安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
You keep trying to make yourself look smart but so far you haven't done that.
When you say you film monitors. Is it the camera that takes 1 million images per second or is it the monitor that updates it's image 1 million times per second.
Because here's the thing. A graphics card need electricity to work and if try to render far more frames it'll need a bit more power to do that. To suddenly go up to 1 million or 133 300 FPS per second you need a massive amount of power to do that.
But it's more likely the graphics card will shut down before getting close to such numbers. On my older graphic card the coils on the graphic card would start to whine when it rendered FPS at 120+ or far higher. I found this out every now and then when I started up a game that didn't have Vsync on.
As for your talk about RAMDAC. That won't matter, the monitor can still only update at it's refresh rate. Doesn't matter how fast your graphic card is or what a little chip can do. It will not be able to change the hardware limitations of your Monitor.
Edit: Roughly 2221 times the refresh rate of a 60 Hz panel where can I buy?
Wayne Enterprises secret lab in South Korea which is underneath Samsung's R&D facility.
133.3kHz is the HORIZONTAL refresh rate - the time taken to process one line.
The 60Hz referred to by the OP and generally limiting factor is the VERTICAL refresh rate.
133.3kHz for a 1600 x 1000 pixel resoluton is 133.3 Hz still not factoring in the actual processing time for the vertical refresh.
The vertical refresh rate, therefore is always less than this value and represents the maximum possible rate at which the ENTIRE DISPLAY area can be updated at that resolution regardless of the input singal.
I have had that whine noise before, but not for a long time, last time was with my Nvidia 8800GT.
It should be a law of development that all games must have some sort of in built frame limiter.
You can get screen tearing whenever there is mismatch between the monitor VERTICAL refresh rate, and the frequency at which the graphics card draws the display image (generally as instructed through buffer swapping once every game frame)
By enabling vertical-synchronicity, the swapping of the bufferss will suspend until there has been a completion of vertical scanline process. This removes tearing, but, unless capable cpu processing speed and GPU clock capability, the overall frame rate of the gameplay may be disrupted.
some will tell you that having 120 fps on a 60 hertz monitor is gonna make games have less Input latency and allow the monitor to always show the most recent frames but I don't know , I don't feel that way.
😲😲😲