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Ganger Nov 15, 2023 @ 5:58am
GTA 6 publisher suggests games should be paid for per hour played
Well, so these publishers not only want you to pay for content, loot boxes, DLC etc but some how some CEO has now come up with the idea of charging you per hour to play AAA+ titles. Clearly earning billions in profits isn't enough nwo they want more.

Im not on board with this nonsense but sadly, this is the way gaming is heading if we allow it to happen. Guys you need to read the full article.....

"The CEO of Rockstar owner Take-Two has talked about changing the way video games are paid for.

The game’s price is also of interest, although it’ll almost certainly cost £69.99, which is what most new AAA games are priced at now.

But during a recent investment call Take-Two CEO Strauss Zelnick said that big budget video games should be more expensive the longer they are



https://www.msn.com/en-gb/entertainment/gaming/gta-6-publisher-suggests-games-should-be-paid-for-per-hour-played/ar-AA1jXCRl?ocid=msedgdhp&pc=U531&cvid=7b92c858b554472687e1021ddc7109fb&ei=12
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Showing 1-15 of 69 comments
Devsman Nov 15, 2023 @ 6:06am 
He has no freaking idea how bad of an idea this is for him. Like, why the hell does he think this is going to work?

Just go look at "global achievements" sometime. For any game.

Right now people are paying like $20-30/hour for video games because they only play them for 2-3 hours.

And this dingus thinks he's gonna come out on top charging, what, $1-3/hour? Really? Really, Strauss Zelnick?
Ganger Nov 15, 2023 @ 6:12am 
I can't seem to find any other information on this at the moment, only on MSN. Im just hoping it's a early april's fool joke. But no doubt in the coming days, more internet gaming outlets will release more information on this story.

This is a really bad idea and every single gamer's on the planet needs to not subscribe to it. But sadly, over time gamer's will simply accept it like they have done with everything else over the decades.
Corvus XIII Nov 15, 2023 @ 6:13am 
So truly bringing the arcade of the 80s/90s to the home.

You can easily charge people to play per hour with speeded up repairs / regen health quicker.

Years and years back went to a lazer warriors thing and was looking forward to it and saw the nice big advertisement get the super pack this will make your down time less and you will have more shots per minute than anyone else without this super pack.
If someone has this and you don't you will be at a disadvantage.

I did it once had some fun but did not go back to it, it was meant to be a game not a pay to win - this was early 1990s.
now this kind of thing can easily happen in computer games.

Do not underestimate the idiocy of the consumer they will keep driving the market and everybody will get crappier product over time.
kilésengati Nov 15, 2023 @ 6:15am 
It's far less outragous than what the headlines want you to make believe. What Zelnick suggests is that games which offer higher "expected entertainment usage" should be priced accordingly, not necessarily metred gameplay or some bs like that, but through a formula that doesn't exist yet. Whoever invents such a formula would make for a good economics Nobel prize candidate.
But the basic premise is utter bs still. Of course good games deserve decent pricing, but quantity isn't quality.
Typical AAA industry and their ridiculous money-grubbing ideas. Wasn't there an idea to make people pay for reloading their weapon in Battlefield or some other FPS game? I can't spell the name of the sod who's now the CEO of Unity and was the one whose brain-fart that idea was.

Either the idea from the opening post won't take off or it'll be a proof that the average "gamer" has well and truly completed the transformation to gullible, docile cash-livestock.
Last edited by The nameless Gamer; Nov 15, 2023 @ 6:57am
Under there Nov 15, 2023 @ 6:54am 
great, so AAA games should only run me about 8-12 bux now
Basho Nov 15, 2023 @ 7:04am 
looks like GTA 6 dropped off the radar just now.

they need us, but be certainly dont need them.
and i will happily pass on GTA 6 or any other game that tries to pull this nonsense.

also, this limit-testing of launching an outrageous change, having it met with outrage, and then pulling back saying "we are listening to you" as recently seen with Unity, is something that also should be signal it is time to move on as a customer.

i'll keep an eye out for more reporting on this particular instance, but regardless of veracity in this case my opinion on the matter still stands.
Last edited by Basho; Nov 15, 2023 @ 7:10am
Phirestar Nov 15, 2023 @ 7:05am 
Take-Two is responsible for publishing the single most profitable piece of media that has ever existed in history. Grand Theft Auto V has made more money than any other singular video game, movie, book, song, etc.

Also Take-Two: “Pls gif me muny i poor”
Originally posted by kilésengati:
It's far less outragous than what the headlines want you to make believe. What Zelnick suggests is that games which offer higher "expected entertainment usage" should be priced accordingly, not necessarily metred gameplay or some bs like that, but through a formula that doesn't exist yet. Whoever invents such a formula would make for a good economics Nobel prize candidate.
But the basic premise is utter bs still. Of course good games deserve decent pricing, but quantity isn't quality.

