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60 fps @ 720p , 30 fps @ 1080p. So, what will happen if a resolution between 720p and 1080p is used ?
If a game supports 60 fps @ 720p and 30 fps @ 1080p , what will happen if I use 1280x1024
or 1366x768 . Will I get 60 fps because it is below 1080p or 30 fps because it is above 720p ?
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Showing 1-15 of 21 comments
1:Depends on the game
2:Depends on game Engine
3:Depends on Game Option
4:Depends on you PC/Laptop Specs
76561198282701815 Feb 16, 2016 @ 9:03am 
Thanks for the quick replay.

So, it doesn't matter if I have a pc that can easily handle the game at maxed out settings at those
resolutions ?

None of those resolutions are standard like 720p or 1080p . So, are the frames accurate like the
standards ? Or those are just downscaled or upscaled versions of the standards ?

Is it a good idea to buy a monitor for gaming with one of those resolutions if that is the case ?
Last edited by war.hero.717; Feb 16, 2016 @ 10:53am
Washell Feb 16, 2016 @ 9:57am 
Frame rate/FPS is a function of the power of your GPU vs the workload placed on it.

A higher resolution means a bigger workload, thus lower framerates. Depending on the power of the GPU, you may still reach 60 fps.

Newer, more demanding games, or inefficient engines (looking at you, every Bethesda engine ever), mean a bigger workload. But again, throw enough GPU power at it and you can still get to 60 fps.

720p: 1280x720 is 0.9 megapixels for the GPU to deliver
1080p: 1920x1080 is 2.1 megapixels for the GPU to deliver
1280x1024 is 1.2 megapixels for the GPU to deliver
1366x768 is 1.0 megapixels for the GPU to deliver

So in terms of performance, you can expect your alternate resolutions to be close to 720p, but a couple of fps lower.
Last edited by Washell; Feb 16, 2016 @ 10:03am
76561198282701815 Feb 16, 2016 @ 10:51am 
Hmm ... So, the graphics quality won't change on any resolution.


Think about Dark siders II - DE . It supports 60 fps at 720p but it is capped at 30 fps at 1080p (That's what I remember at the moment) . So, even if you have a pc that can handle it at 1080p on maxed out settings , it doesn't matter . It will still give you 30 fps . So, for games like that how much fps (30 / 60) will I get on a resolution between 720p and 1080p ? Does it depend on the game ?
Last edited by war.hero.717; Feb 16, 2016 @ 10:52am
Azza ☠ Feb 16, 2016 @ 10:58am 
The game is most likely a console port if it's only 30 FPS @ 1080p. They do that on purpose, because the console is really low spec and maxed out already, but then don't bother uncapping it for the PC leaving it unoptimised and poor performance. They should be shot.

Or you have low spec PC and using V-SYNC.

V-SYNC will cap FPS (frames per second) down to a limit which is less than your graphics card can output. Therefore achieving a smooth flow, without drops in frames.

V-SYNC caps at 120, 60, and 30 FPS.

If your graphics card output was 60-89FPS, for example, it will V-SYNC to 60 FPS.
If your graphics card outputs 59 FPS or lower, it will V-SYNC to 30 FPS.

This is to ensure a smooth continuous flow of FPS to the monitor. The monitor refresh rate is normal 60Hz, therefore can match up at the same rate (or just hold each frame for a split second longer 30 FPS x 2 = 60Hz).

So it will entirely depend on what your graphics card FPS is. Else try disabling V-SYNC under the game to uncap it. Note: V-SYNC helps prevents screen tearing / ripping. If you notice a lot of frame drops in hardcore action, two or more frames displaying on the monitor at the same time (looking like a rip between them), you might wish to re-enable it.
Last edited by Azza ☠; Feb 16, 2016 @ 11:04am
76561198282701815 Feb 16, 2016 @ 8:36pm 
Yes , I use v-sync.

I have gtx 970 , i5-4460 , 8gb ddr 3 ram , 1280x1024 monitor. I usually play on 1280x720 res for extra view. Never noticed any fps drop. So, I am thinking of getting a monitor with higher res.
But I can't decide. A friend of mine told me to get anything lower than 1080p. Because, some games like DS 2 - DE caps the frame rate @ 30 fps on 1080p. For me , 60 and 120 fps is same .
I don't notice any difference. But I notice 30 fps. So, I was looking for a res above 720p and it won't be capped @ 30 for any game. But for console ports , I guess there isn't much to expect. And for games like nfs rivals it doesn't matter at all. It caps @30fps for all res.

Thank you all for your replays . It helped a lot.
Last edited by war.hero.717; Feb 16, 2016 @ 8:46pm
Originally posted by war.hero.717:
Thanks for the quick replay.

So, it doesn't matter if I have a pc that can easily handle the game at maxed out settings at those
resolutions ?

None of those resolutions are standard like 720p or 1080p . So, are the frames accurate like the
standards ? Or those are just downscaled or upscaled versions of the standards ?

