Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
You can hide all kinds of rifles in your pocket.
https://www.youtube.com/watch?v=vkqnAh_5ODw
or alternatively
https://www.youtube.com/watch?v=e9fEFC0Qvi8
i can appreciate it as a story, but to me it is the wrong franchise to force a linear story into.
the departure from the traditional contract thematic and instead making it feel like an early 2000s shooter was not what i wanted from a game in the Hitman series.
also, to me a big part of the series has been the interesting and often a bit spectacular locations, and the high profile nature of the targets etc.
feels like some James Bond type cloak and dagger stuff.
but Absolution felt like it was somewhere between Max Payne and Kingpin with the grimy environments and lowlife adversaries.
and it is 'adversaries', not 'targets', since you arent really hitmanning much in the game and it plays more like a shooter that gives you bonus points if you play stealthy, though there is little contextual reason as to why you should other than player choice.
the other entries in the series is thematically all about being the "silent assassin", and anything short of this is a sloppy job in the context of the contractual nature of the missions.
story-wise, and context-wise, Absolution feels more like Kane & Lynch, which is not touted as a "silent assassin" game.
so while i wouldnt say i disliked it outright, it didnt leave much of an impression on me and it didnt feel like a hitman game to me.
i will say though that there were some cool set pieces and sequences that would have been put to better use in a different game.
the rooftop police chase early in the game is very cinematic and aesthetic, for instance.
thats part of the problem i think, i feels like the story of the game is a movie script forced into the wrong medium, and the wrong franchise at that.
He also changes his clothes, apparently with the power of telekinesis, in all games. So...
Once they forgot what player freedom actually means and started just placing prescribed path interactions around the map, it became a snoozefest of "do these exact steps and get a perfect kill automatically."
you are not wrong, but as a player you dont have to go those routes.
and even in Blood Money there were things like that, such as swapping the prop pistol on the theater mission, so there is that too.
there is also the freelancer mode in Hitman 3 that change things up quite a bit.