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I played for a few minutes to test the other mods I use, and it runs nicely. Interestingly, it lagged a bit more on the Steam Deck without Optifine than it does with it.
Caves and Cliffs was awesome, there wasn't a whoole lot of new content but that's because a big part of the update was changing the terrain completely
1.19 gets a lot of flak mostly because, 1.15 aside, it's the only version since 1.13 that is smaller like past ones instead of massive like recent ones, but also because Mojang sort of over-promised and then under-delivered. It's basically the deep dark and swamp update, the former of which was shown back before 1.17, and the latter of which is... nice but just one biome update when Mojang teased more (fireflies were cut, further improvements to other biomes like birch forests and such never materialized, even though they've been doing votes for biomes for years and so many of them could have benefited from it). There's nothing really "wrong" with 1.19 itself though, but I think people are dashed that it wasn't so much more.
Won't go down as one of the best versions due to how Mojang handled things, but the game itself isn't any worse off for it. And with the 1.13 to 1.18 string being so great, I think they've earned a break (but I agree they shouldn't have teased things that they weren't committed to delivering).
Two things.
Minecraft is a continually developing game and there are certain versions in particular that are known points where the game became more performance demanding. 1.3, 1.7, 1.8, 1.13, and 1.18 are basically those version.
1.15 was the only update between 1.13 and 1.18 that WASN'T a massively huge update in terms of content, and that was because it focused more on the technical side, so it got some of the bugs, quirks, issues, and performance things from 1.13 (and 1.14) under control, so 1.15 and 1.16 mostly run nice. 1.17 (remember that this and 1.18 are two "halves" of an update) doesn't have the terrain generation changes of 1.18 yet, so that's part of why 1.18 is a big increase in demands. The underground was extended from 0 to -64 and that adds up. The above ground has much taller mountains. That's adds up.
Second thing is, shaders. They are infamous for being performance heavy, and I too noticed some big drops. In one of my villages, in 1.18 I found I am dropping twice as much as before in 1.16. I found lowering the new entity distance to 50% helps. I thought maybe my village (which isn't really that heavy I thought) was just hitting the CPU more since 1.18 was a big performance increase... until I disabled shaders and noticed it no longer had issues. Huh, strange. No idea why the shaders are causing that with entity distance but try reducing the new entity distance to 50% and see if it helps. Might help to be more specific and say I'm using BSL but it might apply to some other shaders (especially one of the many ones that are based on BSL). Speaking of BSL, I think maybe it has a VRAM leak (or something in Minecraft itself does). Watch for that.
And yes, I agree with you. 1.17/1.18 collectively have been the best update(s) I've seen to the game.
Your stance isn't surprising to me. I remember when 1.6 released (the Horse update), those who played with modded content were seriously underwhelmed, whereas those who just looked at the game relative to its former vanilla self thought it was fine. I wouldn't expect Mojang to make every update compete with the wide landscape of modded content out there, and that's not necessarily a bad thing. It speaks volumes as to how good the modding community has always been.
But yeah, like I said, Mojang is infamous for being slow relative to the modding community. I just don't see it as a problem though, because in the end, the game I purchases when I purchased it was as it was at the time (which was 1.2.5), so anything since then is a free bonus.