because, some games like DS 2 - DE caps the frame rate @ 30 fps on 1080p. For me , 60 and 120 fps is same .
I don't notice any difference. But I notice 30 fps. So, I was looking for a res above 720p and it won't be capped @ 30 for any game. But for console ports , I guess there isn't much to expect. And for games like nfs rivals it doesn't matter at all. It caps @30fps for all res.
Thank you all for your replays . It helped a lot.
Your friend may have many good qualities, but giving good advice about hardware isn't one of them. He has clearly heard/read some things but forgot the finer points and as a result, is now spouting nonsense.
Get a 1080p screen, there are a tons of things you can do to get a game to 60 fps on it. There's nothing you can can do about a crappy low-res screen to make it look sharper.
http://www.videogamer.com/pc/need_for_speed_rivals/news/need_for_speed_rivals_60fps_pc_fix_discovered.html
Fixed or dynamic , both annoying .
Yes , he is not that good with hardware or tech. That's why I am not going with what he said. Not before I am sure about it.
Hmm .... I think going with 1080p is a better idea . I can always use lower res without scaling.
I never bought the game for that 30 fps lock. Seriously, racing and fps or any shooter games without smooth fluid motion , that just feels wrong.
Another great example of someone who heard something, but forgot or misunderstood the finer points.
Changing the resolution changes the balance of the workload between the CPU and the GPU. At a high resolution and high detail settings, the CPU will be waiting for the GPU. At a low resolution/low detail settings, the GPU will be waiting for the CPU. But in the first case you're rendering, say, 60 fps and in the second case you're rendering 300 fps.
Is the CPU working harder? Technically, yes. But if you were to cap the fps at 60, then both CPU and GPU will be working less than they would at a higher resolution.
So for the same fps, a lower resolution is NOT more taxing on the CPU.