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what? 2024 年 1 月 9 日 下午 12:58
Video Games Will Become Subscription Based
Do not be so eager to usher in the next generation of gaming.

While NPCs powered by large language models and speech synthesis seem exciting at face value, what many will quickly forget (and the corporations will abuse this) is that such technologies are neck deep in the subscription model, as they are powered by external servers.

The "next generation" of video games involves paying monthly. Mark my words.

Take-Two's CEO already detailed his wet revelation about this.[web.archive.org] Gamers spend way too little for a game they end up spending decades playing, and the corporations can't stand it.

Capitalism 2.0 is well on its way. Instead of paying once, you pay forever.
最后由 what? 编辑于; 2024 年 1 月 9 日 下午 12:59
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Le fishe au chocolat 2024 年 1 月 9 日 下午 1:20 
It's time to join Somali People's Navy Force
Vince ✟ 2024 年 1 月 9 日 下午 1:22 
Imagine the decades of games people will be forced to go through and explore. The horror of not being able to follow along with the latest streamer to know what to play, it sounds downright terrible...
Xero_Daxter 2024 年 1 月 9 日 下午 1:30 
Dax is the type of person who subscribes to an OnlyF page and share it with everyone so they don’t have to buy it.

Work smarter, not harder.
Violeta 2024 年 1 月 9 日 下午 1:32 
jokes on them. I already play older games nearly 100% of the time. Minecraft, Ark, space engineers, 7 days to die, etc

I couldn't care less about AAA
最后由 Violeta 编辑于; 2024 年 1 月 9 日 下午 1:33
Angel 2024 年 1 月 9 日 下午 1:48 
Many suppliers have been subscription for a long time already. The only problem I see for companies is that gamers will find alternatives with "buy outright" games. And the other competition I foresee are subscription based franchises/comapnies such as Playstation+ and Ubisoft+ and Humble Bundle that provides multiple games.

Subscriptions for a singular game is a bad idea in term of a business model to me however it all depends on the price tag to suit it's demographics. :hp_nikki:
Candyy 2024 年 1 月 9 日 下午 1:51 
But subscriptions are alredy a thing... And actually, they are good thing...

I mean the good thing is that you can pay way less for a game and since aubscriptions are usually per month, you have plenty of time to finish the game :csd2smile:

If that thing means paying less, then yeah, is ok v:

And then if you want to permanently buy Game, do it 🤷‍♀️
gugnihr 2024 年 1 月 9 日 下午 2:37 
This is the main reason why I stopped buying new videogames and started buying toys again like when I was little and did not have any gaming system. Toys will never be subscription based and can be just as fun and satisfying in their own way, and thankfully I also still enjoy playing my favourite games. I don't care if the future of gaming will become subscription based crap, the past of videogaming is still enough for me and I also have even more: toys and other interests.
Itt is sad yes but at this point I got used to it and I just care about my own interest and thankfully I already have enough valuable things: great videogames,great toys, things that will give me joy and fun forever. Those things are still available for everybody, if younger kids will prefer to stick to the newer games and pay the absurd price in terms of both money and freedom that companies will ask then it is just their problem not mine and they will have what they deserve.
Tonepoet 2024 年 1 月 9 日 下午 3:03 
First, the stance that the bump to $70 is the first price bump in "many generations" sounds like an ignorant claim by Strauss Zelnick.

From the time of the Sega Genesis all the way up until the introduction of the Wii U, the typical price of a video game was $50[techraptor.net]. It was adjusted to $60 with the introduction of the Wii U. which was only a couple of generations ago at most. Some popular cartridge based games cost more, but those weren't just games, but additional hardware chips.

My point is if we are accounting for inflation since the last price adjustment, under the assumption that game developers knew what they needed to be charging after decades of marketing and sales experience, we should only be counting from 2012, not 1989.

$50 from 1989, when the Sega Genesis launched in the U.S.A. adjusts to $123.81.
$60 since 2012 is $80.24.

(Side Note: the inflation calculator I am using[www.usinflationcalculator.com] only seems to adjust up to 2023 so far. This shouldn't make a significant difference, since 2023 just ended less than two weeks ago, but still.)

That is a huge difference. We are not ready for $120 games, especially in this time of strife. Games are a luxury people can afford to cut out of their budget. Game developers know all of this. That is why the price of the typical mainstream game was only bumped up to $70 rather than say $100+.

Although that does nevertheless suggest video games are undervalued. Inflation doesn't track evenly across all industries. It is an average devaluation of the dollar. Most of it comes from increased housing costs. Historically, video games haven't met inflation, (although cost cutting measures like changing the physical medium and removing the manuals have been employed over the years).

