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No idea... I don't play MMOs that have "hidden win / lose codes"...
The games I play there's been times where at the last minute we'd pull out a win coming back of been a loss, or the other team will pull out a win coming back from a loss... some go back and forth... guess I'll just stay away from FIFA and Overwatch, sounds shady.
Or you can simply rig the matches to have the desired statistical result and tie advancement to beating the rig.
Blizzard prefers the latter because it doesn’t understand anything but statistics anymore.
They consider games in groups of 3. 1 will be rigged for, 1 against, 1 neutral. 1/3 wins keeps you in place, 2/3 advances, 3/3 subjects you to a series of rigged games to crush morale and end a hot streak until you are back at 1/3 on average.
As a result, more games than not will be rigged against you and will come in more frequent blocks of larger size. Either you or your teammates won’t be up to snuff and won’t be allowed to compete fairly, 66% of the time.
They created the 3 win bonus xp condition knowing it would force people to play 9 games on average, of which only 3 will be remotely fair.
Use to be known more as handicapping back then. Along with rubber-banding.
Some racing games were known to have it in. For instance you could be leading in first place, but you would never pull away from anyone behind you. As they would receive a boost in speed or you would go slower.
A lot of games now make it, so they are extremely noob friendly too.
Gears of War is a good example of this. Up until Gears 3, it was good. After that, they were all made noob friendly. Which takes away high skill levels and so the matches become stale.
Sadly there are smurf players where they are secretly a professional and we get wrecked.
In CSGO, if you were killed too many times your next weapon spray can easily be a headshot. Or if you have killed others for so many times, your next headshot aim might just miss. A lot of professionals had this experience and they just laugh it off with being "csgo'ed"
The result of this small hidden buff is bringing in millions of players. It means that even a weak player could win a few sometimes and not log in to be a punching bag everyday. They will be happy about it, make frag videos and show off and love the game.
The solution for matchmaking is to create a 5 player team with friends so you won't be grouped with weaker allies. The system will find it very difficult to find 5 good players at the exact same time of your queue. It's going to be random 5 with mostly bad players and your team's skill level will have huge advantage.
The system will then find strong teams after you've been winning a lot and search will take a lot longer. There is a high chance that they will be cheaters.
They will not make it obvious, but it will be there. Just take it as a little bonus challenge, it is still possible to overcome that little buff. Had they remove this, they risk removing that lower half of playerbase to support your games. I've been thinking of a solution, for example a system where losers can collect consolation points and still 'win'. But then people will just go afk to farm them.
most likely, from my experience with the matchmaking theres something going on under the hood.
No doubt Blizzard will deny it though, EA do the same with their system even though its been proven by people that reverse engineered the games code and found it.
I get aim nudges a lot and hitboxes seem to adjust at random sometimes. I figured it was a man in the middle, since I see Reins throwing double blasts, funnel head railguns, laser sombras, charge Zaryas and Symmetras, and longstraw Moiras most matches.
But maybe it’s just Blizzard. Would make more sense than it happening in every single match.
That stuff real or?
That is what separates pros from noobs.