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The thing is, if you place it "now", the real world is more familiar to people.
This is more important in some cases than it is in others, sure.
I'm only mentioning early-game information here; "Death End re;Quest" is basically about a modern-day game development studio using an advanced game engine to create a VR-MMO called "World's Odyssey". Then, one of the team-members disappears, and eventually the project is shut down.
Years later, another team-member receives a mysterious message, and he discovers that a version of Worlds Odyssey is actually running, even though everything was supposed to be shut down -- and he discovers that the missing team member is trapped inside the game. Since she can't log out for some reason, and doesn't remember anything (in particular, where she is), they decide to invoke the "Ending Engage" -- the automatic logoff that occurs when a player finishes the game. Which, of course, sets off their journey through the game, AND gives the guy in the real world the opportunity to try and figure out what's going on. Also, since he's one of the lead programmers, he also has some limited influence on the game world.
The simple fact that part of the game actually happens in the real world (although the majority is inside Worlds Odyssey) makes it important that players understand the real world. They don't need to introduce the "rules" of a world 100 years in the future: anything that's "not normal" from our perspective is also something the real-world protagonist is interested in as he investigates the situation.
For all you know, people in 2050 would be all like "Man I don't know why LtEggSalad set this in 2050. We don't have this technology yet. Maybe 2070"
Or it could be a thing as soon as 2030.
Either way it's just a fictional story, there is plenty of aspects that are far more unrealistic than "we don't have full dive VR mmos yet"
Though we are arguably getting closer and closer. VR is pretty advanced now, we have haptic feedback suits, we have abilities to move in a virtual world without moving.
from a story telling perspective I can see how being set now would be important for relevancy context. I just wanted to point out how the tech for such a thing is decades beyond anything we have right now.
Theres a book, I forgot what its called, sadly, but it circumvents this "we dont have the tech now" by saying the tech comes from aliens. Thats how I would write a story using such tech for a modern setting.
Doesn't matter -- we add new stuff to our world all the time. We have superhero movies set in an alternate today; one of my favorite games is set in an alternate today where an alternate dimension exists that few can even see and fewer can actually do stuff in. And so on.