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snes is better than sega genesis.
the snes is just superior, the sound is better, the graphics are better, the games are better, the controllers are better. can the genesis handle 3D graphics? i dont think so. nintendoes what genesis dont.

"While the Sega Genesis had a CPU advantage — leading to the "Blast Processing" ad campaign — the SNES outclassed Sega in terms of power. Without getting too much into numbers, the SNES could produce more colors on the screen at once. Sprites could be bigger, and it could produce a higher resolution. In short, games looked and ran better on the SNES compared to the Genesis, and it was noticeable." -GameRant

heres some 3D games that the genesis cant handle:
https://www.youtube.com/watch?v=bICtLp5JcMY https://www.youtube.com/watch?v=g3TydpBzUy0 https://www.youtube.com/watch?v=H9XZYwqOpLs https://www.youtube.com/watch?v=2EkVHxE0Y8I

and heres some bonus footage of the snes being superior to the sega genesis:
https://www.youtube.com/watch?v=_bCK-qGwJB8
Отредактировано Jellyfish; 7 мар. 2023 г. в 8:38
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Are none of these sound discussions going to mention that the SegaCD existed, while the Nintendo CD... Oh, right.
Автор сообщения: RRW359
Are none of these sound discussions going to mention that the SegaCD existed, while the Nintendo CD... Oh, right.

that's not fair you could always put a cd on in the background with snes :steammocking:
Автор сообщения: RRW359
Are none of these sound discussions going to mention that the SegaCD existed, while the Nintendo CD... Oh, right.
No, because this is between the SNES and the base Genesis.
If addons were fair game then this discussion would be over before it started, obviously the system with actual CD quality would win.
FM can produce and modulate sounds, provided ram is set aside for storing the samples created. PCM is just an encoding format, which used to be tied to patented chips.

Following the advent of more modern encoding standards pcm has fallen by the wayside. Fm is the superior technology in every way, and genesis had the hardware to take advantage of it.

But not the devs who knew how.

Infact many genesis devs wound up recreating pcm in the process of designing their games “the way everyone did,” so the nintendo chip was strictly more limited in comparison.

Nintendo hoovers ips, copyrights, and patents though, so their sound library is pretty good. Despite using inferior technology.
Отредактировано permanent name; 6 мар. 2023 г. в 10:53
Автор сообщения: JustSomeLego
Автор сообщения: RRW359
Are none of these sound discussions going to mention that the SegaCD existed, while the Nintendo CD... Oh, right.
No, because this is between the SNES and the base Genesis.
If addons were fair game then this discussion would be over before it started, obviously the system with actual CD quality would win.
OP mentioned the FX chip though. Not quite an add-on but extra hardware that I don't think should count when comparing the base systems.
Автор сообщения: RRW359
Are none of these sound discussions going to mention that the SegaCD existed, while the Nintendo CD... Oh, right.

Golly, I wonder what Gannon's up to?
:lunar2019crylaughingpig:
Автор сообщения: funewchie
Автор сообщения: permanent name
Genesis had a much better audio chip.

Unfortunately, it was owned by Yamaha, not Sega.
Meanwhile, all of Nintendo's hardware was owned by them.

Автор сообщения: Jellyfish
sure buddy, donkey kong countrys soundtrack is still better.

Um, it's really not.
The only amazing song they have is Funky's Flights, and maybe the Factory theme. The rest are just okay.

Besides, that's just one game. It's not Koji Kondo worked on all SNES games.
(Or whoever did the DKC music. I guess Bill Wise?)

Автор сообщения: Devsman's Comet
The graphics thing is also up for debate, for the same reason. The Super FX chip did have some capabilities the Genesis couldn't match (see: Yoshi's Island; F-Zero) but the full 3D was so bad hardly anyone tried to use it. Meanwhile, the Genesis was locked in at 2D but sported a much higher resolution.

Just to clarify, that's not the Super FX you're referring to with those games, that's Mode 7.
(Allowing for messing with sprite sizes and background manipulation, such as Baby Bowser in Yoshi's Island, or scrolling backgrounds like in F-Zero)
Which the SNES can do without the chip (even Super Mario World made use of Mode 7 for the final boss fight)

The SuperFX chip was for rendering wireframes, like in Star Fox, and Mega Man X2 and X3.
I always thought Mode 7 was a capability of Super FX. I could have sworn I remembered games like Yoshi's Island and Super Mario Kart having the extra leads.

But anyway, I just wikipedia'd it, and it turns out mode 7 has nothing to do with the Super FX chip.
Автор сообщения: SAINROK
Автор сообщения: permanent name

I’m pretty sure you have no idea how these work and are just throwing technical terms around to sound knowledgeable.

Lol okay then

I may not be knowledgeable but I know that fm is better for making synth sounds and pcm playback is better for realistic sounds. Though tweaking on the fly is going to be better with fm hence why I said you could do good techno with it.

You could make techno with pcm on an amiga but you can't really do evolving sounds on it so it would sound a bit boring.

IMHO

And PCM can make synth sounds, but an FM chip cannot make the accurate sounds a PCM can. PCM can do CD quality audio. With certain flash carts you can mod CD quality audio into a SNES. But, there's no point in using exceptions to try to set a rule. The best music the SNES had to offer, and the best music the Genesis had to offer were both really good, while the vast majority of music on both were crap.
Автор сообщения: Devsman's Comet
Автор сообщения: funewchie

Unfortunately, it was owned by Yamaha, not Sega.
Meanwhile, all of Nintendo's hardware was owned by them.



