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I guess you missed the part where I said it was clunky.
But, yeah, "graphics" applies to more than ugly, blocky character models. It's the big, barren, bland-looking empty world that stands out. Quantity over quality, sort of like San Andreas.
I haven't played San Andreas, but I played Vice City, and Breath of the wild reminded me of that game.
It's not the graphics (I hate the art style, but obviously BOTW is much better technically), it's the whole game, the lack of anything relevant, the way it feels...
Back then I was amazed by Vice City, it was the first game of that kind that I played... But today... it was like playing Vice City again, seriously? lol. I never played Vice City again, never felt the need to and for a good readson. Honestly I really cannot understand why so many people liked this game so much. There are so many better games avvailable today and not to mention that BOTW also goes against so many traditional features of Zelda games... fans of that franchise should hate it imo.
Playing anything outside of the Switch's screen is tough.
Nothing on that system is worth $70
Vice City is actually good. It has a relatively dense, intimate, interesting map.
San Andreas's map, on the other hand, is garbage. It's patient zero of the Ubisoft open world disease, where every game needed a sprawling bland map for the sake of having one.
Incorrect in every possible way.
Son, just cause you don't like something doesn't mean anyone else agrees with you.
Zelda fans loved and approved of Breath of the Wild. And the sequel is shaping up to be even better.