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which makes you wonder why didn't code the best the first time if they could do it.
Because with computers, at the end of the day, it is all pretty much just a very long series of math equations and logic gates (though that can be somewhat hidden by the tools being used in development - i.e. a program that, for example, is used for character modeling is actually just writing the necessary math/logic that is behind those designs/displays when they appear on your monitor and as they respond to your inputs as you play the game).
Now imagine looking at a seemingly endless number of pages of mathematical formulas and logic states written by multiple people using multiple different programs to write these (not to mention any parts of the coding written by hand) and picking out what isn't quite what it needs to be for the game to function as intended.
People themselves are going to make mistakes and the programs used to write the mathematics might also encounter unforeseen conflicts with each-other's mathematics. Understandably you can have bugs that can be an 'oops my bad' or a 'hey why isn't that working how I coded it to work' situation (and this is before, with pc gaming, you get into the issues that can be caused by the numerous different pieces of hardware/software that the consumer is utilizing).
I put Cyberpunk 2077 under my pillow, and it was still broken the next day, so I know you're lying!! 😭
and fixed it.