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I would have to assume there are developer tricks behind that too, where as now blocky/untextured items in the background would be noticed and considered ugly, I guess when the entire game was using simpler textures this didn't matter as much, either way it is clever that they are able to have good view distance
Now games can be made by anyone with access to a game engine and blender
It should only exist in actual foggy weather, but in modern games it's on all the time. Funny thing how many "reviews" praise the "lighting" effects when it looks terrible and also makes gameplay worse since you can't crap at distances more than 50 meters ahead.
While older games may have worse graphical fidelity, I actually found many of them more pleasing for the eye to look at. A lot less "lighting" effects, post processing effects, motion blur, depth of field, lens flare and all stupid crap introduced in modern games. I want a clean look with a good artstyle and decent textures, hard to find these days.