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报告翻译问题
If I see another indie roguelike story-driven game I'm going to lose it and revert to never playing a game released past like 2012.
This line of argument to me seems like someone complaining that all books are the same with no original content just because the fiction aisle bore them
Edit: just realising now you werent saying the line yourself XD but what ever leaving my comment as is :D
On the subject of "rouge-likes/lites and metroidvanias", I actually think it's rather neat that they're quite numerous in the indie scene. Both genres were practically dead before indies became more popular (you rarely saw AAA companies doing them) so the indie scene having a lot of them is like a backlash to AAA companies depriving people of them.
I just think that's kind of neat, for some reason
...but that also comes at the obvious side effect of showing us why AAA doesn't do those kinds of games. They're fine for what they are, but after awhile it just gets kind of tiring to see ANOTHER roguelike or ANOTHER metroidvania. Indies fall into the same trend-following trap that AAA games do, the only difference is that indies just follow a different set of genres.
A lot of indies tend to fall into the FOTM trap as well. It releases, everyone absolutely adores it and praises it to no end for a month or so, then the next "big" indie releases and suddenly discussion on the previous FOTM game just ceases. Saw that happen with Ultrakill, saw it happen with Pizza Tower, and I already see discussion of Hi-Fi starting to slow down drastically.
Good games, sure. Long lasting games? Not really. There's a reason most indie games don't become franchises and are lucky to get sequels.
There's some really fun indies out there. Even games that are considered "super popular now" despite bad launches. Like No Man's Sky. Devastating launch, but has more than made up for it.
Tons of free content, very fun community, several "events" a year.