Um, it's really not.
The only amazing song they have is Funky's Flights, and maybe the Factory theme. The rest are just okay.

Besides, that's just one game. It's not Koji Kondo worked on all SNES games.
(Or whoever did the DKC music. I guess Bill Wise?)



Just to clarify, that's not the Super FX you're referring to with those games, that's Mode 7.
(Allowing for messing with sprite sizes and background manipulation, such as Baby Bowser in Yoshi's Island, or scrolling backgrounds like in F-Zero)
Which the SNES can do without the chip (even Super Mario World made use of Mode 7 for the final boss fight)

The SuperFX chip was for rendering wireframes, like in Star Fox, and Mega Man X2 and X3.
I always thought Mode 7 was a capability of Super FX. I could have sworn I remembered games like Yoshi's Island and Super Mario Kart having the extra leads.

But anyway, I just wikipedia'd it, and it turns out mode 7 has nothing to do with the Super FX chip.

Base Mode 7 wasn't a feature of the FX chip, but there was a few more things the FX chip let you do with sprites that went beyond the basic Mode 7 features. Yoshi's Island actually used the FX2 chip, which did even more than the chip used in Star Fox. Star Fox 2 was supposed to use the FX2 as well. But, again, this is taking exceptions and trying to make rules out of them. If you're using Nintendo's add-on chip, you have to compare it to Sega's, the 32x.

If you want a fairly even comparison between the hardware, Doom on SNES used the more advanced FX2 chip and there was also a Doom port to the 32x.
Booo Smegma Genesis Booo

Granted I do have fond memories of playing Eternal Champions and Toe Jam and Earl with my homey.
Отредактировано MistuhG; 6 мар. 2023 г. в 15:10
Автор сообщения: permanent name
FM can produce and modulate sounds, provided ram is set aside for storing the samples created. PCM is just an encoding format, which used to be tied to patented chips.

Following the advent of more modern encoding standards pcm has fallen by the wayside. Fm is the superior technology in every way, and genesis had the hardware to take advantage of it.

But not the devs who knew how.

Infact many genesis devs wound up recreating pcm in the process of designing their games “the way everyone did,” so the nintendo chip was strictly more limited in comparison.

Nintendo hoovers ips, copyrights, and patents though, so their sound library is pretty good. Despite using inferior technology.

Interesting stuff, I always thought of fm as just being some kind of varient of yamaha dx7 but then those were supposedly phase modulation and not true fm.

Well you can bet whatever technology it is, someone will find a way to get new sounds out of it :steamsunny:
Автор сообщения: Jellyfish
Автор сообщения: gugnihr
Anyway the games themselves are what matters the most, as always, and not only for me the Mega Drive had a much better library of better games (the only ones I would really miss a lot from the SNes are Super Castlevania 4 and Demon's Crest) but also all the best games on the SNes were third party games. Nintendo itself has been really disappointing in that generation. But their console was still a fantastic one, thanks to its quality and thanks to third parties. But the Mega Drive was even better. And many first party Sega games in that generation were absolutely wonderful.
"Mega Drive had a much better library of better games"

"all the best games on the SNes were third party games."

"Nintendo itself has been really disappointing in that generation."

i dont even know what to say, i dont even know where to start, im not even gonna try to reply to that because whatever i say (no matter how right it is) is clearly not gonna get through your head.

What you say is so much "right" that this ♥♥♥♥♥♥ "3D" (not even actual 3D) Ballz game that you posted is available on Genesis too, Yoshi's Island is impressive but Dynamite Headdy on the Genesis is equally impressive (even if I admit that I prefer Yoshi's Island in this case because it is more fun imo) and you clearly don't even know about Virtua racing on the Genesis
Автор сообщения: SnakeFist
Nintendo was to family oriented and didn't allow blood and gore on their games. Genesis did.

SNES had Mortal Kombat II though.
https://youtu.be/b5_Cbb3T9wY

There was also a part in Illusion of Gaia where you watch a bad guy burn to death, and crawl across the floor while burning to death holding his hand out towards you because he's trying to kill you even with his dying breath.
Автор сообщения: Ulfrinn
Автор сообщения: Devsman's Comet
I always thought Mode 7 was a capability of Super FX. I could have sworn I remembered games like Yoshi's Island and Super Mario Kart having the extra leads.

But anyway, I just wikipedia'd it, and it turns out mode 7 has nothing to do with the Super FX chip.

Base Mode 7 wasn't a feature of the FX chip, but there was a few more things the FX chip let you do with sprites that went beyond the basic Mode 7 features. Yoshi's Island actually used the FX2 chip, which did even more than the chip used in Star Fox. Star Fox 2 was supposed to use the FX2 as well. But, again, this is taking exceptions and trying to make rules out of them. If you're using Nintendo's add-on chip, you have to compare it to Sega's, the 32x.

If you want a fairly even comparison between the hardware, Doom on SNES used the more advanced FX2 chip and there was also a Doom port to the 32x.
Asside from the sound and screen size 32x doom wasn't that bad. Plus people forget that the Genesis had actual polygonal 3d without the SVP chip as seen with several fighter aircraft games.
nothing beats the Intellivision
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Все обсуждения > Форумы Steam > Off Topic > Подробности темы
Дата создания: 5 мар. 2023 г. в 12:57
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