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Eludium Aug 2, 2014 @ 11:36pm
Games with bullet trajectory
The only game I know which truly respects the gravity is Battlefield. I know there are also game made-up for that (e.g. Sniper Elite), which are also realistic-made when it comes to wind and distance, but I was wondering if BF is the only complete-war game (infantry, vehicles, huge maps, loads of weapons) with bullet trajectory or there are other ones (doesn't matter if they are old or single-player only).
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Showing 1-15 of 46 comments
Shasow Aug 2, 2014 @ 11:36pm 
You lost me at Battlefield and truly respects...
shreddedbullet Aug 2, 2014 @ 11:39pm 
Bullet Trajectory Simulator 2014 does a good job at making bullet trajectory realistic.
Last edited by shreddedbullet; Aug 2, 2014 @ 11:39pm
Eludium Aug 2, 2014 @ 11:42pm 
Originally posted by (ZuWh) shreddedbullet:
Bullet Trajectory Simulator 2014 does a good job at making bullet trajectory realistic.
It's a simulator, I wasn't expecting less..
But was reffering to like a complete game (e.g. Crysis, Doom etc.)
Eludium Aug 2, 2014 @ 11:43pm 
Originally posted by Shasow:
You lost me at Battlefield and truly respects...
If that doesn't make it a 10/10 game idk what.. and only multiplayer https://www.youtube.com/watch?v=7hK8ULXRxh8
Val Aug 2, 2014 @ 11:43pm 
I think the ARMA series does, but I could be wrong.
shreddedbullet Aug 2, 2014 @ 11:44pm 
Originally posted by Asteo600:
Originally posted by (ZuWh) shreddedbullet:
Bullet Trajectory Simulator 2014 does a good job at making bullet trajectory realistic.
It's a simulator, I wasn't expecting less..
But was reffering to like a complete game (e.g. Crysis, Doom etc.)
I was joking. But anyways, Battlefield and Sniper Elite are the few that I actually know of that do this. Most games still don't really incorperate this, but expect to see it more in the next few years when realism becomes more popular. That is if it does.
Last edited by shreddedbullet; Aug 2, 2014 @ 11:45pm
Eludium Aug 2, 2014 @ 11:45pm 
Originally posted by Valzeras:
I think the ARMA series does, but I could be wrong.
ARMA is quite an amazing game and I would be more than happy to see this implemented :D
Eludium Aug 2, 2014 @ 11:46pm 
Originally posted by (ZuWh) shreddedbullet:
Originally posted by Asteo600:
It's a simulator, I wasn't expecting less..
But was reffering to like a complete game (e.g. Crysis, Doom etc.)
I was joking. But anyways, Battlefield and Sniper Elite are the few that I actually know of that do this. Most games still don't really incorperate this, but expect to see it more in the next few years when realism becomes more popular. That is if it does.
It should.. I mean if all games stay like CoD, then the skill's nowhere. Everyone shoots from 1km away and doesn't need a single neuron in order to do headshot :L
Shasow Aug 2, 2014 @ 11:47pm 
Originally posted by Asteo600:
Originally posted by Shasow:
You lost me at Battlefield and truly respects...
If that doesn't make it a 10/10 game idk what.. and only multiplayer https://www.youtube.com/watch?v=7hK8ULXRxh8
0/10 "buy my guide! buy my guide! buy my guide!"
shreddedbullet Aug 2, 2014 @ 11:48pm 
Originally posted by Asteo600:
Originally posted by (ZuWh) shreddedbullet:
I was joking. But anyways, Battlefield and Sniper Elite are the few that I actually know of that do this. Most games still don't really incorperate this, but expect to see it more in the next few years when realism becomes more popular. That is if it does.
It should.. I mean if all games stay like CoD, then the skill's nowhere. Everyone shoots from 1km away and doesn't need a single neuron in order to do headshot :L
Yeah but CoD is an arcade shooter, and Battlefield is a realism shooter. They are 2 different types of FPS games, and will remain this way. You will always have your Halo/Quake/CoD's, and your ARMA/Battlefield/Sniper Elites. Both genres will just grow and won't really go away in the near future it seems.
Eludium Aug 2, 2014 @ 11:48pm 
Originally posted by Shasow:
Originally posted by Asteo600:
If that doesn't make it a 10/10 game idk what.. and only multiplayer https://www.youtube.com/watch?v=7hK8ULXRxh8
0/10 "buy my guide! buy my guide! buy my guide!"
well not dice's fault this guy is advertising
Shasow Aug 2, 2014 @ 11:49pm 
Originally posted by (ZuWh) shreddedbullet:
Originally posted by Asteo600:
It should.. I mean if all games stay like CoD, then the skill's nowhere. Everyone shoots from 1km away and doesn't need a single neuron in order to do headshot :L
Yeah but CoD is an arcade shooter, and Battlefield is a realism shooter. They are 2 different types of FPS games, and will remain this way. You will always have your Halo/Quake/CoD's, and your ARMA/Battlefield/Sniper Elites. Both genres will just grow and won't really go away in the near future it seems.
Yep. Battlefield is so realistic that bullets go straight through buildings.
Eludium Aug 3, 2014 @ 1:06am 
Originally posted by Shasow:
Originally posted by (ZuWh) shreddedbullet:
Yeah but CoD is an arcade shooter, and Battlefield is a realism shooter. They are 2 different types of FPS games, and will remain this way. You will always have your Halo/Quake/CoD's, and your ARMA/Battlefield/Sniper Elites. Both genres will just grow and won't really go away in the near future it seems.
Yep. Battlefield is so realistic that bullets go straight through buildings.
C4 and RPG are not firing with bullets..
Akkarin Aug 3, 2014 @ 5:09am 
Battlefield is realistic? Best joke I heard today
gleofrocga Aug 3, 2014 @ 9:01am 
Originally posted by (ZuWh) shreddedbullet:
Originally posted by Asteo600:
It should.. I mean if all games stay like CoD, then the skill's nowhere. Everyone shoots from 1km away and doesn't need a single neuron in order to do headshot :L
Yeah but CoD is an arcade shooter, and Battlefield is a realism shooter. They are 2 different types of FPS games, and will remain this way. You will always have your Halo/Quake/CoD's, and your ARMA/Battlefield/Sniper Elites. Both genres will just grow and won't really go away in the near future it seems.

