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Ilmoita käännösongelmasta
I played (much like everyone else) during 2020 and hearing the constant labored breathing made me self-conscious about my own breathing.
I'd say it was a psyop, but that heavy breathing is a thing in like every open world game (and it's annoying)
no more annoying sound :)
Character huffing/puffing/grunting sounds when they're just doing mundane physical movement around a scene/landscape.
It's just not necessary.
Further, it actually reduces the impact those sounds should be reserved to create.
Lifting a heavy box? Sure, "grunt."
Climbing a ladder? WTF this guy's wearing a hundred pounds of armor, runs everywhere, always, and kills dragons with a single blow without so much as a single wheez.. But, yeah, that ladder is just brutal I guess.
Baldur's Gate 3 abuses these sorts of sounds far, far, too much. They literally sound like they're dying just walking across a tiny rock... (Great game, but this is just a really bad treatment on sound design.)
Seriously sounds like three songs in different tunings being played at the same time.
I bet the devs held a title screen music competition, and they chose three songs to win.
Who approved this noise?
https://www.youtube.com/watch?v=nOi0Wn7Zo64
This trope needs to die.
OT investigates.
You know what I mean.
And the guy goes "doodly-doodly-doot."
And then she goes "deedly-deedly-deedly-deet."
So, yeah I guess.