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Ein Übersetzungsproblem melden
I paid $70 for Strider for the Sega Genesis 30 years ago. Games are cheaper than they have ever been. Paid $55 for 2600 Defender 40 years ago.
That being said...never pay full price.
Games in 1990 also had far less content, I mean think about what you paid for Contra and how many hours you got. I have no problem with microtransactions. If I enjoy the game it gives me the potential for more content. Sure some games do it more scummy then others, but I just don't buy those.
Although a game with all its DLC today is still far cheaper then many games in 1990....
Mortal Kombat 1 - 7 base chars
Mortal Kombat 11 - 25 base chars without needing to buy DLC
So you get almost 4x the amount of chars for less of a price then you paid for the original when adjusted for inflation
Here's a random old game from the early nineties
https://howlongtobeat.com/game/8212 (Secret of Mana 1993 - Completionist 34.5 hours)
You didn't buy the games there, so, uh, early free to play?
How many of them are palette swaps?
I mean if you want to cherry pick games - here are some of the highest rated games for their era for instance
https://howlongtobeat.com/game/1911 Contra - Completionist 1½ Hours
https://howlongtobeat.com/game/9659 - Teenage Mutant Ninja Turtles: Turtles in Time
Completionist 2 Hours
https://howlongtobeat.com/game/9373 - Super Mario Bros. 3 - Completionist 6 Hours
https://howlongtobeat.com/game/9035 - Star Fox - Completionist 3½ Hours
All of which cost over the equivalent of $100 at launch for instance....
Sure some games were longer, plenty of games were far shorter. How many games do you pay $100+ for that you beat the entire game in an hour and half doing everything these days?
Is there really a difference . An MTX is an MTX. and paying per lives, or heck for in game powerups and items. Yes there were some arcade games where buying stuff from in game shops required you to feed tokens into the machine :P.
On a basic level. Lots. but moveset wise... none. and thats the sticking point especially ina fighting game. Just like how only noobs think All SHotos are the same in Street FIghter. That was only true for Street FIghter 1 and has never been a thing since. Different moves, different priorities, different speed, damage, recovery, chip damage.
I just wait for the price to drop. Not like there are any shortage of games...
https://en.wikipedia.org/wiki/Fear_of_missing_out
I mean its not to hard to find salese even at launch. Like I got new Star Ocean for 27% off at launch. I'm paying full price for Crisis Core on Switch, but i really like the steel book that it comes with and its already a fair price
Same, plus you often get to buy a complete edition including all DLC
Have Crisis Core for PS5 pre-ordered but I'll prob get that and FF7 Remake on Steam at some point in the future during a sale. Got Remake for free with PS+ so buying it on PC feels right, just not at full price
Yeah wwho would have thought that gamers aren't part of some hivemind. that we are a heterogenous grouoping from all walks of life.
I mean the thing about 79, 69, and dlcs is that...I don't have to buy them.
I don't buy dlc unless the base game is damned good. And I don't buy games for more than $10. Soooo yeah. Not really an issue if devs want to up their launch prices. Thats a problem for people who buy on launch day to deal with.