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报告翻译问题
wsad allows you to save some keyboard space, since you can spread arms wider without pushing the keyboard out, it seems faster to press keys that are closer, but also seems more clumsy in that I could easily press the wrong key by mistake - but it is more comfortable
*** Basic Movements and Controls *** (default keys)
Running/ - Use the Forward (E or Up Arrow) and Backward (D or Down
Flying Arrow) keys to run forwards and backwards, respectively.
When riding Arokh you'll fly forwards and backwards.
Jumping/ - The Jump (T or Right Shift) button allows you to leap into
Ascending the air and travel over small chasms and obstacles. The Jump
button can be combined with the directional buttons to leap
into different directions in a Lara-esque manner. On Arokh
this button will make Arokh rise up into the air.
Ducking/ - Hold down the Crouch (G or Right Control) button to go down
Descending on one knee and strike low at the enemy. In this mode, the
movement buttons will cause you to roll in that direction. If
you hold down the Sneak button then you'll drag along the
ground slowly. On Arokh you can use this button to descend
and land.
Strafing - Use the (S or Left) arrow button and the (F or Right) arrow
button to "strafe" or "side step" in that direction.
Maybe l will have to use this combination again.
There are a minimum of 15 keys i can use surrounding the arrow keys (and an additional 8 on my mouse) and I don't have to worry about ghosting or accidentally pushing the wrong key....it's also more comfortable....slide the KB to the left, rotate it a bit, and then your arm is in a much more relaxed position.
It changed because of the mouse getting more use in games.
It changed because of the mouse getting more use in games.
Once the mouse became something people started using WASD was chosen simply because it was the left most key configuration, and most gamers are right handed, not because WASD was better.
Back in my MP days I was top ranked in CS, Ghost Recon, Delta Force and a few other games, and I was the "guy that uses arrow keys"....so no, WASD is not "superior".
Control setup is determined by what the player prefers, and there are a lot more "arrow users" than you think.
Arrow keys are surrounded by gaps on most keyboard layouts, and it's not uncommon for them to be a completely different size and even at a different location on more compact keyboards and laptops. That makes it harder to design intuitive mappings for most users. That is never going to be an issue with WASD and its localised variants. The surrounding keys will always be in the same place.
I was here at the beginning, like picking my nose before there were computers available for purchase. I don't remember ever using "arrow keys".
Not in the text-only games that existed before the world heard about IBM, not even in the Olympic Games variations we had on Commodore 64.
I don't really get what that whole part of the keyboard is for... I've never done those sorts of jobs.
Lol...pretty much all of this is bogus
I've been PC gaming since the 80s, and in all that time, not once have I had a keyboard, be it laptop or desktop, be so different that it threw my game off.
As I said in a previous post, there are a minimum of of 15 keys (11 if there is no num pad) surrounding the arrow keys
Again...the keys changed because of the mouse, and WASD was chosen simply because it was the "left most" layout.
https://www.pcgamer.com/how-wasd-became-the-standard-pc-control-scheme/
The only thing I omitted was the relevance of the mouse. The article confirms pretty much the fundamentals of what I said. That there was a big shift during the 1990s. That keymappings were all over the place. That WASD offered better access to predictably located keys (shift and space, etc).
Control schemes such as this ultimately become mainstream convention for a complex array of reasons, but it's not hard to appreciate why ergonomics and the unpredictable location, key size and functionality of cursor keys would factor into that. On some keyboards the cursors keys needed a modifier key (similar to shift) to be pressed. On other keyboards they were missing altogether. They still are on some keyboards and laptops. That is never going to be an issue with WASD, so it made sense for developers to always support WASD if they didn't want to shut out a portion of the audience.
Thanks for posting the article. It was a very interesting read.
ETA: I can't keep up with your edits and I can't keep replying due to time constraints, but again, thanks for your perspective.
Arrow Keys can only just about utilise your little finger for one or two additional actions and even then it's awkward.
It because one of players that was master in Quake was using WASD and people started to also use it
as for the specifics of wasd, apparently it became standard after an esports player used it