Second, that doesn't really say anything about subscription. In fact, it seems to be referring to M.S.R.P. by mentioning the $70 figure. Per hour could just refer to the fixed retail price of the game relative to the time it is expected to beat the game.

For example, The Legend of Zelda: A Link to the Past used to cost $50 according to the Toys R Us Catalogue. It is estimated to take 17 ¼ hours to fully complete the game.[howlongtobeat.com] Dividing the M.S.R.P. by the amount of unique entertainment value in the game returns us with a rough value of $2.86 per hour played.

Now in the year 1992, when the game was released in North America, the average cost of a movie ticket was $4.15[www.natoonline.org] If we assume a movie lasts 90 minutes, that means you get $2.77 cents per hour of movie.

So Hogwarts Legacy has an M.S.R.P. of $60. A completionist run is estimated to take 68 hours.[howlongtobeat.com] That only costs 88 cents per hour of entertainment. However, a completionist run of a game these days can be rather grindy, and repetitive content is not as value as distinct content.

Games were not so grindy in the past. A main story playthrough of A Link to the Past is only 2½ hours shorter than a main story playthrough. Doing a completionist run of Hogwarts Legacy takes 42½ hours longer than a main story playthrough (26 ½ hours). If we only count the main story. A Link to the Past costs $3⅓ per hour (15 hours total), whereas Hogwarts Legacy is $2.26, which lessens the gap considerably.

So I do have to concede to Strauss Zelnick that it does seem like video games are undervalued in the modern era. If we did adjust for inflation based on A Link to the Past, you would expect an hour of game time to cost somewhere beteen $6.26–7.29.

Using movie tickets as a basis of comparison, the average price is about $11 last I checked, although the inflation since 1992 suggests they should only be $9.08.

P.S. Both Hogwarts Legacy and A Link to the Past are of the same genre (A Link to the Past game would have been considered an Action R.P.G. in its era, (I know because Zelda clones like Crusader of Centy and Beyond Oasis were billed as R.P.Gs. by Sega[www.mobygames.com]). It might not be the best basis of comparison 'cause a Zelda game is somewhat distinct from most action R.P.Gs. in that it lacks leveling mechanics, but I do not have concrete evidence of how much Secret of Mana, Terranigma or Secret of Evermore cost back in the day, and even if I did, I don't want to be factoring in additional hardware costs that might be present in the more complex S.N.E.S. games, since game developers are not offering us any physical product on the steam storefront.
最后由 Tonepoet 编辑于; 2024 年 1 月 9 日 下午 3:10
Netaris 2024 年 1 月 9 日 下午 3:11 
引用自
jokes on them. I already play older games nearly 100% of the time. Minecraft, Ark, space engineers, 7 days to die, etc

I couldn't care less about AAA

Same, there is a lot of talented indie devs, we don't need those companies to play. As AAA games become more and more boring, tasteless and expenssive, they'll just lose a part of their customers and they'll don't come back. I can't even remember the last time I way really hyped by an AAA game.
Eskimofo 2024 年 1 月 9 日 下午 3:12 
You mean like what xbox and playstation are doing already? ♥♥♥♥♥♥♥ Nostradamus up in here.
Χάρης 2024 年 1 月 9 日 下午 3:13 
Gabe would never do that, I trust him.
Le fishe au chocolat 2024 年 1 月 9 日 下午 3:14 
引用自 Χάρης
Gabe would never do that, I trust him.

*CS2 players' laughing noises*
Violeta 2024 年 1 月 9 日 下午 3:15 
引用自 Χάρης
Gabe would never do that, I trust him.

Gabe won't be around forever. People retire.
xDDD 2024 年 1 月 9 日 下午 3:23 
Hate to break it to you OP, but basically all MMORPGs used to be subscription-based. And it made them much better games because they would develop games to retain and entertain players rather than annoy them into paying.
Tonepoet 2024 年 1 月 9 日 下午 3:29 
I forgot to mention that game prices really don't track cleanly with inflation. Street Fighter Ⅱ cost $70 back in the day, whereas Street Fighter Ⅳ only cost $40.

Anyway, I don't think game subscriptions are going to become the sole method of distribution anytime soon. It might happen eventually, but Google Stadia failed, and so did Onlive before that. I think Microsoft was complaining about game pass a while back too if I recall correctly, although I do not recollect the nature of the complaint.

Point is, they're going to have to offer some very good value proposition to persuade players to move away from perpetual licensing to a subscription-only model.
最后由 Tonepoet 编辑于; 2024 年 1 月 9 日 下午 3:41
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发帖日期: 2024 年 1 月 9 日 下午 12:58
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