Всички дискусии > Steam форум > Off Topic > Подробности за темата
Zelda BOTW is insanely, unfairly, outrageously, criminally overrated and overpriced.
In all honesty, it's just generic lame press-x-to-win slasher that gets boring in a matter of 30-60 min of gameplay. There is nothing special about this game, neither unique, nor fun. You just waving swords and spin like some dummie and even more dumber enemies bait to you and die of it.

No interesting ranged combat, no interesting nor fun to use magic combat system with no real diverse real-time ranged magic spells\skills, awful flat and empty environment, almost entirely lacking any kind of platforming, no first person mode, boring characters and repeative gameplay. I had much more fun playing the early 2000's R&C series with FAR more deep and advanced gameplay with lots of features that were fun, and even graphics somehow seem more superior.

And worst of all, you're forced to buy an crappy console device that won't find any other use besides that. At this point it's just feels like forced meme\advertisement as a strategy to sell their crappy consoles in a hope that nintendo become relevant again. I'd rather just play Skyrim\Oblivion\Morrowind which might be old, but far superiour and advanced adventure first person game with far, far more interesting magic system and overall combat. Hell, a fan made free games like Guncaster that work on my 20$ crappy chinese phone is far, FAR more fun than this overhyped garbage.
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Показване на 31-45 от 88 коментара
Първоначално публикувано от s w e k:
Първоначално публикувано от BOTOX:
-snip-


Първоначално публикувано от BOTOX:
Good combat and skyrim should never be in the same sentence


Първоначално публикувано от BOTOX:
Complaining abt combat, but then proceed to complimenting skyrims combat :steamfacepalm:

What an oxymoron
Do you have an argument?

Because even if you progress to the max lvl, the combat stays the same lije when your char is still at lvl 1.

No localized damage, every hit has no impact. Theres zero strategy on combat, you just need to left click your mouse gazzilion times until the bullet spongy enemy die.

Enemies detection are just awful. You can kill their teammates right beside them, and they wont even react

Lets go with magic. Magic doesnt scale with your lvl. Enemies dont even react to any of your magic.

That stupid guy complain abt magic channeling, but he also forget that every high magic in skyrim also require channeling.

Dont turn your head away from bad game design, just because you can use mods as an excuse
Последно редактиран от Tiberius; 16 май 2019 в 9:50
Първоначално публикувано от Cross:
Първоначално публикувано от Pr.Jitterskull - best bug fixer:



And water is wet.
And you're annoying me.

life is pain, deal with it.



Първоначално публикувано от BOTOX:
Първоначално публикувано от Pr.Jitterskull - best bug fixer:

This is basic formula, almost all of the games have that, at least with open world. Hell, a stalker is far better at finding secrets and mystery solving.



Already better than that zelda game, at least this one has first person real-time bow combat that you have to aim with sight. Besides, showing a person glitch out the map avareness of monsters is barely an argument, often it's fixed with mods and many other games have their own exploits\glitches.



Spammy is barely even argument. The fact that you can "spam" spells is a pros thing than cons, considering that if you won't level up your mana properly, you will out of mana quick.




So how exactly it's "better"??? No accurate sight aiming in fp, worhtless non-sense dances untill cast as some kind of form "charging", the magic casts on it's own as you have no practical control over it. It's literally the main reason why I can't stand third person "adventures".

If I had to pick a third person game with proper combat system, I'd at least pick Two Worlds, although Skyrim is virtually the only one video game with first person and open world that have THIS smooth magic combat system that I've ever seen, at least you have to aim these, and no silly dances before casting. If you want all this kind of overpowered stuff like meteor storm, tornado and whatnot, there are always mods.

Nothing ever beats the awesomeness of Lightning Storm. Not exactly the "skyrim", but still:
https://www.youtube.com/watch?v=mhHG3698p1A

...and yet that is 2007 lol.



Seriously dude?? I found it to be one of the most meaningless, filler-like feature that barely even makes sense and definitelly not fun as it's mostly here to take your time. This is basically primary reason why I said "almost entirely lacking any kind of platforming", if you even call it a platforming.

The climbing in this game is about as important, and fun, as the climbing in Hunt Down The Freeman. I doubt many people praise HDTF for such a filler feature. Although it's a dirty move consindering HDTF isn't liked by many, either.



Like I said, he probably doesn't even know what this word means so I don't care lol.



