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I went to a giant lan party back in the late 90s and had a AAA dev team sitting like 2 tables away from me. They watched me and everyone around pirate our filthy guts out that entire weekend. heh.
They're entrepreneurs. State paid the game.
This is why the idea of 10 000 employees is contradicting if there are 1000 companies and why videogame industry is a closed society.
Until you understand that free stuff is free stuff, theres no point in further discussion
Tons of games had 'locked' files or some proprietary format. Didn't stop people from modding them though. In many cases, a retail copy vs. a pirated copy would make no difference for this as the files will still be in the same format.
What stops piracy greatly was mostly govt intervention. Many sites were taken down and ppl were sent to jail.
And denuvo actually works. These days, only one site has managed to crack denuvo. Not to mention, more and more games require online connection which ultimately prevents any attempt to pirate the game.
And the funniest thing is even after we have netflix or steam or kindle, piracy STILL takes more than 20% of internet total bandwidth. Accessibility barely make a dent on piracy
Everyone and their dog had a warez ftp on their network.
It is not just Game Pass. If you buy & download any game from the Microsoft Store, those games are locked as well.
Its always fun to talk abt anecdotal evidence like the world revolves around you
I remember watching parts of this world come online. Then I would meet them in game and shoot them. Good times. ;)
I'm glad some emulated games on Steam and GOG don't encrypt ROMs.
I still pay money to get "encrypted ROMs."
But I know I'm in the minority.