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I don't mind updates but what you see a lot of is endless paid power-creep. Meaning if you don't pay you can't even compete even if they make new areas public. Or they will put out powerful new stuff you pay for then have a "rebalance" and nerf it after.
It's mostly a scam. I honestly could care less about micros for cosmetics, I would rather see that if they need ongoing income sources.
Stellaris and such also have "endless" updates and such. But ultimately it's mostly GaaS that have it and those are mostly MP oriented.
I don't want to just remember the same thing over and over, unless it's good memories, but I still don't want to throw away my hand-eye motor skills
My point was to say that new content additions aren’t the thing that turns people away from a game. Updates that add more levels, more areas, more story chunks, and so on - those kinds of updates don’t really lead to a game’s decline in popularity.
It’s when changes are made to the methods that players interact with that content, that causes an uproar. How the game plays is what matters to people, and that’s where you can lose fans if you modify things too much.
But if all you play is vanilla, then sure, it's fine for developers to update a game a decade after release just to get it back on the market's radar.
If I were good with people, I wouldn't be in my basement...
I don't mind it much as long it doesn't go full corpo, aka NFT's shenaningans, Season Passes, Gamble Boxes (loot boxes / "surprise mechanics"), Battle Passes, MTX's, a lot of DLC's, power creep, p2w, suscription model, online-only shenaningans, pre-order stuff etc.
2 gb every few days or something is messed up, it was always a bunch of gbs very often
Like pokemon with follower pokemon
7 days to die with limited or unlimited water jars; Water jar destruction