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I've been trying to think, but you're right. Most games now with story either just end or go into NG+.
I personally think Starfield did a clever job of reincorporating the story into their NG+ mechanic.
CP2077 just ends (not sure with the new DLC though). Rimworld is a "story generator", and you can keep playing after finishing a storyline, but there's really little point.
I even found Battletech to be unplayable after you complete the storyline. All of the mission scales are off and there's no way to train up new pilots, etc.
But I've seen stories about how "weird" things get once you get NG+10 deep. That's all programmed into the game and you don't even have to see it. It's possible to just stay and play indefinitely in the first universe.
Plus I loved the backstory behind terrormorphs and the grav drive. Starting new characters, I'm seeing now that the clue are all there (often in the first half-hour of gameplay). And I didn't even put it together until it was layed out before me.
It's it a fairly chill game you can lose a few hours in? Yes.
Starfield is a far more laid back game than Fallout or Elder Scrolls, so I understand how fans of those games (of which I am one) may be disappointed with the relative empty vastness of it all.
To each their own. But I've always enjoyed games that treat space like it is.
Though, I do agree with a lot of the YouTube videos criticizing the gun design in Starfield. I can't bring myself to use the Old Earth Shotgun because of it...
It's ridiculous how people are complaining about the Pixel Remasters not getting lazy boost cheats, when the bonus dungeons and second campaigns being cut is a far worse travesty. There's literally no reason for rare drops and spells and abilities to exist if there's no challenge dungeon and superbosses to take on.
People who grind for tails are guilty of boring busywork.