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k3stea 2016 年 9 月 15 日 上午 5:23
Is it possible to see 120 fps on a 60hz monitor?
Asked this because I wanna see the jump from 60 fps to 120fps, TBH I've never ever seen anything more than 60 fps in 17 years( thats my age) and I just wanna experience just how big is the difference from 60 to 120 because both of them look identical to me although 30 and 60 just looks worlds apart.
Now then, any luck of seeing 120 fps on 60 hz monitor? Doesn't have to be games, just any method at all, I don't care what's on the screen I just want to see the difference.
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Zefar 2016 年 9 月 15 日 上午 8:58 
引用自 Gordy
引用自 Lemonfed
one website told me this ...

Screen tearing is an effect that occurs on a video source where 2 frames of video are shown together in a single frame causing a torn effect. This is most visible on straight objects like trees where the previous frame will be behind the next frame when the camera moves along the x axis.

https://nerdburglars.net/what-is-screen-tearing/
Exactly,... now what if there are 200 partial frames going to the RAMDAC, etc in just 1/60th or 1/144th of a second?

I film monitors at work at over 1,000,000 updates per second so we can see what they do in slow motion, albeit in only greyscale or a single colour element at a time. ;-)

It does not take a genius to understand this stuff...

You keep trying to make yourself look smart but so far you haven't done that.

When you say you film monitors. Is it the camera that takes 1 million images per second or is it the monitor that updates it's image 1 million times per second.

Because here's the thing. A graphics card need electricity to work and if try to render far more frames it'll need a bit more power to do that. To suddenly go up to 1 million or 133 300 FPS per second you need a massive amount of power to do that.

But it's more likely the graphics card will shut down before getting close to such numbers. On my older graphic card the coils on the graphic card would start to whine when it rendered FPS at 120+ or far higher. I found this out every now and then when I started up a game that didn't have Vsync on.

As for your talk about RAMDAC. That won't matter, the monitor can still only update at it's refresh rate. Doesn't matter how fast your graphic card is or what a little chip can do. It will not be able to change the hardware limitations of your Monitor.
133.3 kHz = 133,300 Hz

Edit: Roughly 2221 times the refresh rate of a 60 Hz panel where can I buy?
最后由 𝕙.𝕓𝕒𝕣𝕜𝕒𝕤 编辑于; 2016 年 9 月 15 日 上午 9:45
Fostin4 2016 年 9 月 15 日 上午 9:52 
引用自 h.barkas
133.3 kHz = 133,300 Hz

Edit: Roughly 2221 times the refresh rate of a 60 Hz panel where can I buy?

Wayne Enterprises secret lab in South Korea which is underneath Samsung's R&D facility.
Profile 2016 年 9 月 15 日 上午 10:30 
引用自 h.barkas
133.3 kHz = 133,300 Hz

Edit: Roughly 2221 times the refresh rate of a 60 Hz panel where can I buy?
No you misunderstand.

133.3kHz is the HORIZONTAL refresh rate - the time taken to process one line.
The 60Hz referred to by the OP and generally limiting factor is the VERTICAL refresh rate.

133.3kHz for a 1600 x 1000 pixel resoluton is 133.3 Hz still not factoring in the actual processing time for the vertical refresh.

The vertical refresh rate, therefore is always less than this value and represents the maximum possible rate at which the ENTIRE DISPLAY area can be updated at that resolution regardless of the input singal.




James Bond 2016 年 9 月 15 日 上午 10:42 
I don't think beign a sparky has anything to do with monitor refresh rates.


引用自 Zefar
引用自 Gordy
Exactly,... now what if there are 200 partial frames going to the RAMDAC, etc in just 1/60th or 1/144th of a second?

I film monitors at work at over 1,000,000 updates per second so we can see what they do in slow motion, albeit in only greyscale or a single colour element at a time. ;-)

It does not take a genius to understand this stuff...

You keep trying to make yourself look smart but so far you haven't done that.