And water is wet.


Imagine.. if every developer tries to defend their ♥♥♥♥♥♥ games.. by saying, "it can be fixed..with mods" :steamfacepalm:

There is nothing to fix because it works perfect the way is it. You don't fix what is not broken, you're the only who is complaining that you don't like it the way it's MEANT to be, which is why the devs are actually being nice and allow the modding to begin with.

Първоначално публикувано от BOTOX:
Magic in skyrim doesnt even scale with your lvl. Enemies dont even react to magic after being burned 2mins with fire magic.

That's lie, the magic actually corresponds to the level tree you're leveling it for. And if you're still not happy, there were mods that also increase magic damage every time you increase your mana pool.

Idk what you mean by "dont even react to magic", because every single creature I've been damaging with magic gets pretty agitated. If you're trying to say that they aren't fall on group, rolling in agony and scream while burning, I guess that was made for balance purposes. Although you can always use the more powerful magic as you level up that might drain your mana fast but do the job done via damage like the concentration walls spells. Then again, mods are still there if you're not happy.

Първоначално публикувано от BOTOX:
If being able to aim is the definition of smooth gameplay, fck me then
N64 goldeneye must have been the bestest game ever made

It's actually nice that when you're shooting, you're hiting the target exactly where you were aiming; and aiming is actually pretty corresponding and smooth. It's also feels great when you're playing the game, rather than game plays for itself and aims for you. I don't know why you're having problem with that.
Първоначално публикувано от Pr.Jitterskull - best bug fixer:
Първоначално публикувано от Cross:
And you're annoying me.

life is pain, deal with it.



Първоначално публикувано от BOTOX:


Imagine.. if every developer tries to defend their ♥♥♥♥♥♥ games.. by saying, "it can be fixed..with mods" :steamfacepalm:

There is nothing to fix because it works perfect the way is it. You don't fix what is not broken, you're the only who is complaining that you don't like it the way it's MEANT to be, which is why the devs are actually being nice and allow the modding to begin with.

Първоначално публикувано от BOTOX:
Magic in skyrim doesnt even scale with your lvl. Enemies dont even react to magic after being burned 2mins with fire magic.

That's lie, the magic actually corresponds to the level tree you're leveling it for. And if you're still not happy, there were mods that also increase magic damage every time you increase your mana pool.

Idk what you mean by "dont even react to magic", because every single creature I've been damaging with magic gets pretty agitated. If you're trying to say that they aren't fall on group, rolling in agony and scream while burning, I guess that was made for balance purposes. Although you can always use the more powerful magic as you level up that might drain your mana fast but do the job done via damage like the concentration walls spells. Then again, mods are still there if you're not happy.

Първоначално публикувано от BOTOX:
If being able to aim is the definition of smooth gameplay, fck me then
N64 goldeneye must have been the bestest game ever made

It's actually nice that when you're shooting, you're hiting the target exactly where you were aiming; and aiming is actually pretty corresponding and smooth. It's also feels great when you're playing the game, rather than game plays for itself and aims for you. I don't know why you're having problem with that.


Iv shown a couple videos in this thread that dismiss most of your argument.


Since this thread was abt botw, im just gon bring this video

https://youtu.be/AlH7wIhS0WU

And let others judge themselves.

The combat of botw is not perfect, but if you bring the worst offender as a good example, your argument goes out the window for me
Първоначално публикувано от Pr.Jitterskull - best bug fixer:
Първоначално публикувано от Cross:
And you're annoying me.

life is pain, deal with it.
Maybe you should learn some manners instead of being so damn rude towards a simple thing I said.
Първоначално публикувано от BOTOX:
Първоначално публикувано от Pr.Jitterskull - best bug fixer:

life is pain, deal with it.





There is nothing to fix because it works perfect the way is it. You don't fix what is not broken, you're the only who is complaining that you don't like it the way it's MEANT to be, which is why the devs are actually being nice and allow the modding to begin with.



That's lie, the magic actually corresponds to the level tree you're leveling it for. And if you're still not happy, there were mods that also increase magic damage every time you increase your mana pool.

Idk what you mean by "dont even react to magic", because every single creature I've been damaging with magic gets pretty agitated. If you're trying to say that they aren't fall on group, rolling in agony and scream while burning, I guess that was made for balance purposes. Although you can always use the more powerful magic as you level up that might drain your mana fast but do the job done via damage like the concentration walls spells. Then again, mods are still there if you're not happy.



