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Een vertaalprobleem melden
That 70$ pricetag didnt stop millions of players from buying starfield either 🥱 gamers are cute
Single charge VS Monthly forced fee
Again, moving goal posts
Not only cute, gamers also didnt bother to read i see 🥱
they're talking about runtime ... ain't in most case steam is the one actually distributing the games runtimes ?
If you're 3billion$ deep in debts, double downing on scummy practice is not that illogical. Besides, scummy practice has brought this industry lots lots of money
at the same time, this is what happens when you slack and don't make your own game engine. the owner of the engine might decide its time to pay the piper, and if you are not making your own engine, you earned everything you get.
this is just one example. other engine owners may decide to start clamping down as well. and there's probably nothing we can do about it.
i'm not supporting their move, but all i have to say to ppl who decided to build in someone else's engine - serves ya right.
Edit: In effect, the 5% royalty clause can be compared to Steams take on games bought on the platform, its just a percentage of the overall game cost, so its only based off the price of the game in question.
Still, there is a way to bypass all but the initial download. Once downloaded from Steam, use Steam to back up the game to an external drive before uninstalling it. When you want to play the game again at a later date, install it from the back-up on the external drive and let Steam update it before playing. No more complete downloads. This is how I transferred Cities: Skylines from one laptop to another before completely moving it to the external SSD to play the game (as well as the majority of my Steam games that are installed).
Game buyer here, hope my response is helpful and/or insightful to you, Game Developer.
Unity's free subscription version prohibits a dev from selling any games on any platform, at any price. These games are easy to spot, as they come with a intro splash screen that clearly shows the "Made with Unity" logo.
There's been a considerable number of devs who have churned out free-version Unity games on the Steam platform with an actual listing price (usually between $0.49 and $1.99 USD). Many of those games are either unplayable, inoperable, buggy as hell or have run unauthorized programs like cryptominers.
Easy to exploit, easy to install payloads, easy to deploy and easy to make a lot of money on platforms that rubberstamp everything. You can call it what you like, we use the kid-friendly term "shovelware" and it's a much bigger insult than microtransactions and lootboxes.
You tell us to "think of the indies". You tell us to "think of the developers". You tell, tell, tell, but you don't listen to a word we say about how bad the quality of the games are. You're not the ones who have to fix our machines when your games deploy malware. You're not the ones who have to deal with the LACK of indies because the AAA's that produce dumpster fires like Overwatch 2 and Starfield need awards they don't deserve.
If Unity's new policy change is true then those devs should prepare for a tsunami of installs by the Steam community. In terms of payback for all the crap we've had to put up with in silence over the past several years -- like Hearthstone, Bobby Kotick and censorship -- I can't think of a better example of "get woke, go broke."