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rinstrm Jun 14, 2022 @ 3:03pm
Minecraft 1.19
your opinion to the disappointment of "The Wild Update"?
Last edited by rinstrm; Jun 14, 2022 @ 3:04pm
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Electric Cupcake Jun 14, 2022 @ 3:18pm 
Still waiting for Optifine and Iron Furnaces and Disenchanting Edit Table to update.

I played for a few minutes to test the other mods I use, and it runs nicely. Interestingly, it lagged a bit more on the Steam Deck without Optifine than it does with it.
Camote Jun 14, 2022 @ 9:23pm 
I tried it recently, and I still don't understand how I get 50% more fps in a previous version with shaders (1.16.5 to be precise)
Polaris Jun 15, 2022 @ 4:52am 
To be fair, wasn't 1.19.2 just meant to be more the second part of 1.18?

Originally posted by Dewidox01:
Originally posted by Nayed:
your opinion to the disappointment of "The Wild Update"?

1.17 , 1.18 , 1.19 disappointed me to this point that I expect 1.20 to be another crappy update that gonna add one unfinished mob and bug fix for some technical stuff
Caves and Cliffs was awesome, there wasn't a whoole lot of new content but that's because a big part of the update was changing the terrain completely
I am also waiting on OptiFine to update. Still on 1.18 and enjoying the game with all the changes from 1.17/1.18. I still can't believe how old fashioned 1.12 and older feel now (even 1.16 with the underground).

1.19 gets a lot of flak mostly because, 1.15 aside, it's the only version since 1.13 that is smaller like past ones instead of massive like recent ones, but also because Mojang sort of over-promised and then under-delivered. It's basically the deep dark and swamp update, the former of which was shown back before 1.17, and the latter of which is... nice but just one biome update when Mojang teased more (fireflies were cut, further improvements to other biomes like birch forests and such never materialized, even though they've been doing votes for biomes for years and so many of them could have benefited from it). There's nothing really "wrong" with 1.19 itself though, but I think people are dashed that it wasn't so much more.

Won't go down as one of the best versions due to how Mojang handled things, but the game itself isn't any worse off for it. And with the 1.13 to 1.18 string being so great, I think they've earned a break (but I agree they shouldn't have teased things that they weren't committed to delivering).
Originally posted by MATOM:
I tried it recently, and I still don't understand how I get 50% more fps in a previous version with shaders (1.16.5 to be precise)
Two things.

Minecraft is a continually developing game and there are certain versions in particular that are known points where the game became more performance demanding. 1.3, 1.7, 1.8, 1.13, and 1.18 are basically those version.

1.15 was the only update between 1.13 and 1.18 that WASN'T a massively huge update in terms of content, and that was because it focused more on the technical side, so it got some of the bugs, quirks, issues, and performance things from 1.13 (and 1.14) under control, so 1.15 and 1.16 mostly run nice. 1.17 (remember that this and 1.18 are two "halves" of an update) doesn't have the terrain generation changes of 1.18 yet, so that's part of why 1.18 is a big increase in demands. The underground was extended from 0 to -64 and that adds up. The above ground has much taller mountains. That's adds up.

Second thing is, shaders. They are infamous for being performance heavy, and I too noticed some big drops. In one of my villages, in 1.18 I found I am dropping twice as much as before in 1.16. I found lowering the new entity distance to 50% helps. I thought maybe my village (which isn't really that heavy I thought) was just hitting the CPU more since 1.18 was a big performance increase... until I disabled shaders and noticed it no longer had issues. Huh, strange. No idea why the shaders are causing that with entity distance but try reducing the new entity distance to 50% and see if it helps. Might help to be more specific and say I'm using BSL but it might apply to some other shaders (especially one of the many ones that are based on BSL). Speaking of BSL, I think maybe it has a VRAM leak (or something in Minecraft itself does). Watch for that.
Originally posted by Lochlann:
To be fair, wasn't 1.19.2 just meant to be more the second part of 1.18?

Originally posted by Dewidox01:

1.17 , 1.18 , 1.19 disappointed me to this point that I expect 1.20 to be another crappy update that gonna add one unfinished mob and bug fix for some technical stuff
Caves and Cliffs was awesome, there wasn't a whoole lot of new content but that's because a big part of the update was changing the terrain completely
1.17 and 1.18 were two halves of an update, yes, that's why they are called Caves and Cliffs part one and two respectively. 1.19 isn't really part of that which is why it has its own name (the Wild update), although the deep dark that was shown before 1.17 even released didn't end up making it to the game until 1.19, so people have sort of started calling it part three.

And yes, I agree with you. 1.17/1.18 collectively have been the best update(s) I've seen to the game.
Last edited by Illusion of Progress; Jun 15, 2022 @ 5:05am
Originally posted by Dewidox01:
Originally posted by Lochlann:
To be fair, wasn't 1.19.2 just meant to be more the second part of 1.18?


Caves and Cliffs was awesome, there wasn't a whoole lot of new content but that's because a big part of the update was changing the terrain completely

I don't seen much difference.
Modders can add 20 new big biomes in 1-3 months while mojang can't add 2-pixels mob to the game
Mojang is infamous for being relatively slow. On the other hand, it was a $25 game I bought once a decade ago, has seen a decade of massive changes, and is still going. If that's not enough, there's a huge modding community. It's hard to complain with that, really.

Your stance isn't surprising to me. I remember when 1.6 released (the Horse update), those who played with modded content were seriously underwhelmed, whereas those who just looked at the game relative to its former vanilla self thought it was fine. I wouldn't expect Mojang to make every update compete with the wide landscape of modded content out there, and that's not necessarily a bad thing. It speaks volumes as to how good the modding community has always been.
Polaris Jun 15, 2022 @ 5:08am 
Originally posted by Dewidox01:
Originally posted by Lochlann:
To be fair, wasn't 1.19.2 just meant to be more the second part of 1.18?


Caves and Cliffs was awesome, there wasn't a whoole lot of new content but that's because a big part of the update was changing the terrain completely

I don't seen much difference.
Modders can add 20 new big biomes in 1-3 months while mojang can't add 2-pixels mob to the game
It's pretty rare for those biomes to have new, unique terrain though (That being said, some of the newer mods I've been seeing that focus on adding new biomes are really cool)
Originally posted by Dewidox01:
Mod community is mostly few persons per mod , while mojang has like 1k workers in it that works on the game.
Not all of those workers are developers though. Things also don't often scale up linearly so efficiency will always be factored towards those with less people (to a point). Having 1,000 people might not get a game developed 10 times faster (maybe not even twice as fast) than one with 100, for example.

But yeah, like I said, Mojang is infamous for being slow relative to the modding community. I just don't see it as a problem though, because in the end, the game I purchases when I purchased it was as it was at the time (which was 1.2.5), so anything since then is a free bonus.
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Date Posted: Jun 14, 2022 @ 3:03pm
Posts: 8