Alla diskussioner > Steam-forum > Off Topic > Ämnesdetaljer
Would the 'Legend of Zelda' series have had a lot more respect prior to 'BOTW' if it had kept to it's pre WW style of always having better graphics/gameplay?
While WW was good in a lot of subtle ways (such as eye movement/water animation,etc) the gameplay was too simplified and mostly too short since a lot of dungeons were cut instead they have the 'Triforce Hunt' to artificially lengthen the game. Imagine if Misko's EX Treasure Hunt was a core part of the game NEEDED to beat Calamity Ganon instead of just a fun quirky EX Treasure Hunt when your bored and can quit that quest at any time with or without actually acquiring the said armor pieces.

Now prior to WW all the way back to the original LOZ minus Link's Awakening that 2D Side Scrolling one (which did have good features of it's own and introduced a certain ego to Link) nobody really liked the games including the GBC ones all progressed in both graphics and actual gameplay rather then forced gimmicks.

Each game was very different then the other yet still you knew it was a 'Legend of Zelda' and something about it was going to be great and you didn't have to worry about much if any drawbacks to the game minus Link's short sword swipes in ALLTP which made me gave up halfway thru. :(

Sadly this is not so for WW and SS which if they didn't have the official Zelda name attached and you went to play it 'blind' you'd likely wonder if it was part of the main franchise and what the hell you just played!

Especially Skyward Sword (SS) without it having a name and all you see is a vomit mix of cell shaded and realism that doesn't blend in quite well except when your on the surface and mostly for 'distant' shots. If SS was released on STEAM and had NOTHING to do with Zelda but everything else remained the same minus any Zelda related names or characters I bet it would've been a constant Steam Sale game having 'Flash' sales all the freaking time and a lot of 'mixed' reviews type game. You know THOSE games.
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Dracoco OwO 22 nov, 2023 @ 4:22 
Ursprungligen skrivet av gugnihr:
Ursprungligen skrivet av SlowMango:

OoT was one of the first 3D open world RPGs. How were the first two 'outdated' on release?

https://www.youtube.com/watch?v=I_MY0ihuJZc

Daggerfall was available two years before Ocarina of time and Ocarina of time is just an action / adventure game with an overworld so basic and ugly that even in the remake it looks terribly poor and in comparison older Zelda games were better in that regard (not that I particularly like the older Zelda games anyway but they were a lot better).
Not to mention that on the Sega Mega Drive there was Landstalker which is infinitely better than any 2D Zelda game.
But anyway those are action / adventure games not rpgs and the overworld of OOT is so basic and disappointing that "open world" does not mean much in that case.
Please i'm a big Daggerfall fan but OOT and MM have nothing in common with it and the game is also far harder and less accessible and buggy.
Heatblizzard 26 nov, 2023 @ 23:49 
Ursprungligen skrivet av Dracoco OwO:
Ursprungligen skrivet av Heatblizzard:

You mean bloated. It tried too much to be something it was not.
I replayed it recently i still don't see the problem aside the pacing and the fact i probably played it too much. I don't like the open world because it's nonexistant Wind Waker is winning on that front but this alone really. These games are far too easy is what is a complaint i'd personally have.

Actually there are a few tough moments in WW but it's artificially designed. Wind Waker the fight against the weird creature in that tower was almost impossible except he gives you free arrows and there's a secret where if yhou place yourself between the door and him you won't ever fall into the electric spike things!

I think the free arrow thing is a fail safe probably last minute when a playtester found him/herself in a screwed position and the door thing i am not sure if it's also by design or I just exploited the game physics.

Another tough moment is fighting against Orca but it's more of an endurance test then difficult and the reward is Link becomes a Knight. Some of the Wizzrobes can be downright nasty if there are other enemies being chucked at you at the same time. It's hard to aim at the Wizzrobe(s) when other enemies continue their onslaught. This isn't really a problem till late game. By then you should have a decent amount of health and it's more about endurance.

Not to mention having an extra fairy is a good insurance policy even at the cost of an empty bottle.
Senast ändrad av Heatblizzard; 26 nov, 2023 @ 23:54
Heatblizzard 26 nov, 2023 @ 23:56 
Ursprungligen skrivet av Dracoco OwO:
Ursprungligen skrivet av Heatblizzard:

You mean bloated. It tried too much to be something it was not.
I replayed it recently i still don't see the problem aside the pacing and the fact i probably played it too much. I don't like the open world because it's nonexistant Wind Waker is winning on that front but this alone really. These games are far too easy is what is a complaint i'd personally have.

Twilight Princess wanted to be what BOTW was back then and couldn't. They promised vast worlds where the mountains you could see where something you could go to. There was suppose to have been darker woods where the lantern was going to be used a lot more extensively. There was going to be more destructible objects like the moment you blew up that house in Kakariko Village and Midna was leaving you to die. What an ass.

