KayLogger 8 AGO 2023 a las 10:40
Constructive Feedback For All The Games I Hate To Hate!
Important.
Force system removal
Unique Nick for family/account

No need for "Each" character to have a unique nick ID in the database in a game where the PURPOSE is to COLLECT characters and classes

I don't understand how The People got it right in one game of the 2003 Grand Chase and got it wrong in all the Games that followed?!
Usually the first attempts are the failures not the second ones
In a game where the launch content is classes/characters, it's not fun for you to be creating
" Noobmaster1, Noobmaster2, Noobmaster3 "
... Oh but people might want to use different nicks for each character!

Yes, of course, but to resolve this, you can adopt a system similar to or equal to ToS (Tree of Savio), which in my opinion is one of the smartest when it comes to Character Management.
Or make a more pig like Black Desert that Both the family name and the character's nick are non-duplicable individual IDs.

And about the Vigor system, it doesn't make any sense, in a dungeon crawler, a game where the only objective is to make DG you have a Limit of DG you can do, that DOESN'T MAKE SENSE.
If it was an open map MMO Ex: New World, The Elders Scrool Online, Lost Ark, etc... Where you have professions, farm zones, events etc...
But a game where the FOCUS is to do DG, do you guys put a force system?

They're not the first to do this, and they're not the first to see negative results either, Closers, Elsword, Grand Age, Soul Worker.
They are all amazing games but with bad decisions

In short:
If your game content is based on CLASS/CHARACTER Release = Nick Acount

If your game is based on DG, and Dungeons= Drop Chance%- ,No limit
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I don't understand anything you wrote.
Publicado originalmente por Abaddon the Despoiler:
I don't understand anything you wrote.

:steamthis: This right here!
Hammer Of Evil 8 AGO 2023 a las 11:05 
Publicado originalmente por KayLogger:
Constructive Feedback For All The Games I Hate To Hate!

its good feedback and it just seems redundant nowadays that so many useful features are glossed over in the design process.

they would definitely benefit from good quality of life changes like these.

i might be able to apply some of these concepts to some games that i do a mod or two for here, but they aren't really in the same category.

nice discussion
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Publicado el: 8 AGO 2023 a las 10:40
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