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Do you think Valve will pay the install fees for all Unity games on Steam?
What's even sadder is the paid AAA-shilling trolls that forget Unity games also exist on Nutaku, Itch and Google Play, not just Steam. You don't need to be a member of 4chan, 8chan, ChrisChan or Onii-Chan... you just need a breath, pulse and a wi-fi capable device.
And it's not our concern what happens to the devs, that's between them and Unity. Same goes with Steam, in fact Valve's TOS explicitly grants users sole responsibility to maintain the quality of this platform... and we've never been shy on honoring our end of the bargain.
At the end of the day, there's nothing a dev does that any of us couldn't figure out how to do better than they ever will. Unity's CEO used to run EA, which explains a helluva lot on why the software's so shoddy -- EA hasn't released a functional title since Bejeweled.
It's major bad news for everyone; gamers, developers and publishers alike, and there's no winners (not even Unity in the long run). Everyone needs to stand up to Unity to show that business practices like that will mean certain death for your engine!
It's astonishing that they've not U-turned on this yet after the overwhelming backlash against them, which goes to show their lack of care for the industry and it's users! Maybe it's time for the industry to spit them out in return!
Source 2 seems to be coming on mighty fine, might be time for it to spread it's wings!
Let's help make it happen Valve!
Theres no need for install limits. You only need to follow the law of avg, ie: you increase the price of the game by 2$ (10installations/purchase). Sure there are few users who will install in more than 10devices, but the majority will not install in more than 10 devices. The profit margin from the majority will cover the loss from the ones who install in many devices.
These changes specifically target freemium devs more than anyone else. The devs that gamers tend to hate, y'knw 🥱
https://www.eurogamer.net/unity-closes-offices-over-potential-threat-following-controversial-pricing-changes
this isn't just about unity itself, or even unreal and its fans.
if this stuff spills into other and greater engines we're gonna have problems.
just like Blizzard took the ♥♥♥♥ storm with Bobby Koticks 700 IQ decisions and anything that happened that involved sexual harassments in that company, corpos must realize that they need us, we don't need them.
we already have a plethora of games to choose from. choosing not to install a specific game from a specific company or from a specific engine can still work wonders.
my worry would be for this to be contained into just unity itself and not spill into any other engine(s). yeah not even unreal or starcraft or WoW engines either, so much so for source and source 2 engines.
the only game i have with 2k hours on it and its on unity is duel links but eh dont plan to play it tbh, what is there to miss for me personally
Imagine being so salty you have to stalk people's profiles for some trivial material to obsess over
Salt? xD
You're the one obsessing here lol. I spent 4 seconds on a couple profiles because it's amusing watching people be publicly clueless.
Boy do I love defensive fluster though