SCP Containment Breach Textures Flickering
This is my second time posting a bug for scp but there is legit no fourms that still have people that will respond.But my issue is that in scp containment breach 1.2.4 I have issues trying to run the game.I have textures flickering I have tried updateing my display drivers,reseting my pc,re installing the game,runing the game in windowed mode,and changeing resolution these are my system specs

O.S- Windows 10 64bit
RAM- 12GB
GPU- Intel (R) HD Graphics 4600
CPU- Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (I have 8 in my system)
Also not sure if it's important but i have DirectX12

If anyone has ideas please try to help.
< >
Zobrazuje se 15 z 5 komentářů
Rysee původně napsal:
The reason texture flickers occur is because of how Blitz3D is a very outdated engine and it does not work well with Windows 10 and 8.1, it is not optimized on these OS's since DirectPlay is disabled by default (a legacy component (deprecated))

Windows 7 and below will have no problem rendering this game, even on both my Intel HD Graphics 5500 and Nvidia GeForce 840M have the same issue on Windows 10, though the Intel one took longer for it to happen.

The only thing that Regalis can do is to try to port the games code, textures, models, rooms, everything to a newer engine, but the issue is that it will take a very long time to achieve.
♥♥♥♥♥♥♥♥♥ how far back did you go to find this I fixed it now but ♥♥♥♥♥♥♥♥
Rysee původně napsal:
The reason texture flickers occur is because of how Blitz3D is a very outdated engine and it does not work well with Windows 10 and 8.1, it is not optimized on these OS's since DirectPlay is disabled by default (a legacy component (deprecated))

Windows 7 and below will have no problem rendering this game, even on both my Intel HD Graphics 5500 and Nvidia GeForce 840M have the same issue on Windows 10, though the Intel one took longer for it to happen.

The only thing that Regalis can do is to try to port the games code, textures, models, rooms, everything to a newer engine, but the issue is that it will take a very long time to achieve.
Won't running the game in Windows 7 or 8 backwards compatibilty solve the issue?
NR500r původně napsal:
Rysee původně napsal:
The reason texture flickers occur is because of how Blitz3D is a very outdated engine and it does not work well with Windows 10 and 8.1, it is not optimized on these OS's since DirectPlay is disabled by default (a legacy component (deprecated))

Windows 7 and below will have no problem rendering this game, even on both my Intel HD Graphics 5500 and Nvidia GeForce 840M have the same issue on Windows 10, though the Intel one took longer for it to happen.

The only thing that Regalis can do is to try to port the games code, textures, models, rooms, everything to a newer engine, but the issue is that it will take a very long time to achieve.
Won't running the game in Windows 7 or 8 backwards compatibilty solve the issue?
HOW ARE ALL OF YOU PEOPLE FINDING THIS POST FROM A YEAR AGO
Cinder původně napsal:
NR500r původně napsal:
Won't running the game in Windows 7 or 8 backwards compatibilty solve the issue?
HOW ARE ALL OF YOU PEOPLE FINDING THIS POST FROM A YEAR AGO

Powerful necromancy. Not everyone abides by Archmage Traven's edict.
Cinder 14. zář. 2017 v 18.11 
BloodyWolfyy původně napsal:
Cinder původně napsal:
♥♥♥♥♥♥♥♥♥ how far back did you go to find this I fixed it now but ♥♥♥♥♥♥♥♥

I got these flickers and wanted to see if there were any solutions to this, I found this discussion and decided to speak

But how did you fix it?
got a new gpu I had integrated graphics but after I got my 1080 they seemed to stop
Naposledy upravil Cinder; 14. zář. 2017 v 18.11
< >
Zobrazuje se 15 z 5 komentářů
Na stránku: 1530 50

Datum zveřejnění: 29. čvn. 2016 v 22.46
Počet příspěvků: 5