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Raportează o problemă de traducere
Take a classic example: diamond tools in Minecraft. In order to make them you have to find diamonds, and to do that, you have to dig deep down underground and search for veins, which are quite small and spread out far apart. This is a somewhat difficult task that requires a lot out of the player, but the reward for doing so is that you’re able to create the best tools and armor in the game.
In this way, it makes acquiring equipment feel very rewarding, and also personal, because you had to put in the effort to make it yourself, rather than the game simply giving it to you after a certain point.
👇 Exactly, there is a fine balance that separates engagement from tediousness.
The weapons were very customizable and allowed you to personalize your playstyle. But to progress the plot you were forced to craft stuff, and that meant hoarding junk, and searching out specific trash. To finish the main story there were moments you'd have to go out of your way to kill mutants in order to pilfer a nearby scrap pile for screws or glue, all while being over encumbered. Late game sucked.
Better games make crafting a minor task where you only need to explore every once in a while to craft non-essential luxury items. You don't need to craft much of anything in Days Gone, but if you want better tools, it is an option. It was a reward for risking your safety. Also, it can be done on the fly (not at a bench), and you are never encumbered.
At any rate, Rarity and Izzy are awesome.
https://www.youtube.com/watch?v=7_kw5nRaaZo
Light crafting when done well (as a way to get key or particularly powerful weapons or items) and not used as filler isn't terrible, and is welcome in appropriate games.
Where I absolutely can't stand it is when I'd rather just have the potion I need instead of getting the four ingredients I need to put it together, or when I'm pumping out low level items that I had to get a hundred pieces each for, and the entire time a better sword is sitting there in the store. That irritates the hell out of me.
Like you say, it's simply to add artificial length to the game play which is not welcome in most cases.
I've got enough games to play and other hobbies and goals to pursue. I don't need to waste my life picking the same herb 500 times.
I never met anyone who doesn't like Lego, other than my friends dad who is visually impaired and kept stepping on the pieces his grandson left lying around. He doesn't care for Lego much.
I always wanted K'nex. I kept seeing the commercials. Never got any though.
Lol, I should have specified that mindless excessive crafting in video games is what irritates me.
I fully endorse arts and crafts and all forms of creativity to some degree.
I'm heavily into Warhammer myself and still insist on making most of my terrain from scratch. Even the store bought pieces I'll customise or integrate into larger hand-made pieces.
I'm playing "No Man's Sky" right now, and you can't even drop a fart without thirty-seven different combustible materials.
Or just pick up two more sticks and some tinfoil for the same result.
I made a few game concepts dealing with this issue way back, never bothered to create them though. It's all stored in the back of my mind where I left it to ferment so to speak, and I gradually add and tweak things in the background.