When you say you film monitors. Is it the camera that takes 1 million images per second or is it the monitor that updates it's image 1 million times per second.

Because here's the thing. A graphics card need electricity to work and if try to render far more frames it'll need a bit more power to do that. To suddenly go up to 1 million or 133 300 FPS per second you need a massive amount of power to do that.

But it's more likely the graphics card will shut down before getting close to such numbers. On my older graphic card the coils on the graphic card would start to whine when it rendered FPS at 120+ or far higher. I found this out every now and then when I started up a game that didn't have Vsync on.

As for your talk about RAMDAC. That won't matter, the monitor can still only update at it's refresh rate. Doesn't matter how fast your graphic card is or what a little chip can do. It will not be able to change the hardware limitations of your Monitor.


I have had that whine noise before, but not for a long time, last time was with my Nvidia 8800GT.
It should be a law of development that all games must have some sort of in built frame limiter.
最后由 James Bond 编辑于; 2016 年 9 月 15 日 上午 10:42
Plaid 2016 年 9 月 15 日 上午 10:50 
Nope...
James Bond 2016 年 9 月 15 日 上午 10:58 
I find the more FPS above the frefresh rate the less the tearing is.
k3stea 2016 年 9 月 15 日 上午 11:17 
引用自 James Bond
I find the more FPS above the frefresh rate the less the tearing is.
Eh I don't think so I've got a 60hz monitor and when I run saints row 3 on 70+ fps it was pretty horrible screen tearing.
James Bond 2016 年 9 月 15 日 下午 1:56 
70 isnt enough you need more.
Profile 2016 年 9 月 18 日 上午 4:47 
引用自 k3st
引用自 James Bond
I find the more FPS above the frefresh rate the less the tearing is.
Eh I don't think so I've got a 60hz monitor and when I run saints row 3 on 70+ fps it was pretty horrible screen tearing.

You can get screen tearing whenever there is mismatch between the monitor VERTICAL refresh rate, and the frequency at which the graphics card draws the display image (generally as instructed through buffer swapping once every game frame)

By enabling vertical-synchronicity, the swapping of the bufferss will suspend until there has been a completion of vertical scanline process. This removes tearing, but, unless capable cpu processing speed and GPU clock capability, the overall frame rate of the gameplay may be disrupted.
ReVeNtIoN13 2021 年 8 月 20 日 下午 2:59 
ive got a 60hz monitor , its possible to overclock it to about 77hz by going into (If you have nvidia) the nvidia control panel and creating a custom resolution and from there you can test refresh rates to see how far you can push it , all depends on the monitor of course but my 27inch samsung managed 77hz and works fine , then it appears as a custom "progressive" resolution ,so in a game you will get upto 77fps with v-sync on
🍋 Lemonfed 🍋 2021 年 8 月 20 日 下午 3:05 
I've tried that 75 Hertz customised resolution tweaks and played some quake live at 60 then 75 fps ... can't tell the difference between both.

some will tell you that having 120 fps on a 60 hertz monitor is gonna make games have less Input latency and allow the monitor to always show the most recent frames but I don't know , I don't feel that way.
最后由 🍋 Lemonfed 🍋 编辑于; 2021 年 8 月 20 日 下午 3:29
MikeBob2013 2021 年 8 月 20 日 下午 3:07 
Holy 2016 Thread Necro, Batman!

😲😲😲
🍋 Lemonfed 🍋 2021 年 8 月 20 日 下午 3:10 
hey ... I remembered the post I made here but din't remember it was that long ago. O:
ReVeNtIoN13 2021 年 8 月 20 日 下午 3:25 
when im playin games like cod cold war and warzone you do notice the frame increase, when ive been stuck with 60 fps for like ever i do notice the increase lol GTA V is another one you notice it. i havn't played a game at 120fps so wouldn't know lol
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所有讨论 > Steam 论坛 > Off Topic > 主题详情
发帖日期: 2016 年 9 月 15 日 上午 5:23
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