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A lot of recording studios have deals with unions like SAG-AFTRA to where they will only allow those union members to record or work there. This makes it easier to essentially recycle the pool of already unioned VAs instead of trying to hire new ones because of the membership process.
This applies to anime as well which is why you'll see some VAs have credits for 20+ characters across multiple series.
Some studios circumvent this by doing recording in states that don't allow that restriction but most just stick to the standard places they've been using.
Also, if you can use your current employees through a loophole, companies will use them for everyone they can.
For example, Deep Rock Galactic's dwarves are all voiced by one guy, just pitch shifted. I think he voices Mission Control as well.
Indeed!
The question I'm asking in this thread is: WHY is that the case??? Bethesda had the money to get casting agencies to book more actors/actresses to bring more variety to the landscape of voices heard in the game.
There were like eight voice actors total doing video games in nineteen ninety the hell eight.
Oh wow. That's actually really interesting and might actually explain the problem to some extent - but still: how come there aren't more people in the talent pool? Don't get me wrong. I love Robin Atkin Downes who voices Medic in TF2 (I have 1300 hours in the game) - but I'm dead tired of hearing his voice in so many of the games I play. Same with Steve Blum. It seems like it's the same couple handful of VOs in all of my games.
EXACTLY!
That's the very thing I was thinking. Look at what people are willing to do on Fiverr for 5-10 bucks? Like, damn.
The game is Mega Man 8, btw
Lol I recently replayed Max Payne 1 - and according to Sam Lake (who is the face of Max Payne in that game) - also the writer on the game - they would just use whoever was around the office. The dude restocking their vending machine or water cooler was asked if they could take a pic of his face. He agreed - and is therefore one of the faces of the mob guys you encounter :D
Back when you used to see Cam Clarke, Phil Lamarr and Jennifer Hale in the credits of EVERYTHING with the odd Paul Eiding or Richard Epcar.
Of course, you didn't have to check the credits to know, because Cam came in the Liquid Snake voice or the Leonardo voice, and well, you didn't even have to hear the character speak to tell they were gonna be Jennifer or Phil.
Nowadays, voice actors might be credited directly on character title screens, like here, or games might opt into using a "narrator" so they don't need a group of voice actors. If possible, they keep voice actors across a franchise etc. It's just a whole different thing today.
I will say a fairly heavy disclaimer;
This information is deduced from years ago on a podcast with Jesse Cox.
He explains he wanted to do voices for a fan game. He wasn't able to because the studio had a deal with the mention union that required anyone that has done more than 30min of recording sessions to apply to become a member before they can do more.
He obviously didn't since that wasn't his career. But it did highlight why we hear the same VAs a lot of the time.