Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just go look at "global achievements" sometime. For any game.
Right now people are paying like $20-30/hour for video games because they only play them for 2-3 hours.
And this dingus thinks he's gonna come out on top charging, what, $1-3/hour? Really? Really, Strauss Zelnick?
This is a really bad idea and every single gamer's on the planet needs to not subscribe to it. But sadly, over time gamer's will simply accept it like they have done with everything else over the decades.
You can easily charge people to play per hour with speeded up repairs / regen health quicker.
Years and years back went to a lazer warriors thing and was looking forward to it and saw the nice big advertisement get the super pack this will make your down time less and you will have more shots per minute than anyone else without this super pack.
If someone has this and you don't you will be at a disadvantage.
I did it once had some fun but did not go back to it, it was meant to be a game not a pay to win - this was early 1990s.
now this kind of thing can easily happen in computer games.
Do not underestimate the idiocy of the consumer they will keep driving the market and everybody will get crappier product over time.
But the basic premise is utter bs still. Of course good games deserve decent pricing, but quantity isn't quality.
Either the idea from the opening post won't take off or it'll be a proof that the average "gamer" has well and truly completed the transformation to gullible, docile cash-livestock.
they need us, but be certainly dont need them.
and i will happily pass on GTA 6 or any other game that tries to pull this nonsense.
also, this limit-testing of launching an outrageous change, having it met with outrage, and then pulling back saying "we are listening to you" as recently seen with Unity, is something that also should be signal it is time to move on as a customer.
i'll keep an eye out for more reporting on this particular instance, but regardless of veracity in this case my opinion on the matter still stands.
Also Take-Two: “Pls gif me muny i poor”
What he suggests and what's between the lines are completely different things. Zelnick would then proceed to ordering his development team to make future games FULL of unskippable cutscenes lasting longer than average JRPG dialogue and make the gameplay insanely grindy to rival a cookie-cutter Korean MMO.
it lays the conceptual groundwork for padding AAA titles with filler to justify a larger price tag.
not necessarily cutscenes, but pointless dialogue, fetchquests, driving missions (with pointless dialogue), etc. same deal as with TV series that pad for content.
Just slap multiplayer on it and literal Tic-Tac-Toe will have players in the thousands of hours.
Ass Creed IV literally wouldn't let you embark on certain missions without upgrading the ship a certain amount. And lookie here, there's a "timesaver DLC" (ie, pay to NOT play the game) that upgrades it for you.
They're already doing that with GTA online. Gotta milk the singleplayer sods too, if you ask the average AAA game industry CEO.
They just made it more affordable to buy more copies for the bundled in-game currency than to buy the currency itself.
Rent your entire life.
People were serfs in the past and they survived and passed that dna down to us.