Battlefield is an Arcade Shooter. It's not realistic, and CoD actually has better Graphics (When it comes to AA and Textures).

To the OP, ArmA and DCS World. ArmA actually uses proper bullet trajectories, and mods can extend it to things like the Coriolis effect.

ArmA has 2 Maps, one around 270m SqKM and one around 30-40Sqkm. Basically, the game is a sandbox, and the missions are built on the maps. You have 2 types of mission, a persistent (never ends, mini missions keep happening etc.) You have the editor to make your own missions or scenarios.

Also, one thing games always mess up (Including Battlefield) is the way damage and accuracy works. If you hip fire in Battlefield or CoD, the bullets somehow bend and twist around. Hip firing is not going to make the bullet less accurate.

DCS World is even truly bigger - 16000-20000sqkm. However, it focuses on Combined Warfare with infranty being abstract. The main idea is of it is that is a Flight Simulator in the Russia-Georgian War of 2008. You learn the game, not just play it. Each plane has 100s of controls and 100 of buttons and knobs. Learning how to start up the plane and configure the weapons can take hours, let alone take off and fly. Best of all, DCS World is free, but the you only get 2 planes. Each plane can cost from 15-45€, however the simulations are pretty 1-1 scale if you've got a joystick.

tl;dr ArmA and DCS World.
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Aug 2, 2014 @ 11:36pm
Posts: 46