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Considering cyberpunk and no mans sky can win awards like "labor of love" the whole steam awards is almost a big a joke as the actual game awards.
Now given the game has..well more paradox-based quests then I've seen, especially the main story one later on, I'm interested in this one given that while "In Space no one can hear you scream" is an old quote, its often related to the Alien movies which is very interesting.
It feels like their preparing for a swing at the Fermi paradox which deals with the fact that perhaps...intelligent life in the form of aliens exist, its just that, like humanity, they somehow displaced themselves from reality....
In the Void, no one can hear...nor see...you scream.
"The front lines of creative experimentation?"
A "fresh perspective?"
"Brain-Breaking Surprises?"
The game "delighted?" (Well, fair enough for some, I guess. I won't rag on people for what they like.)
"Inspired and Entertained with newness never played before."
Can any players/fans enlighten me as to what bits of Starfield deserve these beauty-marketing quotes? (No hate, just genuine befuddlement on my part... I'm in the "I don't understand" segment with this.)
Note: Liking a game is cool. That's fine. But, do these stated attributes really apply? This is more often an "Indy Game" category than a straight AAA title's release and a bunch of Indy's got pushed off the cliff to make room for Starfield, here. Who watches the watchmen?
The 2nd one I imagine is just the take on Bethesdas first attempt at a new game serious.
The Brainbreaking one is..oddly the entire point of Starfield, its a game that deals with complex paradoxs and the literal subject of infinity, one quest has you decide whether or not to save a massive facility full of 700 people, or the other universe of just 1 survivor. The thing is at the end its revealed that the 700 people are all dead and the real facility had long collapsed, meaning your picking between making the reality that didn't happen, happen or going with the actual reality that took place. Thats ignoring also how the entire new game concept is based around Interstellars most basic concept of how those of the future can interact with those of the past by paradoxes
Delighted, Inspired and Entertained is....well subjective at best, if you love Bethesda games then ya its nice to see them taking a crack at something new but that can be said for frankly any video game studio that exist
Idk, thats my take on it
You're just showing how people will always try to make things fit retroactively. The simple fact is that the categories don't matter one bit. It's just a popularity contest.
But why? Those reasons make it seem like you think they DO matter. You can make it look like that by inventing the connections yourself.
But it is obvious to anyone that it is simply not innovative at all. Just like Stray last year. Fanboys couldn't care less about categories, they just vote for their game everywhere they can. Which is why this system is bad and should be changed actually.
I'm aware, this is not the only ongoing topic however, thing is that about 5-6 are, with more popping up, so I'm trying to keep a level headed perspective on it, not really on either side, as I said, its a popularity contest but I also won't hate who won or lost, at this point it will either esclate into a pointless fighting of players or fizzle out.
I'm not a fanboy, I'm simply giving my two cents without really saying the game is good or bad, trying...is the keyword in there.
Like I voted for RDR2 myself, because 3 of the other games that ran with it may as well of been the biggest joke to this date for awards, but I never played any of them so my opinion is moot at best
The thing is since I was a little kid I dreamed of a game exactly like The Elder Scrolls games. So with The Elder Scrolls Bethesda made the most important innovation for me, they made one of my dreams true!!!! How could I forget soimething like that? I wiull always praise them for this. I loved Daggerfall (even if back then it was too hard for me), I loved Oblivion, I loved Skyrim... and I still love them, I would not play daggerfall now because it is too outdated but I still feel excited now when I think about it, I still remember how I felt when I played it (well, tried to play it, lol I always died so soo...) back then, of course at this point a game like that is not innovative anymore (but still almost nobody else except Bethesda has been able to do the same, with vey few exceptions) but I would still give the award for the most innovative game to a game like this, expecially an original TES game, simply because for me that was, AND STILL IS, the most important innovation ever made in videogaming.
I mean, I would put something like the gameplay / control scheme of Super Mario 64 in second place, after it. It will always be the most important innovation in my book, it will always deserve awards for that if you ask me. On the other hand I understand what you mean and I had the same feeling (that it is similar to every other Bethesda "TES - like" game) and of course no, at this point this is not innovative anymore.