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Basically a boss meant to not be killable, but three full endgame linkshell ( guilds ) banded together and beat it. I believe it took nearly an entire day to kill of nonstop fighting.
Honorable mention to Omega, Shinryu, Omega Mk.II and Neo Shinryu in Final Fantasy V.
Ruby Weapon and Emerald Weapon didn't give me half as much grief.
I haven't played it because I can't be bothered with Yoko Taro's tedium, but I'd like to try to fight that boss because it's got nothing to do with core mechanics of the game.
Nemesis
Luckily, ds1 becomes piss easy after the halfway point so the rest of the game wasn't nearly as difficult.
The only times I've beaten these felt like luck rather then something I can even hope to do ever again.
Ino has super attack that target the whole screen and Gill can just resurrect himself ... if you hit gill while he's doing the super move you can stop his healing but most of the time you're not gonna get to hit him before he got most if not all of his HP back.
Fun fact about Gill, when he laughs/taunts, the difficulty lowers a bit. Still gotta deal with his insane bs, resurrection and unblockable super, but at least he throws a bone sometimes.
yes i'm in that guild.
Its also one of my most memorable moments in gaming as ive never taken that long to beat anything in a game.
The way Gill works in sf3, every few matches you lose his AI level will go down (think like how smash cpu levels work). If he laughs at the beginning of a match, that indicates that his difficulty was lowered a bit.
Now, I'm not sure if there's a certain cut-off point, but I assume there is so you can't just reduce him to the difficulty of a stage 1 fight. Buuuuut you may have beat Gil, but you didn't actually beat him at the same difficulty you went into the fight with.
I don't say this to be a ♥♥♥♥ I just think this is a fun fact, I don't know many arcade fighting games that have a sort of progressive (deprogressive?) difficulty balancing like this.