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Actually there are a few tough moments in WW but it's artificially designed. Wind Waker the fight against the weird creature in that tower was almost impossible except he gives you free arrows and there's a secret where if yhou place yourself between the door and him you won't ever fall into the electric spike things!
I think the free arrow thing is a fail safe probably last minute when a playtester found him/herself in a screwed position and the door thing i am not sure if it's also by design or I just exploited the game physics.
Another tough moment is fighting against Orca but it's more of an endurance test then difficult and the reward is Link becomes a Knight. Some of the Wizzrobes can be downright nasty if there are other enemies being chucked at you at the same time. It's hard to aim at the Wizzrobe(s) when other enemies continue their onslaught. This isn't really a problem till late game. By then you should have a decent amount of health and it's more about endurance.
Not to mention having an extra fairy is a good insurance policy even at the cost of an empty bottle.
Twilight Princess wanted to be what BOTW was back then and couldn't. They promised vast worlds where the mountains you could see where something you could go to. There was suppose to have been darker woods where the lantern was going to be used a lot more extensively. There was going to be more destructible objects like the moment you blew up that house in Kakariko Village and Midna was leaving you to die. What an ass.
Hell I wish there was more dense forests in BOTW that required the lantern or some kind of light like that one scary island for a long time I refused to touch.
Though some realism definitely does help. I liked the 90s Zelda where they slowly adapted the graphics to the hardware without it being overkill. OOT was realistic enough without trying to be like a movie:
Majoras Mask had added graphical elements thanks to the 4MB Expansion which allowed better lighting artifacts mostly notable at night. God nights in MM are STILL very beautiful. OOT nights are more 'meh'. OOT does NOT have that extended lighting ability though it still is okay for what it can do but it is showing its' age in that department.
Breath of the Wild is ALMOST the perfect Zelda game except lack of variety of enemies and dungeons but the shrines replace that by making dungeons not take too long. Essentially Shrines are rooms of a dungeon in separate areas so the player is never in a stuck/screwed situation. If you don't like one shrine you can simply move on. Granted I wish Shrines had individual themes that acted in lieu of a dungeon.
The Breath of the Wild Second Wind mod attempts to rectify that problem by adding themed shrines: Such as in the Goron area those shrines require a heat elixir which I kept doing Fire Proof ones and couldn't figure out why Link was fainting and losing hearts so I though the shrines there were broken at first till I realized with an aha moment that I had the wrong drink. The problem was entirely on me.
These modded shrines have weird broken guardians that bounce around and not seem to do anything except get in your way and be a pain in the............ but granted the themed shrines really are pretty so it's worth the broken guardians.
Unlike most people I'm glad dungeons took a backseat as most of the time they were monotonous and by the time I was halfway thru couldn't wait to leave. Shrines scratch that puzzle itch without being overwhelming though granted there are some large shrines that span a few rooms but I don't know if that's because of the mod I'm playing or the original game was that way as the guy did some neat things to the shrines.
I'm curious as to what were your grips of TP? Mine were Midna's 'Eee Heeing' as she was like a sick girl with a sick mind and frankly I wanted to buck her off me and leave her to fend for herself and get her own confused shadow pieces.
She wasn't funny one bit. Jokes have to have truth to be funny or it isn't a joke. In this case Midna was insulting to the players intelligence. Even if you were stuck at certain parts.
So you promise to marry this chick in order to take her... "spiritual stone" that she promised she would only give to the man she would marry. Then you disappear for, what was it 12 years, and move on with your life... except, she shows back up later and no, she still does fully expect you to marry her because of that... "spiritual stone" she gave you.
It was one of very few things I liked about Ocarina, but I thought it was clever.