Hell I wish there was more dense forests in BOTW that required the lantern or some kind of light like that one scary island for a long time I refused to touch.
Senast ändrad av Heatblizzard; 26 nov, 2023 @ 23:57
Meh, probably not. It was harder back then to make giant worlds. Wind Waker doesn't get enough credit. I thought it had a better story/less bloat than Twilight Princess and the world is bigger. Realistic graphics isn't what make Zelda games good; it's the unique world and gameplay.
Heatblizzard 27 nov, 2023 @ 0:22 
Ursprungligen skrivet av BlackDragon875:
Meh, probably not. It was harder back then to make giant worlds. Wind Waker doesn't get enough credit. I thought it had a better story/less bloat than Twilight Princess and the world is bigger. Realistic graphics isn't what make Zelda games good; it's the unique world and gameplay.

Though some realism definitely does help. I liked the 90s Zelda where they slowly adapted the graphics to the hardware without it being overkill. OOT was realistic enough without trying to be like a movie:

Majoras Mask had added graphical elements thanks to the 4MB Expansion which allowed better lighting artifacts mostly notable at night. God nights in MM are STILL very beautiful. OOT nights are more 'meh'. OOT does NOT have that extended lighting ability though it still is okay for what it can do but it is showing its' age in that department.

Breath of the Wild is ALMOST the perfect Zelda game except lack of variety of enemies and dungeons but the shrines replace that by making dungeons not take too long. Essentially Shrines are rooms of a dungeon in separate areas so the player is never in a stuck/screwed situation. If you don't like one shrine you can simply move on. Granted I wish Shrines had individual themes that acted in lieu of a dungeon.

The Breath of the Wild Second Wind mod attempts to rectify that problem by adding themed shrines: Such as in the Goron area those shrines require a heat elixir which I kept doing Fire Proof ones and couldn't figure out why Link was fainting and losing hearts so I though the shrines there were broken at first till I realized with an aha moment that I had the wrong drink. The problem was entirely on me.

These modded shrines have weird broken guardians that bounce around and not seem to do anything except get in your way and be a pain in the............ but granted the themed shrines really are pretty so it's worth the broken guardians.

Unlike most people I'm glad dungeons took a backseat as most of the time they were monotonous and by the time I was halfway thru couldn't wait to leave. Shrines scratch that puzzle itch without being overwhelming though granted there are some large shrines that span a few rooms but I don't know if that's because of the mod I'm playing or the original game was that way as the guy did some neat things to the shrines.


Senast ändrad av Heatblizzard; 27 nov, 2023 @ 0:30
Heatblizzard 27 nov, 2023 @ 0:30 
PS: I'm weird but I prefer nights in MM then daytime.
Senast ändrad av Heatblizzard; 27 nov, 2023 @ 0:31
Heatblizzard 27 nov, 2023 @ 0:31 
Ursprungligen skrivet av BlackDragon875:
Meh, probably not. It was harder back then to make giant worlds. Wind Waker doesn't get enough credit. I thought it had a better story/less bloat than Twilight Princess and the world is bigger. Realistic graphics isn't what make Zelda games good; it's the unique world and gameplay.

I'm curious as to what were your grips of TP? Mine were Midna's 'Eee Heeing' as she was like a sick girl with a sick mind and frankly I wanted to buck her off me and leave her to fend for herself and get her own confused shadow pieces.

She wasn't funny one bit. Jokes have to have truth to be funny or it isn't a joke. In this case Midna was insulting to the players intelligence. Even if you were stuck at certain parts.
Senast ändrad av Heatblizzard; 27 nov, 2023 @ 0:33
Ursprungligen skrivet av Heatblizzard:
Ursprungligen skrivet av BlackDragon875:
Meh, probably not. It was harder back then to make giant worlds. Wind Waker doesn't get enough credit. I thought it had a better story/less bloat than Twilight Princess and the world is bigger. Realistic graphics isn't what make Zelda games good; it's the unique world and gameplay.

I'm curious as to what were your grips of TP? Mine were Midna's 'Eee Heeing' like a sick girl with a sick mind. She wasn't funny one bit. Jokes have to have truth to be funny or it isn't a joke.
The whole introduction in Ordon village I thought was stretched out a little too much. The wolf parts although unique I thought were too long at times. Also, Zant was made out to be the big antagonist in the game.
Devsman 27 nov, 2023 @ 5:41 
I liked the metaphor of the spiritual stone in Ocarina.

So you promise to marry this chick in order to take her... "spiritual stone" that she promised she would only give to the man she would marry. Then you disappear for, what was it 12 years, and move on with your life... except, she shows back up later and no, she still does fully expect you to marry her because of that... "spiritual stone" she gave you.

It was one of very few things I liked about Ocarina, but I thought it was clever.
Senast ändrad av Devsman; 27 nov, 2023 @ 5:42
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Alla diskussioner > Steam-forum > Off Topic > Ämnesdetaljer
Datum skrivet: 12 jun, 2023 @ 23:23
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