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I hate crafting
Does anybody want to try to explain why crafting is appealing to so many people?

I hate picking flowers and picking up sticks. So sick of it.
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I think a big part of it comes from the acquisition of rare resources in order to craft special / strong items.

Take a classic example: diamond tools in Minecraft. In order to make them you have to find diamonds, and to do that, you have to dig deep down underground and search for veins, which are quite small and spread out far apart. This is a somewhat difficult task that requires a lot out of the player, but the reward for doing so is that you’re able to create the best tools and armor in the game.

In this way, it makes acquiring equipment feel very rewarding, and also personal, because you had to put in the effort to make it yourself, rather than the game simply giving it to you after a certain point.
I sometimes like having the ability of being able to appreciate the production behind an item by doing it myself instead of having it handed down to me. It gives the product inherit value; I am talking in both video games and in real life.

👇 Exactly, there is a fine balance that separates engagement from tediousness.
Editat ultima dată de < Masterless >; 12 dec. 2023 la 18:39
There's a right way and a wrong way to do it. When it feels like filler, the devs f***ed up. Oddly, Fallout 4 is a good example of what can go right and wrong.

The weapons were very customizable and allowed you to personalize your playstyle. But to progress the plot you were forced to craft stuff, and that meant hoarding junk, and searching out specific trash. To finish the main story there were moments you'd have to go out of your way to kill mutants in order to pilfer a nearby scrap pile for screws or glue, all while being over encumbered. Late game sucked.

Better games make crafting a minor task where you only need to explore every once in a while to craft non-essential luxury items. You don't need to craft much of anything in Days Gone, but if you want better tools, it is an option. It was a reward for risking your safety. Also, it can be done on the fly (not at a bench), and you are never encumbered.
Editat ultima dată de Incarnate; 11 dec. 2023 la 22:41
I've never been very creative. When young, I hated coloring, playing with glue, cotton balls, cheerios, popsicle sticks, etc. I did have fun with CAD software and the CNC mill in highschool, though. And Lego, K'nex, classic Erector sets, etc will never go out of style.

At any rate, Rarity and Izzy are awesome.
https://www.youtube.com/watch?v=7_kw5nRaaZo
Dal420 11 dec. 2023 la 23:04 
Postat inițial de Incarnate:
There's a right way and a wrong way to do it. When it feels like filler, the devs f***ed up. Oddly, Fallout 4 is a good example of what can go right and wrong.

The weapons were very customizable and allowed you to personalize your playstyle. But to progress the plot you were forced to craft stuff, and that meant hoarding junk, and searching out specific trash. To finish the main story there were moments you'd have to go out of your way to kill mutants in order to pilfer a nearby scrap pile for screws or glue, all while being over encumbered. Late game sucked.

Better games make crafting a minor task where you only need to explore every once in a while to craft non-essential luxury items. You don't need to craft much of anything in Days Gone, but if you want better tools, it is an option. It was a reward for risking your safety. Also, it can be done on the fly (not at a bench), and you are never encumbered.
I can agree with this.

Light crafting when done well (as a way to get key or particularly powerful weapons or items) and not used as filler isn't terrible, and is welcome in appropriate games.

Where I absolutely can't stand it is when I'd rather just have the potion I need instead of getting the four ingredients I need to put it together, or when I'm pumping out low level items that I had to get a hundred pieces each for, and the entire time a better sword is sitting there in the store. That irritates the hell out of me.

Like you say, it's simply to add artificial length to the game play which is not welcome in most cases.

I've got enough games to play and other hobbies and goals to pursue. I don't need to waste my life picking the same herb 500 times.
Dal420 11 dec. 2023 la 23:16 
Postat inițial de Electric Cupcake:
... Lego, K'nex, classic Erector sets, etc will never go out of style.

I never met anyone who doesn't like Lego, other than my friends dad who is visually impaired and kept stepping on the pieces his grandson left lying around. He doesn't care for Lego much.

I always wanted K'nex. I kept seeing the commercials. Never got any though.

Lol, I should have specified that mindless excessive crafting in video games is what irritates me.

I fully endorse arts and crafts and all forms of creativity to some degree.