Is it a good idea to buy a monitor for gaming with one of those resolutions if that is the case ?
I think its hilarious that consoles often "upscale" to make there games be "1080p" its the exact reverse of MSAA(Multi Sample Anti Aliasing). I recent discovered how AA actually works, you can use a fancy shader to do it such as FXAA or render in 4K on a 1080P window for AA.
Originally posted by war.hero.717:
If a game supports 60 fps @ 720p and 30 fps @ 1080p , what will happen if I use 1280x1024
or 1366x768 . Will I get 60 fps because it is below 1080p or 30 fps because it is above 720p ?
Are we talking about dynamic or fixed frame rate here? If the game has a dynamic frame rate if the game runs slower then normal(normally 60 FPS but it is running at 30 FPS) bu tthe gamelay does not slow down and instead looks more choppy. If its fixed a lower frame rate will mean the actual game will not look choppy but will instead appear to be running in slow motion.
Washell Feb 16, 2016 @ 10:19pm 
Originally posted by war.hero.717:
A friend of mine told me to get anything lower than 1080p. Because, some games like DS 2 - DE caps the frame rate @ 30 fps on 1080p. For me , 60 and 120 fps is same.

Your friend may have many good qualities, but giving good advice about hardware isn't one of them. He has clearly heard/read some things but forgot the finer points and as a result, is now spouting nonsense.

Get a 1080p screen, there are a tons of things you can do to get a game to 60 fps on it. There's nothing you can can do about a crappy low-res screen to make it look sharper.
banzaigtv Feb 17, 2016 @ 12:24am 
Lower resolutions will be more taxing on the CPU and not so much load on the GPU. As for games locked at 30 fps on 1080p? Most of the games can be fixed to run at 60 fps or unlocked fps.

http://www.videogamer.com/pc/need_for_speed_rivals/news/need_for_speed_rivals_60fps_pc_fix_discovered.html
76561198282701815 Feb 17, 2016 @ 3:03am 
Originally posted by zoomdude111:
Originally posted by war.hero.717:
If a game supports 60 fps @ 720p and 30 fps @ 1080p , what will happen if I use 1280x1024
or 1366x768 . Will I get 60 fps because it is below 1080p or 30 fps because it is above 720p ?
Are we talking about dynamic or fixed frame rate here? If the game has a dynamic frame rate if the game runs slower then normal(normally 60 FPS but it is running at 30 FPS) bu tthe gamelay does not slow down and instead looks more choppy. If its fixed a lower frame rate will mean the actual game will not look choppy but will instead appear to be running in slow motion.


Fixed or dynamic , both annoying .
76561198282701815 Feb 17, 2016 @ 3:05am 
Originally posted by Washell:
Originally posted by war.hero.717:
A friend of mine told me to get anything lower than 1080p. Because, some games like DS 2 - DE caps the frame rate @ 30 fps on 1080p. For me , 60 and 120 fps is same.

Your friend may have many good qualities, but giving good advice about hardware isn't one of them. He has clearly heard/read some things but forgot the finer points and as a result, is now spouting nonsense.

Get a 1080p screen, there are a tons of things you can do to get a game to 60 fps on it. There's nothing you can can do about a crappy low-res screen to make it look sharper.


Yes , he is not that good with hardware or tech. That's why I am not going with what he said. Not before I am sure about it.

Hmm .... I think going with 1080p is a better idea . I can always use lower res without scaling.
Last edited by war.hero.717; Feb 17, 2016 @ 3:09am
76561198282701815 Feb 17, 2016 @ 3:15am 
Originally posted by banzaigtv:
Lower resolutions will be more taxing on the CPU and not so much load on the GPU. As for games locked at 30 fps on 1080p? Most of the games can be fixed to run at 60 fps or unlocked fps.

{LINK REMOVED}

I never bought the game for that 30 fps lock. Seriously, racing and fps or any shooter games without smooth fluid motion , that just feels wrong.
Last edited by war.hero.717; Feb 17, 2016 @ 3:16am
Originally posted by banzaigtv:
Lower resolutions will be more taxing on the CPU and not so much load on the GPU. As for games locked at 30 fps on 1080p? Most of the games can be fixed to run at 60 fps or unlocked fps.

http://www.videogamer.com/pc/need_for_speed_rivals/news/need_for_speed_rivals_60fps_pc_fix_discovered.html
Where did you hear that? A lower resolution will always be less demanding but the resolution does not actually affect the CPU much, the graphics card directly has access to view port and renders there, if anything if the CPU wants to draw something it still has to go through the graphics card to present anything to the screen. A lower resolution is less demanding for the GPU becuase it has less pixels to rasterize in between verticies, but it is not as demanding as many people make it sound, it is not exactly twice as demanding to render something at 1080p then it is at 720p.
Washell Feb 17, 2016 @ 1:40pm 
Originally posted by banzaigtv:
Lower resolutions will be more taxing on the CPU and not so much load on the GPU.

Another great example of someone who heard something, but forgot or misunderstood the finer points.

Changing the resolution changes the balance of the workload between the CPU and the GPU. At a high resolution and high detail settings, the CPU will be waiting for the GPU. At a low resolution/low detail settings, the GPU will be waiting for the CPU. But in the first case you're rendering, say, 60 fps and in the second case you're rendering 300 fps.

Is the CPU working harder? Technically, yes. But if you were to cap the fps at 60, then both CPU and GPU will be working less than they would at a higher resolution.

So for the same fps, a lower resolution is NOT more taxing on the CPU.
Last edited by Washell; Feb 17, 2016 @ 1:42pm
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Feb 16, 2016 @ 6:05am
Posts: 21