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Bullet spread patterns.
Interesting. Didn't know that!
COD and Battlefield are generally run and gun games with easy to learn shooting mechanics. CS has much more emphasis on movement inaccuracies and recoil. It takes a lot longer to learn these mechanics, hence people putting more hours in. CS also has an economy aspect to the game where you have to buy your gear at the beginning of the round with the money you've gotten over the course of the match.
Killing bots and other players is also a fun experience unlike other shooters, that are mostly dull.
Duhh
it's rather forgotten term in modern age of gaming where ports and controllers (and trading) rule. it basically means that every split part of millimeter you move your mouse, every single breath you take, every single blink you make, and even every thought you have matter a lot. also, this creates large spaces for team play possibilities, even though amount of maps may seem limited at first glance.
For some nostalgia.. But then again.. I remember when we joked about CS, I mean it was just a copy of Action Quake after all and inferior to Qauke... but well.. you know.. then the tyranny of the majority happened.
I think this is the best answer. So I made it so.