I'm heavily into Warhammer myself and still insist on making most of my terrain from scratch. Even the store bought pieces I'll customise or integrate into larger hand-made pieces.
Postat inițial de 🍋 Lemonfed 🍋:
I don't mind crafting but I dislike when crafting games has survival mechanism where your character has to binge eat all the time to avoid dying.

some games are not survival games , they're buffets simulator with monsters as being the only obstacle between you and the food.
Yeah I agree. I hate it when you're dying of starvation, then you fill up your food meter and 15 minutes later, you are dying of starvation again.
Postat inițial de Munithe EXT:
Postat inițial de 🍋 Lemonfed 🍋:
I don't mind crafting but I dislike when crafting games has survival mechanism where your character has to binge eat all the time to avoid dying.

some games are not survival games , they're buffets simulator with monsters as being the only obstacle between you and the food.
Yeah I agree. I hate it when you're dying of starvation, then you fill up your food meter and 15 minutes later, you are dying of starvation again.
Some "developers" are using pre-coded blueprints and incapable of fixing or tweaking specific functions...
Dal420 13 dec. 2023 la 11:30 
Postat inițial de Munithe EXT:
Postat inițial de 🍋 Lemonfed 🍋:
I don't mind crafting but I dislike when crafting games has survival mechanism where your character has to binge eat all the time to avoid dying.

some games are not survival games , they're buffets simulator with monsters as being the only obstacle between you and the food.
Yeah I agree. I hate it when you're dying of starvation, then you fill up your food meter and 15 minutes later, you are dying of starvation again.
Drives me insane. Why develop a character with a tapeworm the size of Jörmungandr.

I'm playing "No Man's Sky" right now, and you can't even drop a fart without thirty-seven different combustible materials.
Pick up two sticks and some tinfoil and you can craft a nuclear reactor but after that you need two stones and some unrefined iron for the plasma reactor, next you'll need 100 sticks, 100 stones, 50 nuclear reactor cores and 2 impossibly rare drops from creatures several miles from your base in the most dangerous lands of the game just for a 10% power boost.

Or just pick up two more sticks and some tinfoil for the same result.
Acetyl 13 dec. 2023 la 11:35 
Same. The whole recipes and gathering thing is so boring unless you're someone who really likes to metagame, learn the recipes, maximize yield in this or that way, find these exploits, etc. It's also pretty soulless generally, just make work to extend gameplay. It could be used as a means to force you out of your routine and so the resulting adventure writes itself, but it's generally pretty poorly executed. It's a hollowed out version of real life, an imitation.

I made a few game concepts dealing with this issue way back, never bothered to create them though. It's all stored in the back of my mind where I left it to ferment so to speak, and I gradually add and tweak things in the background.
Acetyl 13 dec. 2023 la 11:38 
Also I like the Penumbra style of "crafting" or environmental puzzle solving better.
Dal420 13 dec. 2023 la 11:38 
Postat inițial de Caldari Military Sly Succubus:
Pick up two sticks and some tinfoil and you can craft a nuclear reactor but after that you need two stones and some unrefined iron for the plasma reactor, next you'll need 100 sticks, 100 stones, 50 nuclear reactor cores and 2 impossibly rare drops from creatures several miles from your base in the most dangerous lands of the game just for a 10% power boost.

Or just pick up two more sticks and some tinfoil for the same result.
LMAO. I see you've played Fallout 4 as well.
Agent 13 dec. 2023 la 11:39 
It's insane to think that all the time you're wasting time levelling up your crafting stats you could be levelling them up IRL and doing the same thing. After a couple years you could probably build a wood hut out in the wilderness.
Postat inițial de Dal420:
Postat inițial de Caldari Military Sly Succubus:
Pick up two sticks and some tinfoil and you can craft a nuclear reactor but after that you need two stones and some unrefined iron for the plasma reactor, next you'll need 100 sticks, 100 stones, 50 nuclear reactor cores and 2 impossibly rare drops from creatures several miles from your base in the most dangerous lands of the game just for a 10% power boost.

Or just pick up two more sticks and some tinfoil for the same result.
LMAO. I see you've played Fallout 4 as well.
And Fallout 76, the jump from Large Power Plant to the Fusion one may as well be the largest joke in the game yet there are very VERY few bases that even use above 50 power which you can get from two larger power plants...like bruh, I get it, 1 uses less space but if it gets destroyed you also loose all defenses and powered objects!
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Toate discuțiile > Forumuri Steam > Off Topic > Detaliile subiectului
Data postării: 11 dec. 2023 la 16:31
Postări: 72