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=(^ ^)= (Banned) May 19, 2023 @ 9:20pm
What's the difference between Doom and Quake.
They are similar.

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Showing 1-15 of 30 comments
potato May 19, 2023 @ 9:22pm 
doom is doom

quake is quake
Both are great games.

*cracks open a cold can of boomer juice*
Shiro♌ May 19, 2023 @ 9:29pm 
Quake is simple, Doom is complicated.. Right?
I've never touched Doom, but I grew up with Quake and do carry the insane reflexes and flicks from Quake to other FPS videogames.. Which from what I've been able to observe throughout the years, most players do lack.
Last edited by Shiro♌; May 19, 2023 @ 9:29pm
🍋 Lemonfed 🍋 May 19, 2023 @ 9:33pm 
Doom is with Demons.

Quake is with Monsters and Aliens.

both are about grabbing shotgun and rocket launchers and shooting things dead.
Your_White_Knight May 19, 2023 @ 9:41pm 
Originally posted by =(^ ^)=:
What's the difference between Doom and Quake.

They are similar.

Doom is Doom
Quake is Doom Jr.
bad_fur_day1 May 19, 2023 @ 9:49pm 
You need to understand the difference between Wolfenstein & Duke Nukem first.
Doom is only 2.5D. Quake is full 3D...
In the original Doom you can't look up/down. The enemies are only sprites.
Quake has NiN Soundtrack!!
Doom is about fighting off Demons brought into reality by greedy Mars Corp and continuing to do so because Doom Guy is Doom Mad

Quake is about Humans getting revenge on the Strog for attacking earth and kidnapping 2/3rds of the human race and turning them into more Strog, since Strog can't reproduce and instead turn other organic things into them by process of genociding that race. Humans find the world and invade it, nearly fail outright till Not-Doom-Guy solo's the entire Strog military force and wins.

For the record Doom Guy goes to hell and fights Satan
Dagger (Quake Doom Guy) literally disables a black hole warp machine, destroys the planets largest anti-space gun and proceeds to fight the Strog leader on a asteroid base.

(This is ignoring Quake one however being about the war against Lovecrafts gods which is the odd duck)
Haruspex May 19, 2023 @ 10:20pm 
Doom isn't actually 3d. It's a 2d game that uses clever tricks to give the appearance of 3d. Revolutionary for it's time.

Quake is actually 3d. Fully textured polygons.

Fun facts:
  • Doom was originally going to have story, with characters to talk to and logs to find and such. Doom 3 actually implemented a lot of what was left out of Doom.
  • Quake was originally going to be more of a dark fantasy RPG of sorts.
  • Id was approached with the license for Aliens with an offer to make Doom into an Aliens game. They turned it down.
  • When John Romero accidentally locked himself out of his office one day, John Carmack used a battle axe he happened to keep around to bust the door down.
Bagel May 19, 2023 @ 10:22pm 
I know doom as a straight forward shooter purely focused on a single player campaign.

While I associate Quake more as an arena shooter focused on multiplayer, even though the first Quake games were single player shooters as well.

Also quake has a quicker pace than doom. Or it's just the countless quake speedruns and rocketjumps that make me believe that.

However it really depends on the era of when to compare these games. They started off similarly but went parted ways as time went on.

Anyway, I was the kid who rather played Unreal and Unreal Tournament at that time.
Last edited by Bagel; May 19, 2023 @ 10:27pm
Quake was originally going to be more of a dark fantasy RPG of sorts.
>Hexxen I believe become their dark fantasy RPG series so Quake was regulated to Space Aliens and Doom to Demons.

It covered all bases at least
LeviathanWon May 19, 2023 @ 10:24pm 
doom from the quake. Or quake was doom for many.
Originally posted by Mattmoo:
There's actually almost an immeasurable number of differences once you look under the hood of what these games are, only at that very unfamiliar level do the two appear so similar.

Perhaps you need to get yourself an education in gamer school.

For example, Quake has an axe... While Doom features a damn chainsaw.

I don't understand why you would consider them the same... But if so, I must ask you this: Would you ever, or have you known someone who has bought a different album from same artist?

Well if you understand, then that's precisely what we're dealing with here, just same dev.
I mean this is like asking why Unreal 2004 replaced its shield gun with Unreal 4's Hammer-air compression gun, both were utterly useless save in extreme close conditions!
AD May 19, 2023 @ 10:31pm 
Doom was first and had a more primitive engine. It used sprites instead of 3d models, couldn't have rooms above rooms, didn't support looking up and down, etc. Think looking up and down was added to source ports, but it was done by using a hack that distorts angles when you aren't looking straight forward... but I might be mistaken and maybe it was in the original game. Think some newer source ports like GZDoom doesn't have these limitations, but will from what I can games and mods using GZDoom often use sprites and stuff, which isn't bad because it is a very distinctive style that if well done has a certain timeless quality to it (at least in my opinion), so that might be why they keep it.

Quake came after Doom and didn't have any of those limitations. It went full blown 3d models and everything.

Additionally the 2 games had different settings and atmosphere.
Last edited by AD; May 19, 2023 @ 10:34pm
GlaceonChireiden May 19, 2023 @ 10:37pm 
DOOM is more about mazelike/labyrinth levels with hordes of enemies, high pace run n gun action. Classic anyways, 2016+ kind of messed it all up and leaned way to much into the action aspect.

Quake is more like atmospheric and quiet. Because the games use 3d models, not as many enemies are on screen making them a bit tankier.
Quake has a bit more complex level design/setpieces, and is a lot more linear than DOOM is. Also a bit more movement focused with stuff like jumping (especially in the multi-player aspect)
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: May 19, 2023 @ 9:20pm
Posts: 30