It's actually nice that when you're shooting, you're hiting the target exactly where you were aiming; and aiming is actually pretty corresponding and smooth. It's also feels great when you're playing the game, rather than game plays for itself and aims for you. I don't know why you're having problem with that.


Iv shown a couple videos in this thread that dismiss most of your argument.


Since this thread was abt botw, im just gon bring this video

https://youtu.be/AlH7wIhS0WU

And let others judge themselves.

The combat of botw is not perfect, but if you bring the worst offender as a good example, your argument goes out the window for me

Weapons in BOTW get broken so fast, so often and without a way to fix them in most cases that no matter how much worse the combat system in Skyrim is, it is still more enjoyable anyway.
In BOTW I kept using bombs (since they are unlimited) and avoided using weapons because I felt too frustrated everytime they broke.
In Skyrim combat is not as smooth and feels rather stiff I agree but at least I feel free to actually fight without worrying so much.
In Oblivion weapons got broken too but you could fix them anytime using hammers and they lasted much longer anyway.
That feature in BOTW makes the combat in the game a pain in the ass. It could have the best combat system ever, I would still hate it.
Първоначално публикувано от Pr.Jitterskull - best bug fixer:
And worst of all, you're forced to buy an crappy console device that won't find any other use besides that.
Wrong.
I understand why people say this and yes I never bought any of the DLCs because I never felt it worth it. Id say its a really good game though but Im a huge Zelda ♥♥♥ and just the fact that its a Zelda game makes me emotional. its only the 4rth best in the series tbh behind Majora's mask, Link to the past, and the Wind waker.
Първоначално публикувано от Cross:
Първоначално публикувано от Pr.Jitterskull - best bug fixer:

life is pain, deal with it.
Maybe you should learn some manners instead of being so damn rude towards a simple thing I said.
hes only reacting to your passive aggressive “that’s YOUR opinion, man” statement
I'm sorry, but calling the combat in BOTW bad while praising the combat in Skyrim makes this reek of bait to me. Skyrim has some of the worst combat I've ever experienced in a game. Every weapon feels identical, the AI is always too moronic to pose a challenge, the magic is bland, and the leveling is boring. At least Oblivion relied far more on your characters skills, and the ability to cast magic without removing your weapon or shield made for some great combo action, especially with the added abilities such as rolls and unarmed combat. Skyrims combat almost feels like something that you'd get from a pre-made Unity Engine package. And no, difficulty doesn't change that, difficulty just makes enemies meat shields. The game is the least difficult RPG I've ever played, I've killed Alduin in master difficulty with my bare hands ffs.
Последно редактиран от Polverrati; 16 май 2019 в 12:01
Botw was massively over rated. Was first game I got on switch and still not finished it. Loved the originals but couldn’t get into this one
Първоначално публикувано от BOTOX:
Complaining abt combat, but then proceed to complimenting skyrims combat :steamfacepalm:

What an oxymoron
Agreed, Skyrim combat is pure garbage. You swing your weapon back and forth in front of you like a limp noodle, can't parry or riposte, and can't dodge attacks. The magic system is even worse: bland and borderline unusable at higher difficulties, it doesn't scale at all.

When I think of good combat I immediately think of the Dark Souls series or The Witcher 3. Both were actually fairly enjoyable and they both had great mechanics, or at least I think so. But when people mention "Skyrim combat" and "good" in the same sentence, I can't help but chuckle.
Последно редактиран от 𝓡𝓮𝓽𝓻𝓸𝓒𝓪𝓽; 16 май 2019 в 13:23
Първоначално публикувано от Pr.Jitterskull - best bug fixer:
In all honesty, it's just generic lame press-x-to-win slasher that gets boring in a matter of 30-60 min of gameplay. There is nothing special about this game, neither unique, nor fun. You just waving swords and spin like some dummie and even more dumber enemies bait to you and die of it.

No interesting ranged combat, no interesting nor fun to use magic combat system with no real diverse real-time ranged magic spells\skills, awful flat and empty environment, almost entirely lacking any kind of platforming, no first person mode, boring characters and repeative gameplay. I had much more fun playing the early 2000's R&C series with FAR more deep and advanced gameplay with lots of features that were fun, and even graphics somehow seem more superior.

