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报告翻译问题
EXACTLY.
I saw people who NEVER tried playing the games before on ANY platform, and when they installed them for the very first time, they just somehow KNEW that they would NEED some random "fixes" by random people on the Internet, then they inevitably complained about the game not working properly, and then it turned out to be "oh, nevermind, it's fixed now, it was some mod", as it always does.
What the hell kind of a way of thinking even is that? Why would you try to "fix" something before even trying it, especially when the "fix" is something unofficial by random people compared to something official by real developers?
Blows my mind every single time I think of it, I lost count of how many times I told this one to people. It's not just 1 person, that's the thing. Far from it, it's like an epidemic.
Oh, you're one of those. I see.
Ah, yes, the exact same code which is completely unusable for everyone is magically flawless for me because I'm just naturally lucky in life and the code recognizes my luck in life and adapts.
You can experience bugs everywhere, you will never be able to get rid of all of them. Something like iOS might be generally incredibly reliable, then suddenly crash on you despite it not being your fault at all. Not just some tiny animation issue, but a total system crash. It's extremely rare, but possible. Always has, always will be. However, people say these games are COMPLETELY broken, COMPLETELY unplayable and that kind of stuff.
When you have such completely broken and unusable code, then it has to be like that for everyone, it can't magically work flawlessly because of luck, that's not how it works, there's no random number generator involved. If it's the opposite, then it has to be like that for everyone with some rare exceptions, triggered by some specific and unlikely sequence of actions that the vast majority of people don't trigger.
That is precisely how I managed to make an entire iPhone freeze the other day, unable to force restart / shut down with physical buttons, unable to turn off the screen, unable to use the touch screen and everything else, just completely frozen, then it went into an automatic recovery mode after some time and restarted itself on its' own. You really have to want to cause that to be able to and even then, it's extremely unlikely to actually happen. Otherwise, iOS is perfectly reliable and 0.01% of the time for 0.01% of its' users, something like this might happen, but then, like I said, the OS automatically recovers itself and then it's back to normal without you having to fix anything, even when it's such a bad crash that absolutely nothing works at all. So, yeah, I wouldn't be worried.
https://store.steampowered.com/app/1685310/The_Wayward_Realms/
i'm interested in starfield somewhat, as it is new ip and it doesn't threaten to reimagine anything that doesn't need to be reimagined. although i'm not following any news.
when you look at what some people can achieve graphics, and content wise in Skyrim, that's a really tall order to beat...
4k res textures, expansions into cyrodill, armour, followers, dialogue.. you name it, someone's made a good mod to add it, and when you add alot and have builds of 500 mods or more, how do beth make TeS 6 better than that?
If it's not better than what you can get in Skyrim, it'll fall before it's own predecessor, and that's hardly a good thing for Beth!
It's really no surprise they did Starfield first, and i almost think they did this on purpose to test the waters... If what they deliver there isn't good enough, then that might change what they decide to do.
Still, it took 5 years to go from Oblivion to Skyrim, having cut content, not completely improved what was left and using an old engine... TeS6 will be using a new engine, one that may not be completely developed... there's no way they're doing it in 3 years like some here think!.
It'll be the 20th anniversary of Skyrim before TeS6 turns up IMO. (that's 2031).
Starfield is coming out this? or next? year, give it maybe 2/3 years of DLC (probably) so that's 2026 when they start working on TeS6. 5 years would be 2031, so i'd say after that is probably a fair expectation.
i think they peaked with skyrim, but the product was half baked. it used to be the metric for 'bugs in a game' before ark: survival evolved showed up.
i think they were in existence for long enough to see themselves become the villain, so it was good they sold to microsoft.
i think they missed a major opportunity with the SkyrimSE launch - they could have included all the cut content from the base game that modders didn't do, and bring that up to the 64 bit architecture.
i also think that they're going to cancel TESVI, it will need a new engine designed from the ground up, and they're so profit driven I doubt that will be a thing. my guess is the studio itself becomes a shadow of its former self as the talent in that area is moved to other studios. (could be wrong but i dont see any 'vision' there. just saying.)
ironically i think they did way better as a publisher than a developer before they sold shop.
In rare occasion some bugs might be game breaking but you just need to keep at least two save files and alternate between them to avoid any serious consequence.
I think that for a game that big having some bugs is understandable an acceptable.
I know several ones of those bugs and never felt the need to install any mod to fix them.
As for Bethesda as a whole, I tend to really enjoy their games. I can still play most of them to this day, was actually playing Daggerfall earlier. I'm not a fan of how they're abandoning the RPG aspects of their games, Skyrim was barely an RPG and Fallout 4 is basically a looter shooter, but they're still carried by Bethesdas great sandbox game design, so I enjoy them.
https://www.youtube.com/watch?v=YPN0qhSyWy8