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Anyway I have heard of a game (a 16 bit jrpg if I'm correct, but I do not remember the name) that punished players who leveled up too much by making the enemies (maybe only the final boss, I don't remember exactly) way stronnger, much more than the player, after a cretain point if you kept grinding.
This is a more interesting concept in my opinion because it logically works both for mortal and also immortal characters too. If you spend too much time training the enemy can get stronger too.
Personally I prefer easy games so I like to grind until my character is ridiculously overpowered, so I would not like a game that works like that, but I can appreciate the logic of this concept more. because It is more versatile than aging.
It's the game publishers who I don't trust to know it.
https://finalfantasy.fandom.com/wiki/Tellah#Gameplay
His physical stats, aside from his HP, actually decrease with levels, most likely due to his age.
https://www.youtube.com/watch?v=h9gHRbGCpFk
I can't remember all of the specifics to it but basically, leveling up doesn't give you a whole lot of stats to begin with as the junction system was there to compliment it, enemies scale stronger as you level up, and at a rate faster than you if I remember right, and I think there are certain levels that have noticeable spikes too. This is why some people avoid leveling as much as they can in that game as the junction system can be really broken if you know what you're doing. On the other hand, it's not "super bad" to level or anything; missing out on being AS broken strong isn't working against you a whole lot. It's mostly some of the optional side bosses that will absolutely ruin your day. But it's still a net loss relative to your environment to level in that game.
There are some perks to leveling though. I think higher level enemies have better drops and better magic to draw, but this was definitely a case of a mixed bag.
I first ran into that in yet another boxing game on the Genesis. It was a licensed Butterbean game. You know. That bald blob that the squeezed into shorts and gloves like a lump of fat and they let it loose to fall on people. As you career and age advanced you started to lose stat points and it became harder and harder to keep or raise them. I think I nly recall sports games doing that.
I love that game, but I guess somehow I never noticed. Did that change in the GBA version or the 3D remake, maybe?
In Rimworld, all colonists have aging effects, mostly mental and with elderly-only infirmity/disease. There is also continuous skill degradation, so skills have to be repeatedly kept in shape.