And worst of all, you're forced to buy an crappy console device that won't find any other use besides that. At this point it's just feels like forced meme\advertisement as a strategy to sell their crappy consoles in a hope that nintendo become relevant again. I'd rather just play Skyrim\Oblivion\Morrowind which might be old, but far superiour and advanced adventure first person game with far, far more interesting magic system and overall combat. Hell, a fan made free games like Guncaster that work on my 20$ crappy chinese phone is far, FAR more fun than this overhyped garbage.
Nice flamewar bait
Първоначално публикувано от BOTOX:
Първоначално публикувано от Pr.Jitterskull - best bug fixer:

life is pain, deal with it.





There is nothing to fix because it works perfect the way is it. You don't fix what is not broken, you're the only who is complaining that you don't like it the way it's MEANT to be, which is why the devs are actually being nice and allow the modding to begin with.



That's lie, the magic actually corresponds to the level tree you're leveling it for. And if you're still not happy, there were mods that also increase magic damage every time you increase your mana pool.

Idk what you mean by "dont even react to magic", because every single creature I've been damaging with magic gets pretty agitated. If you're trying to say that they aren't fall on group, rolling in agony and scream while burning, I guess that was made for balance purposes. Although you can always use the more powerful magic as you level up that might drain your mana fast but do the job done via damage like the concentration walls spells. Then again, mods are still there if you're not happy.



It's actually nice that when you're shooting, you're hiting the target exactly where you were aiming; and aiming is actually pretty corresponding and smooth. It's also feels great when you're playing the game, rather than game plays for itself and aims for you. I don't know why you're having problem with that.


Iv shown a couple videos in this thread that dismiss most of your argument.


Since this thread was abt botw, im just gon bring this video

https://youtu.be/AlH7wIhS0WU

And let others judge themselves.

The combat of botw is not perfect, but if you bring the worst offender as a good example, your argument goes out the window for me

ROFL, nothing you've said\shown so far has "dismiss" any of my argument.

And I never said that combat in Skyrim is anywhere perfect (mostly because enemies are bullet-sponges, but that is mostly due to difficulty which is to one's preference. On medium difficulty or lower, the enemies fall as intended), but it's still much better than a ♥♥♥♥♥♥♥♥ slasher. In fact, at least Skyrim has ranged magic combat as option.

So far your video(s) prove my point, by the way.

Първоначално публикувано от ∴ Snake ∴:
Първоначално публикувано от Pr.Jitterskull - best bug fixer:
And worst of all, you're forced to buy an crappy console device that won't find any other use besides that.
Wrong.

You're techincally right, but it's quite overpriced paperweight IMHO.

Първоначално публикувано от Cross:
Първоначално публикувано от Pr.Jitterskull - best bug fixer:

life is pain, deal with it.
Maybe you should learn some manners instead of being so damn rude towards a simple thing I said.

You're literally just said that I'm annoying you, and now you're telling me to "learn some manners instead of being so damn rude"?? Don't you feel some hypocricy here perhaps?



Първоначално публикувано от Corthmic:
I'm sorry, but calling the combat in BOTW bad while praising the combat in Skyrim makes this reek of bait to me. Skyrim has some of the worst combat I've ever experienced in a game. Every weapon feels identical, the AI is always too moronic to pose a challenge, the magic is bland, and the leveling is boring. At least Oblivion relied far more on your characters skills, and the ability to cast magic without removing your weapon or shield made for some great combo action, especially with the added abilities such as rolls and unarmed combat. Skyrims combat almost feels like something that you'd get from a pre-made Unity Engine package. And no, difficulty doesn't change that, difficulty just makes enemies meat shields. The game is the least difficult RPG I've ever played, I've killed Alduin in master difficulty with my bare hands ffs.

Thanks for your input but I'm being objective here. While we can argue that the combat system in not perfect in Skyrim, as I've said that enemies feel like a insane bullet sponge things that immune to any type of effect, at least Skyrim have a free-time first person magic combat system that corresponds to your input. I've never had reason to focus on the Skyrim solely, I was more refering that you'd still have more fun to play any of the old TES games than BOTW, but the angry dude was fixated on Skyrim so I was discussed it. The Morrowind had a lot more greater things in comparison, like spell craft and more diverse spell choice like high jump and levitation, but Skyrim provide the Magic system like no other TES where you could actually vield it as weapon, and use it in real time with very smooth control and solid responsiveness to a point it actually FELT like it's you who cast the magic, not the game doing it for you while you doing some stupid time-wasting dances.

