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I think Quake 2 has it, so I may try it through that but I'm assuming it's the graphical mode that just makes everything look slippery, wet, and not very good at all.
Rt is like physx: nice to have but not essential
All of which is to make up for the penalty from RT, which is actually very nice if you can run it.
Physx is practically obsolete now and only left there for backward compatibility. All it did was offer some extra details to the game physics, often limited to particle physics, and isn't even worth mentioning.
DLSS, it's not "free FPS" as some people claim. On a 24" monitor, you're not going to see a noticeable difference between 4k and 1080p. Up to 32" you're not going to see a noticeable difference between 1440p and 4K. So unless you plan on sitting 30 inches from a 40" screen and play games fullscreen, there's not a lot to gain from 4K anyway. But like ray tracing, companies who need to sell hardware to stay in business have hyped the ♥♥♥♥ out of it. Because of this, people need a way to get more than just 20fps, so most "up to 4K" games actually just run at 1080p and add DLSS for a little extra smoothing for larger display sizes so people can think they're gaming at 4K.
Given gamers are the type of people to buy headphones with cat ears on them, uncomfortable chairs made to look like racing seats, and RGB everything, I'd say as a target audience they'll throw money at just about anything that some Youtuber they watched made sound good.
Apple removed the headphone jack, created a problem & solved their own problem with wireless airpods. And........
It became the best selling wireless earbuds. Thats how you conquer the market. The dumb consumers are none the wiser.
Personally think rtx is neat, waiting for the raytracing tax to drop and for a game to finally use raytracing sounds
I've played enough msfs2020 to knw that you dont knw what you're talking abt
ray tracing as a whole is not a new thing, it just nvidia found their way to make it more easier and usable for real time rendering.
as for dlss, it's a powerful thing but i prefer fsr because both nvidia and amd can use it. it's not as powerful but it should be enough
Gameplay>graphics, always.
Ofc i cant take you seriously when the very same upscaler method has allowed a 6yo card 1080ti to push 70~80fps in modern games (GoW, spiderman) at 1440p.
Frame generation is even better in a game thats heavily cpu bound. Going from 15~20fps to 40fps++ for minimal graphical hit? I'll take that anyday every time
15-30% more fps but hey.. its just an uPsCaLeR~ 🙄
They are not necessary anymore, they are just pointless (except for those companies business obviously), they are not even interesting or appealing anymore.
Games already look great and those that don't look great (and there are many of them that don't look as good as they could) it's a fault of the artists, it's not because graphics need new technologies.
If games don't look good enough today is just because the artists are not good enough / have bad taste (just because they know how to technically do their work very well does not mean they have good artistic taste).
New technologies at this point are COMPLETELY pointless.
Last I checked, DLSS wasn't supported on the 1080ti.
Last time i checked fsr is also just another uPsCaLeR method