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Still very interesting question, oddly never thought of that
:)
Prove me wrong.
You can't
You see that rock over there? Pay me $500,000 so I can study engineering and make a nice house for you in 10 years.
It's beyond zero testers. It's simply not there.
Yes, players find bugs of course, but the most valuable part of EA for us are the ideas that players give us over the mechanics, the design, the balance, etc...
In some cases, absolutely.
It's both "shooting a shotgun into a crowd to get QA Testing done" and "we ran out of money, so."
That's despite some Steam/Valve directives to the contrary. But, nobody wants to discuss any of that except, you know, the paying customers who buy what the marketing and advertising feed them.
IMO: "E.A" should require publishers to offer their E.A. Game releases at substantially reduced prices. But, nobody would like that except the customers, so... /shrug
Honestly I rarely ever see devs make right with early access. Always just use to finish the rest of the game while selling copies early.
Many don't even leave it for years, if at all.
IMO the good ones always end up making their game bigger by the end then what they initially envisioned.
Ludeon (Tynan Sylverster at first) did it right with "Rimworld." But, that game already had a Kickstarter before it came to Steam EA.
During its EA, there was a heck of a lot of participation with the community of players. Lots of feedback was incorporated into the game in meaningful ways that expanded play. It was an excellent EA program.
In contrast, there's one where the game was already finished in terms of how its final gameplay elements were constructed. It was, and still is, a buggy sad mess, even after its record-setting formal release. The devs said they'd interact with the community and stopped meaningfully doing that on Steam a few weeks into EA. The complaints piled up, the developers held their ground and the gameplay didn't change and nothing meaningful, or actually good, was done in EA other than to help the devs by some few uploading logs to their website. IMO, the game is now run by the dev's "Intern Farm" and the millions of monies they made have gone into creating a new dev team for another project along with building new offices. (Not that there's anything wrong with it, just illustrating that the game's EA and release only served to produce assets the devs could apply to other projects.)
Consumers will have to act to dissuade bad behavior by EA publishers/devs as nobody else will.
Sadly, that will mean that the only way to do that is to not buy into EA products, which may actually hurt good devs/publishers. But, that's what happens when a market has no other recourse.
"I would give anything just to be able to play it right now, I don't care if it's finished"...
If GTA 6 had a pre-alpha early access, there would be a million sales in the first day.