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번역 관련 문제 보고
Because Musk is looking to open new revenue markets. As said. You basically have to start change from the bottom. Take it from the business side. Is there ever a good reason to voluntarily make less money?
And before you answer that, ask yourself, when was the last time you went to your boss and asked for a lower salary/wage.
If inflation is calculated, $60 is considered a good deal.
You didn't pay $60 but your $49.99 back then weren't the same as nowadays $49.99
A game on the 80s could cost me here around 60€ those 60€ could buy you way more than the 60€ I carry right now on my wallet.
CDs & DVDs will make games cheaper because no more cartridges with electronics.
DD will make games cheaper because no more CDs or DVDs to print and distribute (those who would make gaming cheaper over cartridges)
At the end of the day all of that was just marginal cost changes. Games did become cheaper, but they also become way more complex, abundant and competitive, which also made them more expensive to make. What studios saved for one side, they had to spend it on the other. Gaming business is orders of magnitude more complex than back on the 80s.
And you failed to answer the question. Why make less money? Why should you charge $30 when your nearest competitor is charging $50 for what amounts to the same thing? You could easily charge $45 and still be cheaper.
Or to flip the question, when was the last time you requested to be paid less than your co-workers? It's not Greed. It's business.
And yet we have no shortage of standout games. It's like your reasoning and the real world have no relation to each other. Doesn't it. As said. The system is that way simply because that's what has evolved from the market,.
1) Markets are not necessarily rational. The Dutch tulip market in the 18th century, the dot com boom and bust. Things can get grossly over valued before they then crash.
2) Experience. If people pay out a lot of money and have a bad experience they are less likely to pay out so much in future.
3) Competing economic interests. Many companies act in the short term financial interests of their executives rather than the long term goals of the company.
Maybe the market will support the $60 AAA PC game. E.A. must be selling some games. What may be severely damaging to the industry as a whole as well as individual publishers is a perception that significant price increases are being accompanied by deteriorating quality standards as even $60 AAA games have material withheld as DLC.
What about the $75 game ? The $100 dollar game ? Inconceivable ? Wrong. All the parts of Sims 3 and Sims 4 come in at far more than $100.
You're then getting to multiples of ten times the cost or more of a book, C.D. or film.
I think the best of the best would be able to bring in some customers at that pay point. But it's a dangerous gamble. Any perception that the game is flawed will bring that price point crashing down.
Evole came in at less the $60 (for the base game) at launch did it not ?
S.x.
Actually the markets do behave rationally. Tulips were a fad that everyone tried to cash in on. IT's perfectly rational. You hear about a fguy who made mega bucks doing X you're going to try doing X too.
True
3. This is however mitigated by the fact that the execurtives usually plan to have a long term tenure at the company. So in suiting their short term interests they generally wind up securing the company's long term interest. Business works in funny ways.
Significant price increase? that is funny since what we're looking at is a price decrease if nothing else. COnsider what a brand new PS1 game cost back in the game. $30 - $50 and look at the games. Now consider what a $30 game looks like now and you get that for the same relative amouint you are getting considerably more content. Or to put it another waty Doom3 was $60 at launch So is the new Doom. Are the games equal? Of course not. Doom is waaay better in just about every way and yet it costs no more than Doom3.
And so the price point lowers overtime. The system works both ways . Better to overprice your game than underprice it. You can get away with lowering the price overtime but you will be crucified if you dare raise the price so much as a dollar.
Until then I will finish playing the games I alreaady own and buy old AAA games at the sales.
And that was back in the 1990s, so it doesn't even account for inflation.
As much as people love to make the argument that "just because there is no shipping and whatsnot cost with DD it should be automatically oh so cheaper"
Sadly developing and licensing is still a bucketload of money.
Want triple A titles? Because those wont be sold under 50-60 bucks right after release and the state of mobile gaming should be a good example as to why the race to the bottom ultimately ends up hurting both devs and customers.
As the old adagio says: be careful what you wish for.