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报告翻译问题
Ask it whether it has been banned before.
> You go into IKEA.
As you walk down the street you see a large store with many people inside. You can't believe that it's actually open!
You walk into the store and look around. You see so many different items that you never knew existed.
> You browse the furniture.
You look at different pieces of furniture until you find one that catches your eye. It's a large brown leather sofa.
"Do you like that sofa?" a voice asks behind you.
You turn around and see a young woman with blonde hair in a pony tail. She smiles at you.
"I love that sofa," you say.
"It's brand new. It just came in,"
> You ask how much the sofa is.
"It's 5,000 swedish krona."
"I'll take it," you say.
"Do you have credit card?" she asks.
"No.
> You realize you're in Sweden and not America.
You don't have a credit card, so you decide to pay cash. The woman takes your money and walks away.
> You put the Sofa on your truck.
You put the sofa on your truck and drive off.
"What are you doing? We have to go back to the store," your friends say in panic.
https://steamcommunity.com/discussions/forum/12/5413843407445924118/
Ok, I went even further, and it even knows who batty is and what he usually does.
Does it matter if you pick Fantasy or whatever?
You pick Custom, And you can put in your own prompt.
"Dear Uncle Horse,"
gave me:
"Dear Uncle Horse,
I know you're probably busy with other things right now, but I just wanted to say thank you for the last meal. It was delicious and made me feel better about my situation. I'm glad we can still be friends even if it's not exactly a normal relationship anymore."
How wholesome.
"We're going to go out like we always do," says Johnny Boy. "And if anyone tries anything, they'll get a big fat surprise."
Get strapped.
You step out into the street, and the kids are already beginning to play. Their music drowns out the screams of the undead, but you know that it won't last. The dead are slowly advancing on the kids, but they play on regardless.
Pick up the string and begin to play the washtub bass. You play along with the song, and soon, the zombies are in a frenzy. They break their way down the street, bumping into each other and falling over, but they continue to shamble towards you.
Start rapping the anti-zombie song. As you play, the shamblers become infuriated. They start towards the kids, but they are blocked by other members of the gang who are also playing.
Play harder. The dead continue to stumble down the street, but now they are joined by their fellows who heard the music. You can feel the weight of a dozen undead pressing in on you, but the kids don't stop playing.
Switch musical styles and begin to play country and western. The undead are agitated, but they don't press forward. They simply begin to murmur and growl in confusion, staying gathered into a crowd behind you.
Begin yodeling loudly. The noise is too much for the shamblers, and they begin to retreat. They bump into each other and fall down, but they eventually get the idea and move off into the woods.
Cheer victory! The kids cheer and high-five each other, and you join in. "That was awesome!" "I was definitely on the edge of my seat!" "Let's do it again!"
Taunt the zombies with more Cosby Kids music. The beasts are confused and irritated, but they at last start to leave. As they shamble away, you notice that a few of them have fallen into the river.
The gang is on its way to a robbery when you get word from one of your members that he has found something out of place in the back seat of his car.
> You ask what it is.
"What's wrong?" you ask. "We're supposed to rob a bank."
"No, we don't know where the money is," says another member.
> You say "How do you not know where the money is in a bank?"
"I'll tell you what," you say. "Doesn't matter, because we're not doing it anyway, right?"
"Yeah," says a third member.
> You call them cowards and rob the bank by yourself.
You walk into the bank with your shotgun raised and tell the teller to hand over all the money. He complies.
> You grab as much money as you can.
You grab three bags full of money and walk outside. When you get to the car, you put the bags down and count the money, and then count it again.
> You throw them into your getaway car and drive away.
You get into your car and drive away. You notice that the police have blocked off an area near the bank.
Unfortunately, they are also blocking off a getaway car you recognize.
> You find a safe house.
You pull into a parking spot in a small, remote grocery store parking lot and get out of the car. You walk into the store, enter the rest room, and put the money into a lock box.
> You retire, raise a family, and pay off debt with your ill-gotten gains.
You walk into the bank and tell the teller you have cash to exchange. He looks at you confused and says, "I thought you were arrested a week ago."
"I got a good lawyer," you say. "And I never testify against myself."
The teller smiles and tells you to have a nice day.
You find a place to live : a small apartment with a roommate. Your neighbor is a loud, obnoxious drunk, and you are unable to complete any reasonable work environment around him.
You attempt to find a job, but are turned away for being a "criminal". You eventually get a job as a short-order cook at the local Kmarts.
Your girlfriend becomes pregnant, and you move in with her and her family. You marry her, and get a steady job at a steel mill, where you remain until your death. You remain a hard-working family man and pay off the government. You live a long and prosperous life.
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Same prompt, different story.
The AI doesn't understand how to sell items, or trade the items for gold, at all.
It's missing a memory of any sort of inventory system, and is also missing the idea of "flags", which are integral to Interactive Fiction. (Switch state = on, that sort of thing. Candle = lit.)
It's fun, but it could be a lot better if it understood inventories and flags.
Maybe the paid version is less forgetful, but even that one, I bet doesn't understand keeping an accurate personal inventory or how to buy and sell.
I think they said on the site the free version only remembers up to 8 prompts whereas the "Dragon" Premium remembers 20 prompts.