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Games are not rigged by default, but I do agree that ways handicap works in some of them is weird.
Again, Fifa is a good example. Game features handicap, yes, but that is because as I've mentioned before, with option of just buying or "opening" best players in the game (wallet sim) it's almost impossible to have a balanced game. That's why game will try in and somehow support other players. But such handicap is not easy to set, quite often it is so strong a total new player can win, or you can get absolutely dominated by your opponent as game will drop a very minimal amount of support for you.
I think OP worded everything in inmature way. Games are not rigged by default, but some of them will attempt to feature some sort of handicap, which is super hard to implement, giving entire "game is against me" vibe. Or the entire TF 2 part is wrong, I've played that game for more than enough to figure it out lol. There are people out there who think COD and SBMM is something rigged so.
Anyway point is, games not rigged, sometimes systems they implement to support, backfires.
But if people want to go "this is rigged" then whatever, not my trouble. Everyone can belive in what they want.
There are patents held by Activision [US Patent US20160001181A1] to name the ones I know describing a system to matchmake players in such a way to encourage microtransactions.
See the patent for details but 'microtransaction' can be found 20+ times in it as a clear reason why, but how; it basically profiles players then 'teases' players without an item to think an item is related to performance in careful matchmaking.
Its not far fetched that other games are using systems similar; notably for the one time I tried World of Warships it gave me premium time in a bundle, and during that time I found myself consistently matched against weaker player much much more often than when it expired and I used the same servers and loadouts. Could be sheer coincidence, but really closely related.
TLDR; Profiles on players are made, then matchmaking is rigged from there on.
It surprises me how many players there are who don’t even notice these things.
I tried apex, didn't like it. so probably wouldn't like pubg either.
the universe isn't out to get you just because you lost a couple of matches, come on now
This isn't an example of the system backfiring. This is an example of a company purposefully trying to exploit the 'one more game' mindset to keep you playing by either pitting you against our putting you with players outside of your actual measured skill range.
The system is doing exactly what is intended to do, keep you playing.
Exactly.
All games that are winnable have a designed winrate.
It’s clearly nothing to do with a player being upset about losing, when the player chooses to lose and the game punishes them for choosing to lose too often. That’s a clear indication that it’s rigged to have a specific minimum win rate, and the developer doesn’t want that win rate to go lower because of their data on player retention.