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翻訳の問題を報告
Game devs could do most things much more realistically than they're typically done, but it's a question of whether it's worth sacrificing computational overhead, frame rate, and the additional development time required to implement them.
Especially as long as decisions are made primarily by publicly-traded publishers, who want the most profitable game most cheaply, we're not going to see anyone pushing for this sort of advancement. Even if/when it is realistically in reach without losing quality elsewhere.
My answer is that it'll be possible in the future, but nobody's gonna do that.
It should also be considered that it wasn't too long ago that technology like ray tracing would have been considered implausible, so there's also that to consider.
I can think of two games with really good water going back as far as the PS3: Uncharted 1 and Ass Creed IV.
lol me, I didn't read.
Seems like the kind of thing that wouldn't be worth it. I mean, most of the time you're not going to be taking the bucket away from the water, and if you do, for example, break a dam, you can treat that as a special event and get specific with it.
As opposed to calculating, say, a hundred million points every frame.
Also Timberborn has them, but it has to because all of your power depends on it.
https://www.youtube.com/watch?v=Ztqq3d1hvdA
https://www.youtube.com/watch?v=O-52enqUSNw
https://www.youtube.com/watch?v=1R5WFZk86kE