What he suggests and what's between the lines are completely different things. Zelnick would then proceed to ordering his development team to make future games FULL of unskippable cutscenes lasting longer than average JRPG dialogue and make the gameplay insanely grindy to rival a cookie-cutter Korean MMO.
Last edited by The nameless Gamer; Nov 15, 2023 @ 7:10am
Basho Nov 15, 2023 @ 7:12am 
Originally posted by The nameless Commander:
Originally posted by kilésengati:
It's far less outragous than what the headlines want you to make believe. What Zelnick suggests is that games which offer higher "expected entertainment usage" should be priced accordingly, not necessarily metred gameplay or some bs like that, but through a formula that doesn't exist yet. Whoever invents such a formula would make for a good economics Nobel prize candidate.
But the basic premise is utter bs still. Of course good games deserve decent pricing, but quantity isn't quality.

What he suggests and what's between the lines are completely different things. Zelnick would then proceed to ordering his development team to make future games FULL of unskippable cutscenes lasting longer than average JRPG dialogue and make the gameplay insanely grindy to rival a cookie-cutter Korean MMO.
thats my take as well.
it lays the conceptual groundwork for padding AAA titles with filler to justify a larger price tag.
not necessarily cutscenes, but pointless dialogue, fetchquests, driving missions (with pointless dialogue), etc. same deal as with TV series that pad for content.
Last edited by Basho; Nov 15, 2023 @ 7:15am
Devsman Nov 15, 2023 @ 7:13am 
Originally posted by The nameless Commander:
Originally posted by kilésengati:
It's far less outragous than what the headlines want you to make believe. What Zelnick suggests is that games which offer higher "expected entertainment usage" should be priced accordingly, not necessarily metred gameplay or some bs like that, but through a formula that doesn't exist yet. Whoever invents such a formula would make for a good economics Nobel prize candidate.
But the basic premise is utter bs still. Of course good games deserve decent pricing, but quantity isn't quality.

What he suggests and what's between the lines are completely different things. Zelnick would then proceed to ordering his development team to make future games FULL of unskippable cutscenes lasting longer than average JRPG dialogue and make the gameplay insanely grindy to rival a cookie-cutter Korean MMO.
Yain't gotta work that hard.

Just slap multiplayer on it and literal Tic-Tac-Toe will have players in the thousands of hours.
Devsman Nov 15, 2023 @ 7:14am 
Originally posted by Basho:
Originally posted by The nameless Commander:

What he suggests and what's between the lines are completely different things. Zelnick would then proceed to ordering his development team to make future games FULL of unskippable cutscenes lasting longer than average JRPG dialogue and make the gameplay insanely grindy to rival a cookie-cutter Korean MMO.
thats my take as well.
it lays the conceptual groundwork for padding AAA titles with filler to justify a larger price tag.
This is nothing new.

Ass Creed IV literally wouldn't let you embark on certain missions without upgrading the ship a certain amount. And lookie here, there's a "timesaver DLC" (ie, pay to NOT play the game) that upgrades it for you.
Originally posted by Devsman:
Originally posted by The nameless Commander:

What he suggests and what's between the lines are completely different things. Zelnick would then proceed to ordering his development team to make future games FULL of unskippable cutscenes lasting longer than average JRPG dialogue and make the gameplay insanely grindy to rival a cookie-cutter Korean MMO.
Yain't gotta work that hard.

Just slap multiplayer on it and literal Tic-Tac-Toe will have players in the thousands of hours.

They're already doing that with GTA online. Gotta milk the singleplayer sods too, if you ask the average AAA game industry CEO.
Devsman Nov 15, 2023 @ 7:18am 
Originally posted by The nameless Commander:
Originally posted by Devsman:
Yain't gotta work that hard.

Just slap multiplayer on it and literal Tic-Tac-Toe will have players in the thousands of hours.

They're already doing that with GTA online. Gotta milk the singleplayer sods too, if you ask the average AAA game industry CEO.
Fun fact, the game has sold 190 million copies, but it doesn't anywhere close to 190 million players.

They just made it more affordable to buy more copies for the bundled in-game currency than to buy the currency itself.
Rio ⛧ Nov 15, 2023 @ 7:19am 
This is only a bad idea, because people know other people will do it. They want to own nothing and be serfs.

Rent your entire life.

People were serfs in the past and they survived and passed that dna down to us.
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Nov 15, 2023 @ 5:58am
Posts: 70