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Сообщить о проблеме с переводом
Generally what they do, though, instead of the nearest neighbor upscaling you described ("double, triple or quadruple pixels") is interpolate with linear combinations of the four nearest pixels. Sometimes if they're especially slick, they'll also convert to a progressive scan output, but that's really only marginally better.
The fundamental problem is that upscalers generally assume you're watching a live action film, and upscale in such a way to avoid jaggies, since after all, most images from the real world have fairly continuous color, and most things you want to look at take up a lot of the screen. But this assumption falls flat on its face for video games--especially retro ones--because the colors and details are a lot more discrete. Especially in the pixel art world, where there will often be a particular number of colors per sprite and details are often drawn at the pixel-to-pixel level. For example, one pixel for each eye, or fonts that are literally 5x7 pixels per character.
Nearest Neighbor upscaling looks, in my opinion, way better in these cases. Sure, some things might be weirdly proportioned as a result (like, maybe your character's right eye is bigger than his left) but at least you can read the dang text and make out the dang details.
Yeah, they're cheap, and the big problem with that is they induce a lot of display lag, meaning it takes a noticeable amount of time between you pushing a button, and seeing that intended action occur on screen. You may have already ran off the edge in a game before you actually hit the jump button. Emulation adds a small amount of lag too, but it's usually not even noticeable, and in most cases if you add a couple frames of run-ahead mode, it eliminates it completely. It's also only an issue on older analog home consoles. Later consoles like PS2/Gamecube era, or handhelds aren't really subject to it.
Just remember SCART is only a connector. That connector has pins for RGBs, but also composite video, audio, etc. It was designed to be a single connector for all things multimedia. Just plug in a SCART cable and whatever signal your hardware supported would find a connection. Many cheap TVs in the PAL regions had SCART connectors, but didn't bother to have RGBs capabilities, and a SCART connector would only be able to deliver the same composite video signal that the yellow RCA cable in a set of A/V cables would offer.
Professional monitors like PVMs do usually have Y/C (S-video) inputs on them though, which is another reason they're so sought after for retro gaming.
You're right though. Technically, everything else about the SNES is just more advanced. People have nostalgia for the crunchy sound of the Genesis' FM audio, but technically speaking the SNES sound chip is a lot more advanced.
i play on actual snes hardware too, a real one from 1991. i just played super mario all stars on my snes like 2 days ago and it looks incredible. this is not a modded snes or anything, its real and unmodded, and it looks just as pixelated as the video i linked.
2nd of all:
ive also played dkc and super mario world and they look just like the other videos ive linked in this thread.
3rd of all, the sonic screenshot you linked is literally just as pixelated as the all stars screenshot you linked, yet you claim the sonic one looks "nice" and the all stars one is "ok", kinda sounds like your just a huge sega fanboy (IM NOT INSULTING YOU OR TRYING TO BE RUDE)
and finally:
you are very rude and have been reported, cry some more.
Maybe even some megaman 7 for the snes dudes happiness
At the time of Genesis and SNES, none of us were really blessed enough to think of it as a either or. We just played whatever was available.
My neighborhood had a blast with Mortal Kombat, Streets of Rage, Secret of Mana, Phantasy Star 4, Might and Magic, Altered Beast, Sonic, Ecco, Zelda, SMB, Lion King, Street Fighter 2.
Don't know about crush the opposition, snes was newer and fresher when it came out. It seems like nintendo was and always will be a technically inferior product, but a polished one with clever + ruthless marketing
Not always, but I don't think it's ever been the most powerful available, excepting maybe the N64, but that had it's own list of drawbacks.
Sega Master System could display more colors and had better sound compared to the NES, but they weren't super far-apart in terms of capability.
SNES and Genesis were relatively toe-to-toe. There were things the SNES could do better, but the Genesis was technically faster. Still, I would mark this as even on a technical level. It's impressive the Genesis was faster even though it came out two years before the SNES, but those two years allowed Nintendo to include some fancy stuff in the SNES that the Genesis lacked.
N64 was certainly the more powerful system compared to the Playstation and Saturn. It's the limited cartridge format that handicapped it. Look at any multiplatform game, discount the fact that the N64 lacked CD Audio and lots of space for voice and FMVs, and the N64 version ran better and looked nicer.
The Gamecube was about twice as powerful as the PS2, but only about half as powerful as the Xbox. Nintendo really wasn't screwing around with the capabilities of the cube. This is a good example of performance not always predicting the winner. The least powerful system, the PS2, won this generation hands-down.
The Wii is the start of where Nintendo gets their reputation for being low-spec. Everyone else was pushing for HD graphics while Nintendo decided another SD console with the performance of two Gamecubes duct-taped together and a waggley remote control thing was the way to go. It paid off though, because everyone and their grandma really like Wii-sports for some reason.
Wii-U was finally HD, but this was old news and the whole thing was just confusing, as all those Wii-sports loving grandmas had moved on and everyone else didn't know what it was. Is it a console? Is it a peripheral for the Wii?
Switch, another underpowered system compared to the competition, but this one is portable. I theorized back in the Wii days that Nintendo might one day drop out of the home console market and just focus on their handhelds where they've always struck home runs. I didn't really expect them to just fuse the two departments like Voltron or something. It seems to be really paying off for them too, though their customers are really hurting for something with more oomph. Particularly when you look at some of their newer releases that struggle hard to run well.
This is on Sega Genesis too. What is this guy even talking about?
That game sucks anyways. A really bad example of 3D on SNES.