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The Wok Dec 10, 2022 @ 7:09am
Do you think we will ever get realistic water physics in games?
I never seen real water physics in a game. For example: if there is water in a bucket and you take off the bucket the water is not gonna move, there is no fluid physics
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AD Dec 10, 2022 @ 7:14am 
Considering the computational power required to create actually realistic fluid physics I don't think games will ever even try to be actually realistic. But they might be able to get close enough that people won't tell the difference unless they start to look really close.
shoopy Dec 10, 2022 @ 7:47am 
No need to spend huge resources on things that won't be used 99% of the time.
Hmmm, eventually I guess. We've known how to fake it pretty convincingly since like, 2007.
Nah, it's not worth the resources compared to parts of the game world that the player will interact with more often.

Game devs could do most things much more realistically than they're typically done, but it's a question of whether it's worth sacrificing computational overhead, frame rate, and the additional development time required to implement them.

Especially as long as decisions are made primarily by publicly-traded publishers, who want the most profitable game most cheaply, we're not going to see anyone pushing for this sort of advancement. Even if/when it is realistically in reach without losing quality elsewhere.
Spirit Dec 10, 2022 @ 7:57am 
it would be too much work and take too much pc power. better just make it realistic enough
Shiro♌ Dec 10, 2022 @ 8:01am 
Most wouldn't even care or be able to tell the difference.. So, it'd be a waste of resources.
My answer is that it'll be possible in the future, but nobody's gonna do that.
Tonepoet Dec 10, 2022 @ 8:20am 
Ever means at any point in the future, which spans a long enough time that I think the answer has to be yes, even if we never live to see it. It'll probably start in some heavily water based game similar to Subnautica, Aquaria, Soma or maybe even Mario Sunshine which requires realistic fluid physics to achieve some desired effect, and eventually it'll be optimized and trivialized to the point where it'll become a standard inclusion in games at some point, especially as computers become more powerful.

It should also be considered that it wasn't too long ago that technology like ray tracing would have been considered implausible, so there's also that to consider.
Z i o ⚡ Dec 10, 2022 @ 8:36am 
Wind physics could be useful in racing or flying simulators if they don't already have some.
Devsman Dec 10, 2022 @ 9:02am 
I don't think we'll ever have photorealistic anything, but there have been pretty impressive water effects for quite some time.

I can think of two games with really good water going back as far as the PS3: Uncharted 1 and Ass Creed IV.

lol me, I didn't read.

Seems like the kind of thing that wouldn't be worth it. I mean, most of the time you're not going to be taking the bucket away from the water, and if you do, for example, break a dam, you can treat that as a special event and get specific with it.

As opposed to calculating, say, a hundred million points every frame.
Last edited by Devsman; Dec 10, 2022 @ 9:06am
76561198356019466 Dec 10, 2022 @ 9:05am 
I always thought Tomb Raider had pretty good water physics.
Also Timberborn has them, but it has to because all of your power depends on it.
Thermal Lance Dec 10, 2022 @ 9:32am 
This is a work in progress still as far as I am aware. But, as far as voxel engine goes, this blew my mind.

https://www.youtube.com/watch?v=1R5WFZk86kE
L1qu1dator Dec 10, 2022 @ 9:54am 
Realistic water would be a raytracing of its time, but I doubt we'll get that far.
Candyy Dec 10, 2022 @ 10:08am 
Is it rly rly rly important to achieve such type of realism in games?
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Date Posted: Dec 10, 2022 @ 7:09am
Posts: 45