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But was reffering to like a complete game (e.g. Crysis, Doom etc.)
Battlefield is an Arcade Shooter. It's not realistic, and CoD actually has better Graphics (When it comes to AA and Textures).
To the OP, ArmA and DCS World. ArmA actually uses proper bullet trajectories, and mods can extend it to things like the Coriolis effect.
ArmA has 2 Maps, one around 270m SqKM and one around 30-40Sqkm. Basically, the game is a sandbox, and the missions are built on the maps. You have 2 types of mission, a persistent (never ends, mini missions keep happening etc.) You have the editor to make your own missions or scenarios.
Also, one thing games always mess up (Including Battlefield) is the way damage and accuracy works. If you hip fire in Battlefield or CoD, the bullets somehow bend and twist around. Hip firing is not going to make the bullet less accurate.
DCS World is even truly bigger - 16000-20000sqkm. However, it focuses on Combined Warfare with infranty being abstract. The main idea is of it is that is a Flight Simulator in the Russia-Georgian War of 2008. You learn the game, not just play it. Each plane has 100s of controls and 100 of buttons and knobs. Learning how to start up the plane and configure the weapons can take hours, let alone take off and fly. Best of all, DCS World is free, but the you only get 2 planes. Each plane can cost from 15-45€, however the simulations are pretty 1-1 scale if you've got a joystick.
tl;dr ArmA and DCS World.