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Because no company makes a display to which that resolution would be native.
Is there any way I can learn more about drivers, btw? I've always been interested in what exactly what they are. Anything there is about computers, I want to know about it.
And I'll be sure to google that, hehe. :)
Ahh, makes sense! Thanks!
1.6 (16:10) resolutions: 1280×800, 1440×900, 1680×1050, 1920×1200, 2560×1600
1.777... (16:9) resolutions: 1024×576, 1152×648, 1280×720, 1600×900, 1920×1080 (HD), 2560×1440, 3840×2160 (UHD/4K)
I assume it's due to the history of screen development. Most PC screens in the 1990s were 4:3 CRT, which could display any resolution with the same aspect ratio natively (otherwise with black bars), only restricted by resulting sharpness and max. pixel tact. According to Wikipedia, "In 2008 the computer industry started switching to 16:9 as the standard aspect ratio for monitors and laptops." Obviously, computers at the time were already capable of a lot higher resolutions than just 1024x768, which might be the reason that support for 16:9 is only widespread for higher such resolutions.
Btw., a game needn't offer all default resolutions supported by the driver. It might just present a hardcoded list of common resolutions regardless of the driver, or it might have such a list internally and then just present the entries that are also supported by the driver.
Anyway, you can define custom resolutions in most graphics card drivers today. Maybe a game won't pick up on those, but they often pick up (or just re-use) the current desktop resolution, so that might be an angle to try.