IMHO the Oblivion had the worst combat and magic system of series; and the fact that you could use magic while holding weapon was one of the primary reasons, because at the same time you couldn't make the MAGIC as your the only true weapon and use it as primary weapon rather than support feature. At least various mods fixed it. But as for Skyrim, the non-human enemies that could actually dodge and shoot ranged combat actually provide some challenge. The difficulty increases damage and hp of monsters, but since melee and armor is kinda overpowered, and once you craft super armor, it's possible to just W+M1 with some large dildo\sword, and I do not deny that. Still better than BOTW, though. TL:DR; It's more like "it's bad in Skyrim, but at least it's not as bad as in BOTW". It's hard to have challenge in any of RPG if you can grind the most OP stuff, or learn basic tricks to avoid being hit.

Skyrim so far is the only game (at least that I know) with first open open world that has real-time Magic combat, but it's rather sad that there hardly any other game with features like that.
Първоначално публикувано от Pr.Jitterskull - best bug fixer:
Първоначално публикувано от BOTOX:


Iv shown a couple videos in this thread that dismiss most of your argument.


Since this thread was abt botw, im just gon bring this video

https://youtu.be/AlH7wIhS0WU

And let others judge themselves.

The combat of botw is not perfect, but if you bring the worst offender as a good example, your argument goes out the window for me

ROFL, nothing you've said\shown so far has "dismiss" any of my argument.

And I never said that combat in Skyrim is anywhere perfect (mostly because enemies are bullet-sponges, but that is mostly due to difficulty which is to one's preference. On medium difficulty or lower, the enemies fall as intended), but it's still much better than a ♥♥♥♥♥♥♥♥ slasher. In fact, at least Skyrim has ranged magic combat as option.

So far your video(s) prove my point, by the way.

Първоначално публикувано от ∴ Snake ∴:
Wrong.

You're techincally right, but it's quite overpriced paperweight IMHO.

Първоначално публикувано от Cross:
Maybe you should learn some manners instead of being so damn rude towards a simple thing I said.

You're literally just said that I'm annoying you, and now you're telling me to "learn some manners instead of being so damn rude"?? Don't you feel some hypocricy here perhaps?



Първоначално публикувано от Corthmic:
I'm sorry, but calling the combat in BOTW bad while praising the combat in Skyrim makes this reek of bait to me. Skyrim has some of the worst combat I've ever experienced in a game. Every weapon feels identical, the AI is always too moronic to pose a challenge, the magic is bland, and the leveling is boring. At least Oblivion relied far more on your characters skills, and the ability to cast magic without removing your weapon or shield made for some great combo action, especially with the added abilities such as rolls and unarmed combat. Skyrims combat almost feels like something that you'd get from a pre-made Unity Engine package. And no, difficulty doesn't change that, difficulty just makes enemies meat shields. The game is the least difficult RPG I've ever played, I've killed Alduin in master difficulty with my bare hands ffs.

Thanks for your input but I'm being objective here. While we can argue that the combat system in not perfect in Skyrim, as I've said that enemies feel like a insane bullet sponge things that immune to any type of effect, at least Skyrim have a free-time first person magic combat system that corresponds to your input. I've never had reason to focus on the Skyrim solely, I was more refering that you'd still have more fun to play any of the old TES games than BOTW, but the angry dude was fixated on Skyrim so I was discussed it. The Morrowind had a lot more greater things in comparison, like spell craft and more diverse spell choice like high jump and levitation, but Skyrim provide the Magic system like no other TES where you could actually vield it as weapon, and use it in real time with very smooth control and solid responsiveness to a point it actually FELT like it's you who cast the magic, not the game doing it for you while you doing some stupid time-wasting dances.

IMHO the Oblivion had the worst combat and magic system of series; and the fact that you could use magic while holding weapon was one of the primary reasons, because at the same time you couldn't make the MAGIC as your the only true weapon and use it as primary weapon rather than support feature. At least various mods fixed it. But as for Skyrim, the non-human enemies that could actually dodge and shoot ranged combat actually provide some challenge. The difficulty increases damage and hp of monsters, but since melee and armor is kinda overpowered, and once you craft super armor, it's possible to just W+M1 with some large dildo\sword, and I do not deny that. Still better than BOTW, though. TL:DR; It's more like "it's bad in Skyrim, but at least it's not as bad as in BOTW". It's hard to have challenge in any of RPG if you can grind the most OP stuff, or learn basic tricks to avoid being hit.

Skyrim so far is the only game (at least that I know) with first open open world that has real-time Magic combat, but it's rather sad that there hardly any other game with features like that.
This is a long post.
Първоначално публикувано от Pr.Jitterskull - best bug fixer:
Първоначално публикувано от BOTOX:


Iv shown a couple videos in this thread that dismiss most of your argument.


Since this thread was abt botw, im just gon bring this video

https://youtu.be/AlH7wIhS0WU

And let others judge themselves.

The combat of botw is not perfect, but if you bring the worst offender as a good example, your argument goes out the window for me

ROFL, nothing you've said\shown so far has "dismiss" any of my argument.

And I never said that combat in Skyrim is anywhere perfect (mostly because enemies are bullet-sponges, but that is mostly due to difficulty which is to one's preference. On medium difficulty or lower, the enemies fall as intended), but it's still much better than a ♥♥♥♥♥♥♥♥ slasher. In fact, at least Skyrim has ranged magic combat as option.

So far your video(s) prove my point, by the way.

Първоначално публикувано от ∴ Snake ∴:
Wrong.

You're techincally right, but it's quite overpriced paperweight IMHO.

Първоначално публикувано от Cross:
Maybe you should learn some manners instead of being so damn rude towards a simple thing I said.

You're literally just said that I'm annoying you, and now you're telling me to "learn some manners instead of being so damn rude"?? Don't you feel some hypocricy here perhaps?



Първоначално публикувано от Corthmic:
I'm sorry, but calling the combat in BOTW bad while praising the combat in Skyrim makes this reek of bait to me. Skyrim has some of the worst combat I've ever experienced in a game. Every weapon feels identical, the AI is always too moronic to pose a challenge, the magic is bland, and the leveling is boring. At least Oblivion relied far more on your characters skills, and the ability to cast magic without removing your weapon or shield made for some great combo action, especially with the added abilities such as rolls and unarmed combat. Skyrims combat almost feels like something that you'd get from a pre-made Unity Engine package. And no, difficulty doesn't change that, difficulty just makes enemies meat shields. The game is the least difficult RPG I've ever played, I've killed Alduin in master difficulty with my bare hands ffs.

Thanks for your input but I'm being objective here. While we can argue that the combat system in not perfect in Skyrim, as I've said that enemies feel like a insane bullet sponge things that immune to any type of effect, at least Skyrim have a free-time first person magic combat system that corresponds to your input. I've never had reason to focus on the Skyrim solely, I was more refering that you'd still have more fun to play any of the old TES games than BOTW, but the angry dude was fixated on Skyrim so I was discussed it. The Morrowind had a lot more greater things in comparison, like spell craft and more diverse spell choice like high jump and levitation, but Skyrim provide the Magic system like no other TES where you could actually vield it as weapon, and use it in real time with very smooth control and solid responsiveness to a point it actually FELT like it's you who cast the magic, not the game doing it for you while you doing some stupid time-wasting dances.

IMHO the Oblivion had the worst combat and magic system of series; and the fact that you could use magic while holding weapon was one of the primary reasons, because at the same time you couldn't make the MAGIC as your the only true weapon and use it as primary weapon rather than support feature. At least various mods fixed it. But as for Skyrim, the non-human enemies that could actually dodge and shoot ranged combat actually provide some challenge. The difficulty increases damage and hp of monsters, but since melee and armor is kinda overpowered, and once you craft super armor, it's possible to just W+M1 with some large dildo\sword, and I do not deny that. Still better than BOTW, though. TL:DR; It's more like "it's bad in Skyrim, but at least it's not as bad as in BOTW". It's hard to have challenge in any of RPG if you can grind the most OP stuff, or learn basic tricks to avoid being hit.

Skyrim so far is the only game (at least that I know) with first open open world that has real-time Magic combat, but it's rather sad that there hardly any other game with features like that.
You're really going all-in with this bait, aren't you?
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Всички дискусии > Steam форум > Off Topic > Подробности за темата
Дата на публикуване: 16 май 2019 в 1:42
Публикации: 88